Short games you wished were longer.

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Vrex360

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Mar 2, 2009
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Halo 3.
Campain mode, as much fun as it is the story is too rushed and although they clearly put a LOT of work into it I would have liked a longer more detailed campaign.
At least then there would be ONE less thing for the trolls to nag about.

P.S also obviously Portal gets a mention even though I kind of like it as a short fun little game.
 

Stu_the_great

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Jun 13, 2009
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Another Code (Trace Memory) could've been much longer than it was, though it was still an excellent game. Sonic Chronicles, Phantom Hourglass and Star Fox Command were also extremely brief.
 

boholikeu

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Aug 18, 2008
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Am I the only one that thinks Portal is fine the way it is? Sure I want more, but I'd rather it come in a sequel than have the developers add unnecessary padding to the existing game.
 

MiserableOldGit

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Apr 1, 2009
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Mirrors Edge - got a mixed response but I got hooked on it- after a while you get sick of picking up a FPS and leaving a trail of corpses with holes in their heads first play through, and it was nice to have a game that encouraged you to drop the gun and leg it (which is probably far more in keeping with what I'd actualy do if people started shooting guns about the place). The length of the game seemed to be tied to its plot arc, which was unfortunate what with it being crap and thin on the ground.
 

MiserableOldGit

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Apr 1, 2009
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boholikeu said:
Am I the only one that thinks Portal is fine the way it is? Sure I want more, but I'd rather it come in a sequel than have the developers add unnecessary padding to the existing game.
Nah - portal was near perfect just how it was. If you replayed it and tried to finish all the time/maximum portal challenges you got shedloads of gameplay out of it, and going back through levels you thought you'd got cracked and finding a far cleverer way of doing them was one of the best elements.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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623S said:
Portal. Probably the most obvious one.

And only for me, The World Ends With You and Okami. I feel like both could've had 10 hours tacked on while still being story relevant and fun.
Wow, I actually thought Okami could have done with 5 or 6 hours less, I loved it for th efirst 14-15 hours but it had a very boring dip in the middle.

The ending was great though, it got itself back on track in the end, although repeating boss fights three times wasn't really fun.
 

Captain Picard

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Jan 21, 2009
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I really would have liked it if Dark Messiah were longer, and featured more of the locales and races of the Heroes of Might and Magic setting. I mean, you find an elven bow, but you NEVER see an elf. All you see are humans, orcs, goblins, spiders, various undead, and a few huge creatures.
 

DNA

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Jun 8, 2009
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Portal
CoD4
Fallout3 (big sandbox, main plot isn't hard (even on hard) or very long.)
Mass Effect
Sin Episodes (/cry Ritual got bought by some lame peggle style producing game company)
BioShock
Final Fantasy7: Dirge of Cerebus
Quake4
Marc Ecko's Getting Up: Contents under Pressure.
Prey


All of those I thought lacked a certain... length.
 

Flupke

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Jun 13, 2009
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Prototype, I wish I'd played it less because I beat it in about 12 hours. I also wish Fallout 3 had more stuff to do.
 

kateatsmouse

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Apr 15, 2008
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Portal was way too short. I also was a huge fan of the Path, and wish that was a little longer. Maybe some dialogue could have lengthened it? I also blew through the first LotR game for the PS2 in one weekend on a first play through. I had fun because it was easy and entertaining, but they could have made it like two or three hours longer and I would have been happier.
 

demmalition1

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May 26, 2009
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Kane and Lynch: It was a bad game, but I wanted more from the overall story/feel of the atmosphere

Dead Space: I wanted it to go to 20 chapters, I just hated how it's ending was abrupt (when I realized in Ch. 11 that the end was closer than expected, I was annoyed).

MGS4: As odd as this sounds, I wanted a lot more than the current game. I would've liked more openness in the way of "filler" segments so it would take longer to trigger the main story elements (take the S.A. act and give it more sections so the story isn't so pushed. I was hoping for a huge battlefield; I got a few smaller never ending ones instead. Other examples are the axed segments of the sewers in E.E., the lake in ****** *****, and the fake path female trooper secret).
 

The_Echo

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Mar 18, 2009
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Tales of Golden Sun said:
Dr. Mario.
Some plot might be good.
Mario is transported to the real world, where he realizes that disease is the worst enemy! He takes it upon himself to become the world's greatest doctor, and cure all diseases with his advanced pill-throwing techniques that he has honed from years of fire flower frenzy!

About as good as any other Mario plot.
 

ShankHA32

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May 10, 2009
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Prototype, because for it to be long enough to satisfy me it would have to be endless....which it kind of was, but not really.
 

Avatar Roku

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Jul 9, 2008
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Merteg said:
Psychosocial said:
Portal. Is there any other answer?
I was thinking the same thing as soon as I saw the title.

Any Valve game really. They are so good, I wish I could have more.
Agreed, with the possible exception of Half Life 2. Not that it was bad, but just because the ending fit. Any more after would have felt tacked on, and more in the middle would have just made it feel like Valve was messing with us.
623S said:
Portal. Probably the most obvious one.

And only for me, The World Ends With You and Okami. I feel like both could've had 10 hours tacked on while still being story relevant and fun.
Odd thing about Okami. I loved it, but around the time I got to Kumui (after the second Disc One Final Dungeon [http://tvtropes.org/pmwiki/pmwiki.php/Main/DiscOneFinalDungeon], ending with Ninetales), I just...stopped. I couldn't go on, and I know I talked to someone else with the same problem. It was months before I picked it up again, and then I powered through to the end and wished it was longer. Odd game, Okami.
MiserableOldGit said:
Mirrors Edge - got a mixed response but I got hooked on it- after a while you get sick of picking up a FPS and leaving a trail of corpses with holes in their heads first play through, and it was nice to have a game that encouraged you to drop the gun and leg it (which is probably far more in keeping with what I'd actualy do if people started shooting guns about the place). The length of the game seemed to be tied to its plot arc, which was unfortunate what with it being crap and thin on the ground.
I know what you mean. One thing I would have liked is if we had missions at the beginning where we just did Faith's job for her, before ratcheting slowly into the story. That would have been great, and would have given more time to establish context.
kateatsmouse said:
Portal was way too short. I also was a huge fan of the Path, and wish that was a little longer. Maybe some dialogue could have lengthened it? I also blew through the first LotR game for the PS2 in one weekend on a first play through. I had fun because it was easy and entertaining, but they could have made it like two or three hours longer and I would have been happier.
I don't know, dialog would have sort of ruined the feel of the Path, although I would have liked if it was just slightly less open to interpretation, if only so people stop calling it a rape simulator by only looking skin deep and taking them blacking out as a sign that they were raped (although I admit, it really does look that way at first glance).
 

CNKFan

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Aug 20, 2008
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RFG could have used another 5-10 hours but that is because I don't play multiplayer.