keillord said:
Shadow hearts was made for gamers of the genre and fans, not like today where developers try to appeal to so many people that games lose what once made then great. Nowadays games are all about graphics and flashy effects and less about atmosphere and defining moments.
First, observe how it claims that Shadow Hearts was made to appeal to people who would have enjoyed it regardless of its quality, and that this is seen as a positive thing. In the same sentence, it points out that defying genre limitations and gaining respect from a variety of demographics is the same as selling out, with the strong implication that Shadow Hearts' lack of success is due to some fantastic notion of integrity. Consider also that 'what once made games great' is left as vague as possible so that you can't really argue with it, while assuring with certainty that Shadow Hearts had 'it.'
The second half is a bold-face hypocritical non-sequitur that games now are concerned only with graphics and effects, when all Shadow Hearts titles paid more than their fair share of attention to graphical representation, especially showy attacks, glowy magic, frequent FMV cutscenes, and just generally trying to do its share for a genre that introduced most gamers to lens flare.
And, finally, I'd question the grounds on which it can honestly accuse games now of lacking 'atmosphere' and 'defining moments,' a sentiment with which fans of
any genre now would likely disagree, so I won't waste my breath attempting to offer specific examples- although I should point out that even the fans in this thread apparently remember little about the games except odd weapons, incest jokes, and the third game being mainly fanservice, as though the first two games weren't full of gratuitous tits and violence. Maybe the 'defining moments' from the first game include all those times Alice ends up unconscious with her exposed ass in the air?
And there you have it- a prime example of where the 'cult' part of 'cult classic' comes from. Of course, it shouldn't really need to be pointed out that reason they're regarded as such is because the fans of such titles conduct themselves like cultists: no new ideas are let in, and no existing ideas are allowed to change. Even if the golden cow being worshiped is something as inconsequential as an unsuccessful series of genre-fodder that vacated its meager measure of the gaming consciousness years ago with as little fanfare as that with which it entered.