I don't know why they didn't just make a 3d CASTLEVANIA game...you know, with the open world exploration, platforming, and character upgrades (that aren't all for combat purposes) except in 3d. It could be done, and it could be done extremely well by people who give a rats ass.
Where, exactly, is the 360's/PS3's version of Zelda, Metroid, (and don't say 3d Dot Hero) or ANY GODDAMN GAME IN WHICH THE MAIN MECHANIC DOESN'T INVOLVE RIPPING CREATURES APART WITH A SWORD/GUN/MAGIC?!?! Portal is lightyears ahead of any other game on either console and it's not even a full length game!!!
"The last game that specifically drew attention to the camera was Mario 64, and only because it was relatively new technology. At the beginning they established that the controllable camera was being held on a fishing line by a small cloud monster. But who was filming whenever the cloud monster was on screen, Nintendo? You won't be lasting long if you keep trying to feed us that kind of bullshit."
Even in that game, you could play through the entire thing without knowing you were looking through a lakitu-cam. The camera was smooth and fluid, (incredible for the time) and it only brought attention to it in the first 10 seconds, and good for you if you noticed him in the mirror.
I can believe that the decision to make the camera move back and forth smoothly was to give the player depth perception and more information about their surroundings, but I seriously doubt this was the case. Yahtzee once said the best games are the ones that don't try to impress, and I find this to be more and more true every day. If a game is good, it doesn't need to put on a show and flourish sparkling batons. (then again, Yahtzee's probably making a big deal out of nothing in the case of this game)