It is story set in a country inspired by wuxia fiction (wuxia as a genre is essentially a superpowered martial arts deal usually set in historical China) with a dash of comedy and later some political- and war-drama.
I created a relatively complex system of interlocking martial-arts styles and elemental powers. I am not going to detail it, but here's the jist of it: Four elements (fire, stone, water, air) correspond to four spirits/styles (tiger, turtoise, crane, serpent). There are also a number of cross-elements that are physically weaker but have special powers (air-tigers can create shockwaves while fire-turtoise control metal and can remote-control arrows and thus expert archers, etc.) The four elements are divided into two hemisphere: Earth and Sky, each of which also has a separate spirit/style, Earth- and Sky-dragons, respectively.
There are also other cultures with their own metaphysics (This far I have a Celtic-inspired tribal culture living west to the empire which uses Bear, Owl and Wolf as their spirit styles and a nomadic, Bedouin-inspired people on the north who are the one ones who practice something along the lines of traditional magic)
The story concerns our protagonist, a protegé of a retired grand general of the empire and one of the few living Sky-dragons. At the start of story the aging master, who is based on Master Sun (I just recently read the Art of War, and I decided to incorporate some of its philosophies into the setting for fun and profit.

), decides to take additional disciples, which brings two extremely talented girls into the household.
The rest is plot, and I don't want to explain everything here, so in footnotes:
-The first part of the story would focus on the individual issues of the three main characters and especially on the protagonist's dark and troubled past.
-The second part would concern the protagonist accidentally rescuing a little girl from what turns out to be her own father and the local governor, which accidentally leads to a giant upheaval in the prefecture and, after some heated debates (read: building-destroying combat) ends with the old master becoming the new governor but dumping all the responsibilities on the protagonist's head to teach him a lesson.
-The third part would focus on the internal turmoil in the empire after a coup d'etat which fragments the empire (think of Romance of the Three Kingdoms era China) and due some twists and turns the protagonist ends up becoming the leader of the imperial loyalist faction (due some unforeseen circumstances and against his will, I might add) and sparking the brewing civil war between the most powerful noble houses of the empire.
-The fourth part would mostly focus on the protagonist and co. traveling around to gather allies (in other words, this part would showcase the other cultures living in- and around the empire) and learning about a great invading force closing in from the east.
-The fifth and final part would focus on the re-unification of the empire to face this new threat, which is pretty much a giant Greek/Macedonian style army lead by the local equivalent of Aleaxander the Great. Battles, political intrigue and other hijinks follow and the story ends with the protagonist becoming the new emperor (against his will, as usual)