The bold part is not just unimportant, but borderline false. I'm not up-to-date on US-military numbers, but I do know that there has always been a quite significant number of non-white men fighting on your (?) frontlines and that the number of homosexual soldiers is unknown, for unfortunately obvious reasons.endtherapture said:I see no reason for Activision to change the CoD formula, because most people in the military on the front lines are straight white mandudes and they sell the game to straight white teenage boys.
That said, the first CoD that puts me in the boots of a black female soldier on the frontline will be the first one since Modern Warfare 2 that I will actually look at. But I see your point. They're riding a great wave, and every change to that is a risk to lose that.
I will always defend The Last of Us in that regard because I firmly believe that the game tells the story of Ellie as least as much as the one of Joel, and her character traits and actions make her actually the protagonist and him more like the antagonist.endtherapture said:It really all depends on the type of story they want to tell. The Last Of Us works very well with the surrogate father-daughter relationship it explores, and it's protagonist is a straight white mandude.
Not trying to pick a fight with you, by the way, just saying.
@OP: I was thinking the same as you: What do you expect from the mainstream media? But honestly, I'd like it if video games were actually able to learn from the mistakes made by the film und music industries, and allowed for more diverse content on the mainstream level, too. Only gonna happen with constant nagging and voting with wallets, though.
And I don't believe the notion that the reason we need more diverse characters is because that would make gaming more inclusive. If the medium isn't inclusive enough already, then that is our fault, not the games'. Most games want to allow us to fulfill some sort of fantasy or give us the perspective of somebody we are explicitly not. So that would mean we need more diverse characters because we need more different perspectives, not because we need different faces on the perspectives we already have. If anything should be obligatory, then that's that: making sure we're not just adjusting skin colors and naughty bits, but make that adjustment sensible, too.
'Sensible' doesn't mean, though, that the game has to be all about the characters' sexual and racial identification. Telltale showed (me) that with the second season of The Walking Dead: I didn't empathize with any other character this year as much as with Clementine, despite not sharing gender, skin color or even age with her. And none of those mattered a lot.
I agree. But I've just also asked myself this question: if that's the case, is it even an issue any more? Or are we chasing our own tails if the number of people who care about this issue enough to vote with their wallets is so small?DizzyChuggernaut said:However, I think the issue is that many people purchase games for their gameplay rather than the settings, characters or plots that the games revolve around.