Saelune said:
Fappy said:
Topics like this are always full of hilarious posts from people who have no concept of how software development actually works. At least a few people know what's up more or less.
Saelune said:
I remember the Game Grumps talking about how Sonic Boom's QA people actually told them they pointed out many of these flaws but were ignored. No sympathy for them though. QA means Quality -Assurance-. If you don't ASSURE they listen to you, you failed your job.
QA people aren't typically the same people that actually fix the bugs. In most companies that I know of the QA department runs tests and passes the results to R&D. It's R&D's job to act on their feedback. If QA's feedback is not addressed it is almost always the fault of either R&D or the department managers (or higher ups pushing deadlines/not hiring enough staff). It could be some large companies have more fragmented departments, but this principle is generally consistent across the software industry.
I never said or meant to suggest that they fix them. I'm just saying, the word Assure is the A in QA. Technically this means QA should also be watching over the bug fixers with whips until its all fixed. In reality though, they need a different title. Either way its a group effort, good or bad.
Yeah I don't think you realize how low on the totem pole QA people are. The individual tester has no say as to whether their bug is fixed or not. On a typical project you have only a Lead Tester, and that is the only guy who has a communication line with the dev open. Most of the time the devs decide if a bug gets fixed. However the Lead Tester can push the severity of bug or two here and there to make them fix those bugs.
Most of the devs just ignore QA as much as they possibly can, fixing only enough to get through certification. Hell sometimes they don't even do that.
I was working on COD Modern Warfare for XBOX 360, and that game ignored EVERY rule Microsoft gave us for releasing on Xbox. It had profile swapping issues, it had labeling issues, it had bad button prompts, the fucking multiplayer did nothing right. And we told them do not submit this to MS, because it would get rejected until this huge list of issues were fixed.
They ignored us and submitted the game anyway....and they passed.
The story spread, and the next game we told not to submit because of Xbox Restrictions. I forgot what game it actually was, but they ignore us, and Xbox failed the game, forcing the devs to go back and fix our issues before release. It ate 45,000 dollars out of the budget for no reason.
We learned quickly that if a game is fun, or really fucking awesome looking (like COD), First party certification teams would let certain things go so that the could get the game on their console. Microsoft ended up ignoring their own rules and letting Modern Warfare pass, because Playstation already passed the game, and if they had rejected the game, then Xbox would NOT have gotten Modern Warfare until six weeks AFTER Playstation got it.
Politics.