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Albino Boo

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KyuubiNoKitsune-Hime said:
albino boo said:
AccursedTheory said:

I'm sorry to have to tell you but its already been done. http://en.wikipedia.org/wiki/James_Blish
In sci-fi everything has been done. Doing it your own way is what adds uniqueness.
Thats is true but if you use 99% of someone else plot, that's plagerism.
 

Albino Boo

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Halyah said:
By Roman I assume you mean the Eastern Empire. A few questions. What happened the Lombard princes that allied with normans against the Byzantines. Also what happens to catholicism after conquest by the Byzantines. Does the Pope flee to Avignon 300 years early or is there a puppet Pope on the throne of St Peter.
 

Saetha

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The Almighty Aardvark said:
Saetha said:
This actually reminds me somewhat of Fullmetal Alchemist, strangely enough. Was it at all inspired by it?
I'm not certain, to be honest.

I watched the original FMA as a kid, long before I came up with this idea, so it's possible that I was inspired and influenced without really realizing it. There's definitely a heavy military presence in the setting (with said military holding far more governmental power than it should) as well as an undercurrent of political corruption and conspiracy. One character in particular actually reminds me a lot of Mustang.

The military organization's not half as imperialist as Amestris, though. It's mostly (and sincerely) concerned with keeping peace in its own borders. One of the main struggles of the setting is between the near-dictatorship of society or the anarchic chaos that lies outside of it - but I'm trying to make the conflict more complicated than "Rebels good, empire bad."

I don't know if that's enough to differentiate it. :p Time will tell, I guess.
 

GabeZhul

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Lately I have been working on a mixed wuxia story in my spare time. In real short:

It is story set in a country inspired by wuxia fiction (wuxia as a genre is essentially a superpowered martial arts deal usually set in historical China) with a dash of comedy and later some political- and war-drama.

I created a relatively complex system of interlocking martial-arts styles and elemental powers. I am not going to detail it, but here's the jist of it: Four elements (fire, stone, water, air) correspond to four spirits/styles (tiger, turtoise, crane, serpent). There are also a number of cross-elements that are physically weaker but have special powers (air-tigers can create shockwaves while fire-turtoise control metal and can remote-control arrows and thus expert archers, etc.) The four elements are divided into two hemisphere: Earth and Sky, each of which also has a separate spirit/style, Earth- and Sky-dragons, respectively.

There are also other cultures with their own metaphysics (This far I have a Celtic-inspired tribal culture living west to the empire which uses Bear, Owl and Wolf as their spirit styles and a nomadic, Bedouin-inspired people on the north who are the one ones who practice something along the lines of traditional magic)

The story concerns our protagonist, a protegé of a retired grand general of the empire and one of the few living Sky-dragons. At the start of story the aging master, who is based on Master Sun (I just recently read the Art of War, and I decided to incorporate some of its philosophies into the setting for fun and profit. :p), decides to take additional disciples, which brings two extremely talented girls into the household.

The rest is plot, and I don't want to explain everything here, so in footnotes:
-The first part of the story would focus on the individual issues of the three main characters and especially on the protagonist's dark and troubled past.
-The second part would concern the protagonist accidentally rescuing a little girl from what turns out to be her own father and the local governor, which accidentally leads to a giant upheaval in the prefecture and, after some heated debates (read: building-destroying combat) ends with the old master becoming the new governor but dumping all the responsibilities on the protagonist's head to teach him a lesson.
-The third part would focus on the internal turmoil in the empire after a coup d'etat which fragments the empire (think of Romance of the Three Kingdoms era China) and due some twists and turns the protagonist ends up becoming the leader of the imperial loyalist faction (due some unforeseen circumstances and against his will, I might add) and sparking the brewing civil war between the most powerful noble houses of the empire.
-The fourth part would mostly focus on the protagonist and co. traveling around to gather allies (in other words, this part would showcase the other cultures living in- and around the empire) and learning about a great invading force closing in from the east.
-The fifth and final part would focus on the re-unification of the empire to face this new threat, which is pretty much a giant Greek/Macedonian style army lead by the local equivalent of Aleaxander the Great. Battles, political intrigue and other hijinks follow and the story ends with the protagonist becoming the new emperor (against his will, as usual)

This would be the basic scaffolding upon which the actual narrative would be built, and I think I might actually write this one one of these days.
 

Twintix

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I actually had a fantasy universe thought up when I was younger.

Overall, it was very standard fantasy stuff, but I got inspired by a webcomic to go a bit more into the biology of the vampires and werewolves that I had in it.
Basically, there were several "degrees" of werewolf, everything from a normal human who just had hightened senses, speed and strength and weren't affected by the full moon to simply wolves who were capable of human speech. And vampire bones were hollow like birds (But stonger than steel, much like that material...what was it called? I don't remember), and their wings were surrounded by a lot of muscle tissue, which made them capable of flight and made them very fast.
The werewolves' transformations during the full moon were triggered by their brains reacting to the light of the full moon and starting several chemical processes in their bodies, which caused different things to happen, like a slight re-writing of their DNA. Is it painful? You bet your ass it is! Why do you think they scream when they transform? Same idea with the vampires' and werewolves' weaknesses; Chemical processes and other bodily properties made them vulnerable to all the stuff that vampires and werewolves are weak against.

Oh yeah, and I had some magic as well. The magic I thought of was divided into two categories: Elemental magic and spiritual magic. Elemental magic was the standard fair; Fire, water, earth, etc. But then there was spritual magic, which did a lot of the same stuff, but went deeper and had more effects. Both were about equal in terms of power, but elemental magic was easier to master but not as versatile, and spiritual magic was more varied but harder to learn.

Those were the basics of it.
 

DefunctTheory

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Mar 30, 2010
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albino boo said:
KyuubiNoKitsune-Hime said:
albino boo said:
AccursedTheory said:

I'm sorry to have to tell you but its already been done. http://en.wikipedia.org/wiki/James_Blish
In sci-fi everything has been done. Doing it your own way is what adds uniqueness.
Thats is true but if you use 99% of someone else plot, that's plagerism.
Having read the Wikipedia page you linked, I'm kind of offended. I don't think what I typed is anything like his stories, beyond the most superficial level (Interstellar travel, intrigue among the stars? Does James Blish really own that?), and what I didn't type (The details) most certainly don't match up.

Also, I would have had to have known James Blish existed prior to the creation of my head verse for it to be considered plagerism.
 

Albino Boo

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AccursedTheory said:
albino boo said:
KyuubiNoKitsune-Hime said:
albino boo said:
AccursedTheory said:

I'm sorry to have to tell you but its already been done. http://en.wikipedia.org/wiki/James_Blish
In sci-fi everything has been done. Doing it your own way is what adds uniqueness.
Thats is true but if you use 99% of someone else plot, that's plagerism.
Having read the Wikipedia page you linked, I'm kind of offended. I don't think what I typed is anything like his stories, beyond the most superficial level (Interstellar travel, intrigue among the stars? Does James Blish really own that?), and what I didn't type (The details) most certainly don't match up.

Also, I would have had to have known James Blish existed prior to the creation of my head verse for it to be considered plagiarism.
Lets see the Cites in flight series is about cites that leave Earth to avoid a cold war between the Soviets and the USA. Sound familiar? The Pantropy tales are about genetically modified humans being secretly seeded on planets and ultimately coming into conflict with the with the original humans. So no similarity there at all. I gave you the link because it came instantly to my mind having read both series. You can also bet that a sci-fi publisher would have also read those works. Furthermore in a legal case it would up to you to demonstrate that you had no prior knowledge of James Blish. Given that fact that your plot is two of his series added together, you may find that a judge would think that a little far fetched.
 

Johnny Impact

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RUST.

No, nothing to do with the survival game.

The premise was basically dystopian sci-fi. Look what we've done to our own planet in a mere hundred years of heavy industry and consumerist society. A US-sized trash formation in the Pacific, landfills that stretch for miles, nuclear accidents, ruined ecosystems, et cetera. Now imagine what would have happened to the Star Wars universe if there had really been bustling industry and population throughout the galaxy for 50,000 years and you've pretty much got it.

It's so far in the future that everything has been done. We discovered hyperdrive and suddenly we couldn't grow fast enough. At first it was heady days of endless bounty. Then essentially all the goodness was strip-mined from the galaxy to support man's expansion. All the natural metals are long since mined and refined, all the arable land worked until it went barren or was ruined by pollution. Then there was nowhere left to grow and we populated ourselves to death. Trillions starved, choked, or were blasted to radioactive dust in wars. Not everyone died. A few hardy souls have survived, picking the bones of empire. Everywhere is the wreck of industry, towering abandoned edifices whose purpose is long since forgotten. War and industrial accidents have reduced much of the land to uninhabitable glowing rubble. The best place to grow food is in orbital greenhouses painstakingly constructed from non-radioactive salvage. The only place to get materials for construction is through salvage: every part of your ship, from the deck beneath your feet to the air scrubbers to the fusion bottle was taken from a junkyard and thrown together any way it could be made to work. The ragged remainder of humanity tramps along on the ashes of trillions. Functioning technology is the only real form of currency. Little is manufactured these days, so if your rad suit is punctured, you can't get another one easily. Working plasma pistols are worth their weight in gold -- or would be if currency was still based on gold. The galaxy is a landfill and we are all trash pickers. Or imagine everyone is a pirate, endlessly scheming and stealing from each other to buy another day of life.
 

DefunctTheory

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Mar 30, 2010
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albino boo said:
AccursedTheory said:
albino boo said:
KyuubiNoKitsune-Hime said:
albino boo said:
AccursedTheory said:

I'm sorry to have to tell you but its already been done. http://en.wikipedia.org/wiki/James_Blish
In sci-fi everything has been done. Doing it your own way is what adds uniqueness.
Thats is true but if you use 99% of someone else plot, that's plagerism.
Having read the Wikipedia page you linked, I'm kind of offended. I don't think what I typed is anything like his stories, beyond the most superficial level (Interstellar travel, intrigue among the stars? Does James Blish really own that?), and what I didn't type (The details) most certainly don't match up.

Also, I would have had to have known James Blish existed prior to the creation of my head verse for it to be considered plagiarism.
Lets see the Cites in flight series is about cites that leave Earth to avoid a cold war between the Soviets and the USA. Sound familiar? The Pantropy tales are about genetically modified humans being secretly seeded on planets and ultimately coming into conflict with the with the original humans. So no similarity there at all. I gave you the link because it came instantly to my mind having read both series. You can also bet that a sci-fi publisher would have also read those works. Furthermore in a legal case it would up to you to demonstrate that you had no prior knowledge of James Blish. Given that fact that your plot is two of his series added together, you may find that a judge would think that a little far fetched.
Actually, one thing shared. At no point did I talk about genetically modified humans or seeded races. And unless you think Blish invented human beings coming into conflict with one another, I hardly think thats a copy.

And unless I missed the James Blish Foundation v. Star Gate Atlantis trials...
 

Paragon Fury

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Jan 23, 2009
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I've come up with quite a few in my time....but I don't think I should share most of them here, for fear of getting slapped at the least.
 

Scarim Coral

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Oct 29, 2010
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Well since we're sharing, I had this sort of planet setting for my character I would of used in this Green Latern RP on the rp section on this site-

Long ago there was this beautiful alien planet that prospet until one faithful day was a catalyst that change their world forever.

A volcanic eruption shake the surface causing alot of cracks to the point that the surface shoot off to the skies taken the native with them!

The surviving natives find their earthly land floating in the skies and were far apart from each other. For a time, they had to lived and gorvner each other in their own floating land but they long to reconnect with each other, this is where this brillient scientist step in.

It took years of work due to their lack of manpower but it eventually paid off. This scientist had created a robitic beings that serve as their flying beast of burden and servant to make up the lost of their numbers. He build a few to take them to other floating islands and build more to spread to the other furhter island. It got to the point that a single family has one of the flying robot and again they start to thrive again in their new floating world.

With their robot servant, they serve them as their flying transport and assist them in their daily needs and once again they rebuilt their new world. With their survival were fine, they moved onto the question on what, how and why it happened but they soon learn they cannot find their answers.

Anyone that try to fly below the islands and back to the original surface soon feel a strong gravitational pull that cannot escape. With no way of ascending back above, they will plunge to their death down below. Despite they prosper for the second time especially when the lands and the creature has evolve and adapt to the new environment, it seen fate was cruel to them that the next event they will all perish.

An unknown epidemic spread among the skies, the entire native had an uncurable disease that made them ill to the point of death. Not even the brillient scientist that once build the flying robot was able to find a cure. As their number fallen less and less, he try to find alternative to their surviving.

His last plan was to put their concious mind into the robot servant but it fail so he did the next best thing. As their race were about to face extinction, there were no one left to claim their world so he decided to make their sevant the new inheritor of their world.

He created a computer virus that infect the robot sevant mind allowing them to become sentient like their were. With their new minds, they were fully aware of the situation from the beginning of their creation and they continue to serve their dying master with a feeling of new passion in their activity.

In the end of days, only the now decease scientist daughter was the last native to passed away so the now masterless servant treated her like a devine queen until she too passed away in her sevant arms.

Without their masters and being able to experience free will and to think, the robotic servant face a bold new world in their uncertainty.

Before you asked, the GL character was that robot that served the last native.

This is pretty much a rough decription of the homeworld so don't quote me with plotholes!

Also the robot kind of resemble those robot from Laputa: Castle in the Sky (simialer limbs) cross with a starfish.

In flight mode, they resemble a mechnical starfish at a frontal angle but in normal modes, their "wings" become their limbs minus the head althought the head pop up (yes it would mead they have a fin on their head). The tip of the limb can split into small part becoming the figner and toes. While their limbs can be limber like a tentical but they bend their limbs in the same form of a human for the most part Also the center of their body is where their engine lay given them the porportion of flight.
As for the whole transportation thing, they were pretty much acted like a pegasus attach to a chariot.

I swear to god, no one DARES to plagiarise this unless I untentionally plagirase this from somewhere else? Otherwirse this is Scarim Coral original content seen first on here!!!
 

Jack Nief

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Nov 18, 2011
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For the past 20-some years, my sister and I came up with these characters which were initially spawned from playing a game of Quest for Glory V. Originally it was basically just the QFG hero with a blue cape, then a fellow paladin with a dragon eye shield, an elvish thief named Jak, an amazon woman named Hera... I enjoyed creating these characters thoroughly, and over the years I slowly and steadily shaped them, molded them in personality and appearance, to the point where Jak became a swashbuckler named Jack Nief, Ganderian became a full-on Paladin, along with Halamar. Hera lost the 'amazon' status and was a female mercenary, though she retained a javelin, small shield, bow and gladius.

My sister and I came up with all these stories for them, but ultimately they never actually came with where they came from, they were just Fantasy Heroes with no official Fantasy Setting. I originally thought they could be D&D, but a number of rules in D&D are immediately broken (for example, the blue dragon character I came up with was Lawful Good, as opposed to Always Lawful Evil, the Paladins operate under a more 'Neutral Good' mentality, magic and special abilities were reliant more on personal stamina. Ultimately, all the differences would have made them impossible to stay in the world of Abier-Toril.

So I gave them one of their own: Auria. The main setting of Auria is on the Four Nations of the Continental Trinity; Minterra, Sereith, Tereenia, and Ahlme. For the next twenty years I refined and altered and built on the lore, the races, the people within, the powers of magic that be... Minterra was largely just a standard 'medieval' setting, but Tereenia is known largely for its allegiance with dragons. Even the royal family sports a distant draconic heritage, which has resurfaced somewhat in the Princess Tereena. Sereith was once home to a mighty legion of lizardfolk, but over the next several thousand years, the lizardmen had splintered into three civilizations. The humans there have even made peaceful relations with the southernmost lizardmen, known as the Lizzar. Ahlme is known for is technological advancements, in golem construction, long range weaponry, and architecture.

I've spent so long on the world, the characters, the adventures they go on, that it seemed strange that I didn't really DO anything with them...

So finally wrote a book on the heroes. The Aurian Legacy: Gates to the Stars. Not really trying to advertise, I'm just happy to say that I finally chose to do something with the world... even if its only a piece of it.

For now.
 

saluraropicrusa

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Feb 22, 2010
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hmmmm... well i have been developing two settings in my head for a while now (that aren't just an alternate version of Earth with magic/fantasy/lovecraftian horrors). though neither is super fleshed out just yet.

my fantasy setting is meant to be a non-modern setting, with at least part of its history taking place in a large desert inhabited by a semi-nomadic people, who end up under colonial rule by people from a different continent--the colonial people, i decided, would have at least weapons/armor/fashion, and possibly culture, inspired by middle-eastern/asian cultures. i had the idea the deities people worship in this world are real and active, at the very least influencing the physical plane. i had an idea where magic was drawn from the atmosphere, or a plane that leaks into the physical, and that it has to be harvested from areas where it leaks through too much. or something like that. also, parasitic plants that infect the desert. i don't have much more at the moment though, besides snippets of character designs/stories.

then i have my ideas for sci-fi settings. i'm not sure if i want them to be actually separate or not (though i think they might end up combined, or i'll scrap one), but i have two ideas. one is straight up space-opera style retro-future sci-fi with aliens and the whole bit. the other has to do with ideas based on the hypothetical of what if Earth's sun disappeared--though mainly that's become an excuse for a sci-fi world where humans become isolated in space, no aliens, just exploring the concept of being adrift i guess. neither idea is fully fleshed out, as the former is an excuse to have alien characters (and to explore retro-future designs which i love) and the latter is just some vague concepts based on art/movies/games/etc that have inspired me. i really have no idea what i wanna do with my sci-fi ideas these days.

really i just build ideas for settings/stories based around characters or character designs i want to use.
 

BeerTent

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May 8, 2011
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I... Actually have a handful of fictional settings. This is largely because I've begun writing a book about a person who discovers a sort of magic gate that's normally invisible, and it can take him to different dimensions, planets, and settings. Thing is, he doesn't know where they'll lead him next.

As for the main one I'd like to make a game off of...? Well, put on yo' readin' caps!

A few thousand years into the future, Humanity has taken to the stars. They've branched out, and made numerous colonies. Unfortunately, due to the rapid expansion and extreme distances, they've run into a few problems. Some colonies cut themselves off, and other s rapidly died off for unknown reasons. It was believed that the Reptilians caused this, the new alien race, who is rather territorial, yet wise. However, They were not quite as space-faring as Humans, and they believed that landing on the moon for the first time was what triggered Humanity to attack. Over time, Humanity and the Reptilians attained peace and humans uplifted them.

One of the dead colonies also contained another form of alien. Because they're adorable, The Solitons are Cat people. They spoke of an attack from a still unheard of race, and Humanity started to intirrogate the survivors. The bulk of the Soliton fleet arrived, which consisted of a fleet seven times larger than that of Humanity's. This was because that was their home. They chose to live in a large flotilla, and despite not having any known planets under their full control, they claim to overwatch a massive number of planets they've settled on for some time.

At this point in time, Humanity branched off into three aspects. The Confederacy, which believes that Earth is the lifeblood of the universe, and that Humanity reigns supreme. The Cybernetics, which is what happens when you let a corporation experiment on their own people. They believe that cybernetic implants is the next step in our evolution, and they're not shy about adapting hat belief to the other races who are willing. And finally, the Alliance, which is a fairly new colony who believes that everyone should just get together and be friends.

The Reptilians are of two sides as well. The Doctrine of Dagon, and the Followers of Kira. Those who follow Dagon worship war and death. They're more than likely to scrap with others for the fun of it, and have generally been a thorn in everyone's side. Those who follow Kira often go to new colonies to help out with biomedical science and medicine. However, they're often locked in war with the Cybernetics.

I'm hoping to turn this into a game. The player would start with a multiracial crew for The Alliance. They'd land on unknown planets to find materials and artifacts, and bring them back home. The more resources on an alliance planet, the more people flock to the Alliance. More people, more ships, and the more you can focus on looking into a new and unknown threat, the Tol'Na-hoss. The game is gonna have an extremely heavy focus on small crews. The maximum will likely be six to eight. The ships will be large though, often in a FTL like battle between two ships. There'd be an X-com like encounter for troop combat, and flying in space/landing on planets wouldn't be too unlike StarFlight. The ship would likely be modular as well, allowing the player to upgrade their ship to allow for common like amenities like a bigger kitchen, more bedrooms, but also things like a larger cargo hold, or better autocannon weapons. Better engine rooms, and an armored cockpit/life support.

One thing I also liked was that suspense in X-com, when you haven't encountered an enemy yet. Your 6 crew members are all vital, and can permanently die. Imagine exploring a derelict ship, perhaps one you just recently made derelict, and seeing the dead and dying enemy crew. You've seen three thus far, but scans picked up 5 possible life signs. The other two could be dead, or they could be in their own vac-suits, hiding in overwatch to get the drop on you.

I've been working on it in Unity, but my biggest problems are that... well, I want it to be like already existing games. I imagine the FTL crew would be largely displeased with me if I copied their combat system. :< I also feel that 3 races, and 6 factions are a little minimal. It needs more thought in the story, clearly. Some people might remember me in the old RP forums, A very long time ago, I ran a RP in this very setting, but due to life, I felt that the RP had lost interest, and didn't have the time to reply. The setting had changed significantly since then. I could run another RP if enough people are interested though.
 

WhiteFangofWhoa

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Originally imagined by me as a setting for my dream Final Fantasy game, intended to be even grimmer than VII, but now I may just write it as a novel since there's no way I'll ever get to make a game of it:

The world, as far as most of humanity knows, is a round vertical stone shaft with the diameter of a small city. Most dwellings adorn or are carved into the walls, but others are made to float by magic. Magic is the key driving force in this world, for all humans have the potential to use it. Their potential power is decided primarily by training and intellect. The ruling council of archmagi long ago created a system organizing this civilization by order of magical talent, class and wealth, with the most powerful and intelligent at the top and going downwards to poverty-ridden lower levels, though no one has ever come back from trying to find the absolute top or bottom of the shaft.

This has been going on since before most can remember, and the result has created a Darwinian desire among most levels to focus on developing magical power, along with pronounced elitist scorn towards those without the minds to handle it. There were the adepts, and the prodigies... and then there was the main character. Despite achieving an extremely high rank due to incredible natural talent, after coming of age he reached out to his friends and formed a movement seeking to bring about equality in the levels.

Eventually the archmagi council learned of this and came into direct conflict with the movement. Despite some initial victories, the main character was betrayed by his best friend and caught along with all the rest of them. As the ringleader he was demonized the most, labelled 'The Black Wind' as a symbol of pure evil. Like the rest, he was locked away in a lightless prison on the very lowest level and bound in hundreds of iron chains to block the flow of his magic, alone with the thought that his friend put him there. Three years later, a criminal gang unseals him in the hope that he will become their new enforcer. Thanks to propaganda, everyone seems to think the Black Wind was locked away for trying to overthrow the archmagi and stand at the top of the tower. No one seems to understand at first that his real intention was to break the tower down, and allow everyone equal treatment (intentional subversion of the old 'evil was sealed away', except it was merely labelled by the government as evil).

Eventually it is revealed that the traitor friend had a good reason for doing so, and that the reason the archmagi encourage such a brutal system is in the hopes of creating a mage knight powerful enough to defeat the powerful Godlike beings at the top of the shaft who refuse to let human pass, called the Guardians. Because the shaft does have an end to it that the sunlight can shine down through. It was 'Earth' all along, and human sorcerers were chained down there as punishment for the damage their magic did to the world before, with the Guardians created by God to keep them down there. Yes, there is a recurring chain motif here, and the Black Wind has even developed a phobia towards chains after his three years entombed, even if he hasn't lost his sense of humour or tendency to geek out about magic he hasn't seen yet.

Thoughts?
 

EyeReaper

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Aug 17, 2011
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You know what story I've always thought would be cool?

Take a group of adventurers, and give one of them a Mega man style "Takes the powers of foes he's killed" ability. Then, have an alternate version of himself come from the future to try to stop some cataclysmic event or the like. The big twist is, the future Powersteal has all the techniques of everybody in the party in the nowtimes, implying he had to go all "Mk.2 Conquest Ending" on the only friends he's ever made.

Has that been done before? I hope not. I call dibs on being the first.
 

wtfman99

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May 15, 2015
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My idea of a fictional setting would be one that would mock a lot of fringe politics with a bit of sci-fi thrown in for good measure.
In the year 2025 a massive economic crash, the Second Korean War and the rise of extremist organizations prompts the worlds largest military powers (in this case the United States, Russia, China, Brazil, India, Japan, a recently reunified Korea, Vietnam, Germany, Iran, Israel, Saudi Arabia, Pakistan, UK and France respectively) to form a military coalition called the "International Security Committee". Needless to say things go south rather quickly as the ISC launches a coup-d'etat on their leaders. During this time the ISC made a deal with both the corporations and the criminal underworld, either join or "cause" and receive additional funds, weapons, equipment, vehicles and far less restrictions or get pounded into the dirt. The results of this are various policies done in the name of religion and national security as well as the creation of two new organizations; a corporate conglomerate known as Daedalus and a criminal syndicate known as the Militia. Nowadays entertainment that's considered "immoral", "heathen-like" "misogynistic" or "infidel-esque" is often banned or outright destroyed, there's 24\7 surveillance of the civilian population, a heavy military and police presence in even low-risk areas, smaller crimes now carry much heavier penalties (software piracy lands you a ten year sentence for example), businesses have to pay a mandatory fee to the ISC, Daedalus or Militia or risk getting shutdown or outright destroyed, the three factions impose a brutal segregation policy, abuse by the ISC, Daedalus or Militia security forces is common, the three factions have set up a lucrative drug trade (Daedalus provides the resources necessary, Militia produces the drugs and the ISC then rounds up anyone the other two consider a threat to this operation under the guise of "anti-drug policies"), and "high-risk targets" are often imprisoned, killed or used as guinea pigs for a super-soldier project known as the "Genome".