Whether it's Halo, Call of Duty/Modern Warfare, Battlefield, or any other shooter, at some point do you ever think that you're just playing the same game? I used to be a die-hard Halo fan, I still love to keep up with it, but the most recent games left me with some bitter taste in my mouth. I've never been much of a Call of Duty fan in contrast to that, and I have to admit I've never played Battlefield; but what I want to ask is: do you ever get the feeling that you're just playing the same game?
I mean, Shooters as a genre are pretty standard at this point, you have a gun, maybe a knife, some health, and loads of ammo and things to shoot, it's all there, but I wonder why shooter stories are usually so contrived.
Look at Modern Warfare 3, the logical holes of a disgraced party leader ordering an army he has no official control over to invade ALL of Europe at once would leave Russia quite exposed to counter attack. Never mind that the Soviet symbol they use for anything Russian (on one map it's even on streetlamps) was officially retired over 20 years ago.
Halo has been interesting, in the early 2000's we thought that crash-landing on an alien ringworld was awesome, and it was new at the time, and the story was pretty solid, when Halo 2 came along, people said that switching between the Arbiter and Master Chief made the game confusing, but I happened to like that, as it provided more depth to the motives of each character.
As far as stories go, shooters have become almost identical, with action taking a higher priority than characterizing support NPC's or even -you-. It's odd to watch an NPC die when there's no character behind them. Miranda Keyes was always far from battle, giving orders, her death was pretty forgettable, Makarov was characterized as evil, and his death fils you with satisfaction for having beaten him, know what I mean?
I mean, Shooters as a genre are pretty standard at this point, you have a gun, maybe a knife, some health, and loads of ammo and things to shoot, it's all there, but I wonder why shooter stories are usually so contrived.
Look at Modern Warfare 3, the logical holes of a disgraced party leader ordering an army he has no official control over to invade ALL of Europe at once would leave Russia quite exposed to counter attack. Never mind that the Soviet symbol they use for anything Russian (on one map it's even on streetlamps) was officially retired over 20 years ago.
Halo has been interesting, in the early 2000's we thought that crash-landing on an alien ringworld was awesome, and it was new at the time, and the story was pretty solid, when Halo 2 came along, people said that switching between the Arbiter and Master Chief made the game confusing, but I happened to like that, as it provided more depth to the motives of each character.
As far as stories go, shooters have become almost identical, with action taking a higher priority than characterizing support NPC's or even -you-. It's odd to watch an NPC die when there's no character behind them. Miranda Keyes was always far from battle, giving orders, her death was pretty forgettable, Makarov was characterized as evil, and his death fils you with satisfaction for having beaten him, know what I mean?