I'm a long-time lurker who has finally surfaced to voice my annoyance at Shamus Young's recent article about Mass Effect. Prepare for nerd rage; Escapist mods, as I have observed you really seem to dislike it when someone gets the least bit rowdy so I will try to maintain my calm.
His entire article quickly glosses over the plot and chooses to not mention the well-written dialogue or interesting characters, which I feel were developed well. The roster of team members you rack up by end-game is diverse, with many different personalities present - sure, I hated some of them (Jacob, 2-D jarhead) but others I couldn't wait until I could advance their storyline and learn more about them (Thane, the awesome spiritual assassin dealing with his own mortality). He instead chooses to moan about how ridiculous it is that Shepard manages to kill so many Collectors on their own vessel, and how the Collectors could have easily done X, Y and Z to stop him. This is a pointless argument. Any form of entertainment set in a sci-fi universe must be taken with a pinch of salt. No one argues against any Star Wars story line when something utterly unreasonable happens and is attributed to the Force. Nobody churns out a 3-page article of half-considered ranting about the sonic screwdriver that the Doctor wields which functions only when it is in the plot's best interest to do so.
These kind of inexplicable things are often the only way writers can make a riveting story. Would it be that interesting to sit back and press 'A' to just blast the Collector ship out of space? Or would you rather charge in there, discover the tragic fate of the Protheans and kick the Collectors in the face?
N.B I enjoy the majority of Shamus Young's articles, but I feel he was really off the ball on this one. I'm aware that Bioware is an icon of evil for a lot of people right now after the travesty that was Dragon Age 2, but I think they did a good job on Mass Effect 2.
His entire article quickly glosses over the plot and chooses to not mention the well-written dialogue or interesting characters, which I feel were developed well. The roster of team members you rack up by end-game is diverse, with many different personalities present - sure, I hated some of them (Jacob, 2-D jarhead) but others I couldn't wait until I could advance their storyline and learn more about them (Thane, the awesome spiritual assassin dealing with his own mortality). He instead chooses to moan about how ridiculous it is that Shepard manages to kill so many Collectors on their own vessel, and how the Collectors could have easily done X, Y and Z to stop him. This is a pointless argument. Any form of entertainment set in a sci-fi universe must be taken with a pinch of salt. No one argues against any Star Wars story line when something utterly unreasonable happens and is attributed to the Force. Nobody churns out a 3-page article of half-considered ranting about the sonic screwdriver that the Doctor wields which functions only when it is in the plot's best interest to do so.
These kind of inexplicable things are often the only way writers can make a riveting story. Would it be that interesting to sit back and press 'A' to just blast the Collector ship out of space? Or would you rather charge in there, discover the tragic fate of the Protheans and kick the Collectors in the face?
N.B I enjoy the majority of Shamus Young's articles, but I feel he was really off the ball on this one. I'm aware that Bioware is an icon of evil for a lot of people right now after the travesty that was Dragon Age 2, but I think they did a good job on Mass Effect 2.