Bonecrusherr said:
I'm pretty sure from the comments you've made on everyone's feedback that you are trolling, however I am willing to be reasonable and hear you out as I don't believe people troll on this site. At least not very well
1. You got lost
Seriously? My little brother who was 9 at the time didn't get lost. What on earth did you think that glowing sword was for?
2. Story
Okay I am willing to admit that it's a little bit simple but it's effective, you are explained that killing these colossus will bring your beloved back. Simple can be good
3. "Do the game consist of killing just those big bosses?"
I'm assuming you meant does but anyway. All the bosses are different and very different, some are utterly gigantic while others are as small as your horse
4. "1) nonlineer sandbox games that you can find different missions accross the map, 2) lineer mission based games that you need to go a specific path and can't go another place.
even in some sandbox games restrict player movements if other places have no reason to go."
You are kidding me. I have never met someone this narrow minded to games. Not in my 14-15 years of gaming. What about racing games, puzzle games, music games, indie games, online multiplayer, platformers, true sandboxer games, party games, fighting games, educational games, construction simulation games and RTS games? None of them fall into those categories.
Also your title is wrong, it should be "Why is Shadow of the Colossus so highly praised" not "Shadow Of The Colossus: why it is so much praised"
EDIT: Still I respect your opinion, I've never felt the need to play through again. It was pretty good but nothing special in my heart