So I just ran the duty roulette on FFXIV: A Realm Reborn as I am want to do when wasting time solo or levelling up.
I'm put into Copperbell Mines, the third dungeon of the main story and the first one that requires some vague level of thought and co-ordination. I'm paired with a noob Pugilist, a noob Gladiator and a noob Conjurer.
Now some backgroung, baring in mind I am by no means an expert; I play a high level Black Mage and am levelling a Bard to 50, entered this roulette as said Bard at 38, I've also tanked my way up to 30 using nothing but instances, and have a seperate character at 35 as a Scholar (healer).
Now by the third dungeon I expect certain things to start cropping up, and do kind of expect people to understand their class, if not the systems in more depth.
The tank used very poor AOE Enmity generation in Flash as his opener, and then simply could not keep aggro, despite the Pugilist taking my advice to give him 10 seconds to secure it on the mob. I didn't get mad, gave him a couple of pointers; open with shield lob, fire off a flash, savage blade each mob at least once then rotate and respond. He didn't get it, maybe he didn't speak english, whatever. The Pugilist got really angry about all this and kinda lost his cool, and the Conjurer kept spamming Medica (Healing AoE) over the tiniest loss of HP in the tank and as a result kept pulling Hate from the tank.
Somehow I managed to help them through the sub-boss, which to be honest is the first vaguely technical fight in the game and it requires sensible positioning, restrained healing, and well co-ordinated damage dealing. The tank did get blown up by a Bomb, but hey that happens to us all, I've been there and I'm sure most tanks have, sometimes a blip in your ping will cause it and sometimes you just don't move fast enough. No big.
Later on we wipe to a easy mob by the tank not managing his Enmity, the healer spamming then, as she caught hate, kiting everything backwards down a path we didn't clear and pulling a good 6 extra enemies. Pugilist says mean things, tank rages and quits.
No matter, I say to myself, dusting myself off and pottering up to the location of the recent failure. I instructed the Pugilist to follow my mark, the Conjurer to focus on single target heals when I drop below 50% and onwards I go; to off-tank as a squishy Bard. The others follow my lead sublimely and we make it through with little trouble.
When we reach the boss I pull it and keep it the entire fight, self healing as needed, I order the others to ignore all adds and for the Puglist to Limit Break as the boss dips below 20% in order to burn it before the adds turn on us from their weird mining thing, he does so well.
I bid them a job well done and thank them for their co-operation, leave and receive both player commendations and many thanks.
Not the greatest of Badass moments, but a rather pleasing turn around of events if I say so myself.
TL;DR: What are your achievements of badassery in multiplayer scenarios of late?
I'm put into Copperbell Mines, the third dungeon of the main story and the first one that requires some vague level of thought and co-ordination. I'm paired with a noob Pugilist, a noob Gladiator and a noob Conjurer.
Now some backgroung, baring in mind I am by no means an expert; I play a high level Black Mage and am levelling a Bard to 50, entered this roulette as said Bard at 38, I've also tanked my way up to 30 using nothing but instances, and have a seperate character at 35 as a Scholar (healer).
Now by the third dungeon I expect certain things to start cropping up, and do kind of expect people to understand their class, if not the systems in more depth.
The tank used very poor AOE Enmity generation in Flash as his opener, and then simply could not keep aggro, despite the Pugilist taking my advice to give him 10 seconds to secure it on the mob. I didn't get mad, gave him a couple of pointers; open with shield lob, fire off a flash, savage blade each mob at least once then rotate and respond. He didn't get it, maybe he didn't speak english, whatever. The Pugilist got really angry about all this and kinda lost his cool, and the Conjurer kept spamming Medica (Healing AoE) over the tiniest loss of HP in the tank and as a result kept pulling Hate from the tank.
Somehow I managed to help them through the sub-boss, which to be honest is the first vaguely technical fight in the game and it requires sensible positioning, restrained healing, and well co-ordinated damage dealing. The tank did get blown up by a Bomb, but hey that happens to us all, I've been there and I'm sure most tanks have, sometimes a blip in your ping will cause it and sometimes you just don't move fast enough. No big.
Later on we wipe to a easy mob by the tank not managing his Enmity, the healer spamming then, as she caught hate, kiting everything backwards down a path we didn't clear and pulling a good 6 extra enemies. Pugilist says mean things, tank rages and quits.
No matter, I say to myself, dusting myself off and pottering up to the location of the recent failure. I instructed the Pugilist to follow my mark, the Conjurer to focus on single target heals when I drop below 50% and onwards I go; to off-tank as a squishy Bard. The others follow my lead sublimely and we make it through with little trouble.
When we reach the boss I pull it and keep it the entire fight, self healing as needed, I order the others to ignore all adds and for the Puglist to Limit Break as the boss dips below 20% in order to burn it before the adds turn on us from their weird mining thing, he does so well.
I bid them a job well done and thank them for their co-operation, leave and receive both player commendations and many thanks.
Not the greatest of Badass moments, but a rather pleasing turn around of events if I say so myself.
TL;DR: What are your achievements of badassery in multiplayer scenarios of late?