you could look at it that way... or you could look at it asCredossuck said:selfish dickhead killing some poor doods to get his gf back.
man what a jerk.
"all you need is love"... daa da-da da-da
you could look at it that way... or you could look at it asCredossuck said:selfish dickhead killing some poor doods to get his gf back.
man what a jerk.
Erm, you found riding the horse across a very short distance, then clmbing a mountain side as the basic tutorial section that takes all of 5 minutes boring, then couldn't even work out how to beat the first collosus? Seriously, am I reading that right? How could you not figure out how to kill the first collosus? Did you not realise that you have to climb these things so you can stab them in their weak points? Cos that's like... the whole premise of the game. Or would you prefer to have everything blatantly signposted by the developers in flashing green neon with arrows telling you where to go and what to press?the antithesis said:I didn't like it. I found it frustrating. I found getting to the first giant thingie to be an exercise in tedium and once I got there, I disliked having to read the game designer's mind to figure out just what I was supposed to do to bring this thing down.* I thought that kind of thing died with adventure gaming and text adventures, but I was wrong. I still didn't kill it but at that point the camera decided that I was having too easy a time of it when I could see what I was doing, so it stopped letting me do that. So I gave up in frustration.
I honestly cannot see what anyone else saw in this game. Maybe I'm too easily frustrated, or maybe the kind of dogged determination that is necessary to play games of this ilk only occurs a narrow stretch in a person's life. Mine was during the NES reign. I plowed through many a crappy, unintuitive game in those days. Now I have the audacity to expect games to be fun to play.
Which is pretty much my bottom line assessment of this game. It's not very fun to play. You get enormous satisfaction by overcoming the challenge, but the basic action of play is not much fun on its own merits. It's tedious when you can get it to work and frustrating when you can't.
So, I guess I didn't get past the poor first impressions the OP notes. Interestingly, I found the gameplay to be similar to Sonic Unleashed, namely the werewolf portions. Which most people agree is not a very good game. I find the similarity in the control scheme interesting.
* Much less why I needed to bring this thing down. but that's what I get for skipping the opening cinematics. However, if I wanted to watch a movie, I would watch a movie. Which is exactly what I did after giving up on this game.
Yes. I do skip cutscenes in every game i ever play. I repeat: if I wanted to watch a movie, I would watch a movie. Which hangs a question mark on your "games are art" comment, because is this art a game or a movie? If you must know why, it's because they're always badly written, badly acted, badly animated, badly "shot" with the virtual camera, and just go on for too god damned long because they cannot get to the frickin' point.Hawk of Battle said:And why would you skip the cutscenes? Do you do that on all the games you play? I honestly don't understand the mentallity behind that.
No, I got the point of the game. Clamor around the exterior of some giant thing to kill it. I just found it too tedious to be worth the effort. And I pity you for liking such things.I just... I don't get it. Clearly you just missed the entire point of this game. I pity you.
Oh, I'm probably the biggest "games are art" twit you're likely to find.SimuLord said:Never had any interest in it. As soon as I saw what kind of people went all juicy for it I shunted it over to the arthouse pile and never gave it another thought.
Heh, in the other thread you only play hardcore strategy games and sports games now you buy everything apart from arty games. SotC isn't like one of those self concious art games as it's more a continuation of 90's action advetures like Another World and Flashback than, I dunno, some game where you can walk a character around in an empty room that is art because it plays Bartok in the background and has a grainy effect filter.SimuLord said:Never had any interest in it. As soon as I saw what kind of people went all juicy for it I shunted it over to the arthouse pile and never gave it another thought.