DizzyChuggernaut said:
However, for narrative-driven games focussed on specific protagonists that the developers have written... its their artistic vision. Straight, white male characters shouldn't get the reaction of "oh boy, not again". Rather, it should be "let's see if there's anything to this character's... well, character". If they're written as just another dime-a-dozen mandude/blokefella then that indicates poor writing rather than a saturation of characters of a certain demographic.
I'm loving some of the discussion that's going on, though.
I find the problem here is one of translation between the gamers themselves and the guys at the top of the industry signing everybody's cheques. I think most of us can agree that the whining, flailing antics of prejudiced douchebags can be attributed mostly to young, immature boys (and some girls, I guess, but mostly boys) who are full of teenaged angst and trolljuice, and that they are simply a very vitriolic and vocal minority in the gaming community as a whole. I will not diminish the damage they cause to the community on the ground floor, but they really don't do much to affect what games get made in the AAA market (aside from buying them, obviously).
Most of us would play a game no matter what character was in the lead, as long as it's good. Hell, I personally
prefer when I'm playing as a character who in no way represents me, because it allows me to experience things through the lens of someone else's perspective. That is, of course, if the characters are written well. However; the suits have this view of the AAA industry where it's hard for them to see what is really wanted in games or what works. They look at charts and think, oh this did well, so let's make more of this, making developers fight tooth and nail if they want to create anything different.
It also doesn't help that, at least in the western market, a good number of these suits are straight white men, and while they may not be prejudiced (or they may, who knows?), they have been living in a business world other old white money helped create, and so imagining a games industry that doesn't solely make bucks off the backs of straight white male protagonists is hard for them.
That last bit is mostly speculation, though, as I don't know any of these guys personally, nor have I looked into them to any degree. Maybe they're bigots, maybe they're just playing the age-old game of follow the money, or maybe they have been conditioned by their environment to simply subconsciously dismiss the idea of diversity in games.
Luckily, in the end, this is a diminishing trend. Hell, one of
the most popular games of this year was
The Walking Dead and in that you play as an 11-year-old girl who is half black and half Asian. Eventually we'll see a game market with a vast variety of flavours of protagonists to choose from, and we'll see games which deal almost exclusively with the social issues faced by certain people, and we'll still have the Mighty Whitey Killfest games we've come to associate with the AAA industry.
This is, of course, barring some shitstorm surpassing that of GG levels which rocks the boat too far in one direction or another, causing the whole damn thing to flip over and sink, heh.