Thick said:
The deep sea chasm size difference of dialogue between SotC and something like Metal Gear belies my complaint with the SotC story. There's like 10 total minutes of any spoken words at all over the course of a 4-5 hour game (excluding all the times you call for your horse), only 6 or so minutes of that time has any emotion in it at all, and those all come at the very end of the game. If there was so clearly a singularly correct interpretation of the story, than would the game really have been worse off if it gave me a couple more examples of Wander being unable to let go? Not constant gabbing, just a little emoting, like after every 4 colossi even or something. You could get away with like 15 or 20 minutes of spoken dialogue over the course of a 4-5 hour game. Writing a specific story and then stripping out elements of it to the point where I don't have to give a toss about the protagonist is art crossing into the realm of the presumptuous.
We're obviously in very different camps when it comes to effective storytelling.
I believe Metal Gear Solid's incessant and nonsensical cut scenes to be the absolute bane of this medium. From MGS2 on, I haven't been able to stomach five consecutive minutes of that bullshit. Quality writing is concise and direct. Same goes for quality action, exposition, and dialogue. If it's overly flashy and complicated, it's also contrived for the audience. I'm simply not interested in being a part of that audience. I don't want to be spoon fed that kind of crap. I want to observe a good story rather than have it read to me, at length, by one of the characters.
SotC has almost no dialogue because there is only one human character for most of the story. He's not going to talk to himself just to fill in the blanks (one of the worst storytelling mechanics in existence - ask any legitimate author) for players who cannot interpret the on-screen action. And honestly, it wasn't that hard to interpret. Yes, there's some intentional ambiguity here and there, but the central theme was obvious. The boy throws away his former life by stealing an important relic, travels to a forbidden valley, and kills the colossi that imprison an ancient evil - all at the cost of his own soul, and all for the love of one who is
gone. If that doesn't scream "refusing to accept loss and move on with your life will ruin you", you probably shouldn't take a job teaching english lit.
Anyways, none of this matters. When you decide to buy into the hype surrounding a game without effectively checking your own expectations, the end result is always going to be disappointment and, subsequently, confusion. That's on you, friend. Dredging it up in a public forum with the foolish intent to change minds is naive at best, malicious at worst. You should stop now.
Edit: gah, I should really check post histories before degrading myself with these sorts of threads. I was trying to have a legitimate discussion about storytelling with someone who thinks Final Fantasy 13 didn't suck. I feel stupid now.