Share your AC:Brotherhood multiplayer tips & tricks!

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karateckie

New member
Dec 5, 2010
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JRiseley,
Yes that happens to me. It's super annoying. Your best bet is to carry smoke bombs and throw one when you see that.
 

karateckie

New member
Dec 5, 2010
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They jump a massive distance because they've entered a high profile kill. Less points but you don't get away :)
 

draith007

New member
Nov 20, 2009
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im glad im not the only one who wants people to stay off the roof. It just lowers the points of everyone as once one person gets on the roof his pursuer will as well. Then his pursuer will, then the next, then the next. That out of the way, heres some tips.

-Disguise is key... sometimes. While morph is great for long term stakeouts, if your running away and break your pursuers line of sight, look for a group with your persona. Use disguise and blend into that crowd, they will almost always attack your duplicate rather than you.

-The power of a corner is amazing. So you have someone on your tale, and you dont know what to do? Well turn a sharp corner and wait. Stick close to the wall and ensure your very close to the edge without revealing yourself to your pursuer. Once he darts passed the corner theres a good chance he wont have time to slow down. Basically he'll run right by you, at that moment make sure your close and press B. (or circle for PS3 users I think.) You will usually stun them without a problem. This takes practice, but if your not feeling risky, do the same thing only throw a smoke bomb down right as they clear the corner. A quick slap to the ears will take your pursuer down.

-Avoid being obvious. So the person your hunting takes a sharp turn to the right? Walk on by the corner and keep going to avoid suspicion, then turn back around and walk down it again. If you think there onto you, blend into a talking crowd or sit on a bench. This is something NPC's do often, but Players do rarely. Do not do a B line for your target, be conspicuous for maximum points. You get bonuses for doing it in a crowd.

-Rooftops ruin the game. It turns it from "Assassin's Creed" to "Run Around and Die Creed."

-Eyes behind your head. Always look behind you every once in a while. Try to look for anyon who might be tailing you. If you think someone is onto you, shift your movement, if they follow, either run, or let them get close enough to throw a smoke bomb. Thats only if your feeling like an asshole though.

-Death is just a minor inconvenience. Dont allow your death's to irritate you. Respawning only takes a few seconds, and you dont lost any points for it.

-Chillin, maxin, relaxin all cool. If no one is following you and your target is near, sit on a bench or chat in a crowed, attack him or her once they get close, and you will get plenty of points. Even when you ARE being pursued however, dont get excited, your a smooth assassin.

- Slow the fuck down. This is obvious, but it seems some people just dont get it. When you run you very quickly become noticeable by your target. Remember, whenever you do high profile moves such as running, a large red arrow points at you. Your target may know you are there pursuer before you have even identified them.
 

silentkill1223

New member
Dec 16, 2010
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so ive seen a lot of really good tips on here (esp. the one about turning a corner real fast when being followed for the stun) but there are deff some being left out
- Pay attention to how many ppl are hunting you, and for how LONG. figure out the average time it takes for someone to get to you(sorta a gut thing) and always keep that in mind (think of it as a timer counting down and pay attention to when ur hunters get killed, timer restarts), THIS HAS PAID OFF HUGE FOR ME, cant tell yall how many times i just got the feeling that my time was up, went down an ally and guess what, had some dude follow me down there as well and i smoked and stunned him. this is key as the longer someone is hunting you the better the chances are that they are fairly close and closing in. you can use this to your advantage tho. turn corners and put urself in a position where u will see someone coming for u, and if u have a smoke or mute ready, use it for the stun. always watch for people who move strait at you and put urself in a position where most npcs wont just walk towards u, comers or unpopulated areas work (and of course only if u have some defense ready)
- when you are hunting someone never be obvious and if your being hunted by 2 or more people be paranoid, doesnt matter how close u get if you get killed first and as soon as u make ur kill beat feet and gtfo (if 2 or more are on u and have been for a little while) u are about the be killed, no reason not to run.
- most people move around the map solo. if you see someone walking towards you solo, try to keep your distance, if they change direction SMOKE!
- the compass is an invaluable resourse! u can use it not only to find out the direction ur target is but much more importantly how far, and what direction they are traveling in (by paying close attention to how the compass moves, might have to stop for a sec to see but the slightest movement will speak volumes on where they are going). if you have a good idea of how the map is set up this can allow u to almost pinpoint where they are!!!
- CUT YOUR TARGET OFF! do not just follow the person around but understand the direction they are heading and the best possible way to intercept them. when u can use poison several times a game you know ur doing a good job at this.
- less running = less dieing, this has been stated a bunch before but i would like to point out that when u are running ur useally running to ur target and not paying attention to whose coming after you.
- in advance wanted take advantage of the fact that there isnt a indicator for whether ur up or down. climb up on a roof to hid for a min if you need to and most inexperienced players will kill the wrong person.
- mobile defense is better that stationary defense ie smoke and mute is better than morph and decoy... as long as u stay vigilant.
- some points is better than none. lots of ppl on here preach patients but if ur target is a squirly mf then u dont really have a choice. pretent there is a timer and it is slowly counting down, eventually someone else will get the kill if you dont.
 

wgreer25

Good news everyone!
Jun 9, 2008
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philosophicalbastard said:
JRiseley said:
So the person hiding needs to throw it during the animation?
Probably, or I could have lagged, but I still feel its unfair to not be effected by your own smoke bombs.
It's a lag thing. Tecnically, once a kill animation has started, nothing will stop it. You have to use the SB before they start their kill animation. This is why it is good to be in a group of at least one more copy of yourself. That split second hesitation on their part to pic the right person is when you SB them, and them smack them in the face.

Also, I prefer mute to SB, because mute can be used in an offensive way as well. If you have no stealty way to approach your target, you can simply fast walk to them, hit mute when you are close and they cannot smoke or stun you. You may even have time to join their group and get points for a hiden kill as well. The only down side is he longer recharge time.
 

sh4nk4p0tt0mu5

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Dec 27, 2010
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morph and disquise can be used deadly together.

theres nothing worse than a bunch of your target and one of thee last person that you would be looking for!
 

icejamez

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Dec 27, 2010
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There are a few things...
1. have you ever seen a captain fast walking? he puts his hand on his sword. in some characters it can give u away. yes even that.
2. u shoudl vere only use high profile action if u r away from ur pursuer or have none and are not in line of sight with ur target
3.of course u'll use ur favorite character
 

darragh senchy

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Jan 2, 2011
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i always find a group near a pile of hay and morph it then go in the pile of hay and evertone thinks your in the group
 

Silentsmoke1990

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Jan 4, 2011
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My play style varies on who i'm chasing so i'll list my constantly running prio checklist;

One. How many people are chasing me?

0- Move freely and Directly to target.
1- Move freely and Directly to target while keeping and eye out any avatars changing direction or facing me as I go.
2- Defensive mode; move into a group containing NPCs who look like me and keep head on a swivel for any suspcious behaviour, hover finger over smoke bomb, keep an eye out for target and pursue if possible.
3- Turtle Defensive, find group containing NPCs and morph, do not break cover until safety levels rise, by which I mean stunning, escaping or luring at least two hunters. the only time you break this is if you're assured of an incognito from hidden kill (points outweight the points gained from chase/stun/lure wins).

Two. Who am I chasing (try to keep in mind names or at least avatars you've previously hunted, if they are run'n'gunne...run'n'stabbers or low profile players)

Rooftop run'n'knifers- tail them from street level, trying to work out who they're following and then follow that NPC, when they pounce, you pounce.

Low profile- locate and kill (you might have to spend some time following about working out who it is.) it's for this purpose I use morph, it can be defensive to change a group to look like you but...if your target is standing close to lookalike's then you can change all NPCs to look like you except of course...the PC who'll find himself shanked.

Three. how many people are hunting my target?

1-take your time.
2-speed it up but be smart, if you see them being chased try to move low profile to where they're running, you sometimes get lucky, if you're target's being chased, low profile into the way of them.
3-either stab an NPC (they get the lure points but you don't lose anything if you're not on for a streak, and you get the prospect of a target who won't jump up the leaning tower of pisa the second you enter high profile) or go for the chase...with 3 people on one target they're not likely to last long.


Extra tips:

If you are tracking a target, and you're sure you know who it is, LOCK THEM if they somehow get out've sight you'll still have 5 seconds of that little padlock above their head to give some indication of where they're going (intercept).

Don't shy away from rooftops all together, especially when you're not being hunter, you're exposed but you also gain the acrobatic, aerial bonus avalible to you, you can still get the incognito bonus from a rooftop if the wind's blowing your way.

when you're being chased, always use chasebreakers, but also have abit've map knowledge, remember where hiding spots are if possible and when you break line of sight, actually hide...it runs the clock down alot quicker. also keep glancing behind you when you've got a straight line, if you see your pursuer taking to the roof, you better do so too otherwise they're likely to jump on you ASAP.

when you've got 3 people chasing you, and you've used a smoke-bomb/stun combo on someone without getting assassinated when you come out, leg it until your cooldowns are off, take to the roofs, keep moving round, change direction so you don't get intercepted, force your enemy to start a chase event or lose you until you able to smoke bomb stun again, alternativley, I occasionally use the tactic of getting abit've distance up and killing NPCs, sure i'm giving away free lure points, but I learn some things, and gain another, I learn which PCs AREN'T hunting me...as they come up as target ever so breifly, and since I use the reset cooldowns deathstreak, I get my smoke bomb back alot quicker.

Hope this helps and if anyone wants to run xbox360 alliance with me, with comms add "silentsmoke1990."
 

Extra-Ordinary

Elite Member
Mar 17, 2010
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Pretty much whatever's useless in one mode is invaluble in another. I'm sure your capable of finding out which ones go where.
 

AMMO Kid

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Jan 2, 2009
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The way to get the most points for a kill is to be in hiding and kill your target within the first 2 seconds of leaving cover (without running)
 

Mundjra95

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Jun 29, 2009
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I use "attack" and "hunted" profile sets, with perks and abilities etc. that help for that particular mode. For example my Manhunt "hunted" class has morph and smokebomb, with the reset cooldowns streak. Cause it seems pretty pointless to have a "bonus points next time you make a kill" for a class that can ONLY be killed
 

Yassen

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Apr 5, 2008
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The most fun thing I enjoy doing is on manhunt you hide in a crowd or on a bench. With natural blend an NPC will become you and when you see your hunter coming towards you, use decoy and the NPC goes running off. People will naturally assume it's you and kill them.

So damn satisfying.

Though if you can pull it off, use disguise after you've blended so they'll have less reason to suspect it's not you.
 

Silentsmoke1990

New member
Jan 4, 2011
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Yassen said:
The most fun thing I enjoy doing is on manhunt you hide in a crowd or on a bench. With natural blend an NPC will become you and when you see your hunter coming towards you, use decoy and the NPC goes running off. People will naturally assume it's you and kill them.

So damn satisfying.

Though if you can pull it off, use disguise after you've blended so they'll have less reason to suspect it's not you.
While I can see this appearing to be a valid tactic, the part about disguise is where I have issue. Disguise while having it's uses, is useless if your pursuer already has sight on you, if anything it gives you away. While blending with the crowd is useful, any hunter on manhunt should be running with firecrackers or templar vision as a rule, my advice? go into a crowd with blend perk and wait until you pursuer gets close, use the smoke n stun...then run.

on a side note, the only use for disguise IMO is if you're being chased, round a corner, disguise, then stun when your hunter rounds the corner aswell...other than that it's time limit requires too much foresight to be used effectivly when being hunted in low profile.
it has other uses but these are rather recurrent situations and a waste of an ability slot/cooldown.

As always I welcome anyone elses constructive opinions.
 

Silentsmoke1990

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Jan 4, 2011
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awesomeClaw said:
Here are some of mine.

1: Don´t run on the roof. Seriously.

2:Disguise is underrated, yet massively useful with the right knowhow. Few opponents see past the looks of their target.

3:Be vigilant, be wary, be alert!

That´s all i got. I know, great tips.

Share yours!
I would strongly disagree with your first point, i've been refining my strategy of late and the rooftops are essential to fast-paced, varitiy scoring gameplay, they allow you to stay highly mobile while tracking targets on the ground quite easily, the also open up a wider scope for aerial/acrobatic kills. yes it does make you easier to spot but if you see a character low profile'ing in your direction on the roof it's not hard to put two and two together and high profile your ass outta there, they either have to chase after you prompting a chase event or be left miles behind and you with the advantage of knowing who's hunting for you.

draith007 said:
im glad im not the only one who wants people to stay off the roof. It just lowers the points of everyone as once one person gets on the roof his pursuer will as well. Then his pursuer will, then the next, then the next. That out of the way, heres some tips.


-Rooftops ruin the game. It turns it from "Assassin's Creed" to "Run Around and Die Creed."

-Death is just a minor inconvenience. Dont allow your death's to irritate you. Respawning only takes a few seconds, and you dont lost any points for it.

-Chillin, maxin, relaxin all cool. If no one is following you and your target is near, sit on a bench or chat in a crowed, attack him or her once they get close, and you will get plenty of points. Even when you ARE being pursued however, dont get excited, your a smooth assassin.

- Slow down. This is obvious, but it seems some people just dont get it. When you run you very quickly become noticeable by your target. Remember, whenever you do high profile moves such as running, a large red arrow points at you. Your target may know you are there pursuer before you have even identified them.
the rooftops are part of the game, like it or not. they're part of the game mechanic and should be treated as such. if you can't handle the more high paced (yet still high point scoring) aspect of the rooftops, then feel free to stay down below getting the high point, but less is number (and thus reducing the chance of varity bonuses) of kills.

I do agree with your point about death being only a minor setback, people who rage at a death seems to think that each death somehow affects their score.

I disagree with your chill out, slow down aspect to an extent, insofar that you should always move, high profile, preferably over the rooftops to your target, once you have him in sight, yes, low profile is the way foreword but there's no point in slowly moving toward a target, while your pursuers are closing in.

as I said above, if you move fast, it forces your pursuers to move fast, and the target to think fast. speed is your friend.
 

Gabelous

New member
Jan 15, 2011
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Hidden Gun - To me it isn't a cheap tool, I mainly only use it when you are in a game with a lot of "Batmans" (People who actively use rooftops on a regular basis). Some Batmen use it defensively, meaning you can see pursuers much more easily. And others use them offensively, to get the jump on their target. And sometimes both, but the hidden gun IMO is mainly used to deter Batmen. People sit on the rooftops and look around, usually confident in their ability to spot potential pursuers and get the drop on their target. And all of a sudden, BLAM! Their little superior mood is ruined because someone was packing a gun and shot them off the roof. At that point they know someone has a gun, and they can never tell who it is until it's too late. So they may either leave the rooftops altogether or they will retreat from the edges to the center of the roof. Either way, they are losing points and it teaches the rooftop campers they can be had silently and unawares (even if you take a point hit on the kill).

As for smoke bombs, I rarely use them. Why is that? Because everyone expects a smoke bomb to put it bluntly. You chase your target and they turn or otherwise look like they are not fleeing? Probably setting you up the smoke bomb. That's just me though, but I'm only lvl 11 so I don't have much to use. But I also test every new tool I get in a couple of situations, and now I get to see how firecrackers work.