I would say no way to the OP. Mostly because I'm sick of samey high fantasy games. I love high fantasy games, old and new alike, but when I can pretty much already guess what places will be like (Oh, this is the 'snow village of people who live in snow'), or what type of story there is (Revenge? Love lost? Apocalyptic weapon/spell/artifact/stuffed bunny in the hands of some evil dude/gal?), or whatever...I get bored. We need originality, and we won't get it by hacking up literary classics (Or crap-ics! See what I did there?).
Now, it seems like you've restricted writing to 'back story' in order to set the scene for the game. Perhaps we should first make sure that our writing is good in general (I.E. original). Because really, what good is a deep back story if the 'present time' is just another 'parents died' story coupled with a messianic protagonist who is the only one who can stop the evil dude/gal that wields the evil stuffed bunny of doom? Shucks, never played THAT before.
Yawn.
Now, it seems like you've restricted writing to 'back story' in order to set the scene for the game. Perhaps we should first make sure that our writing is good in general (I.E. original). Because really, what good is a deep back story if the 'present time' is just another 'parents died' story coupled with a messianic protagonist who is the only one who can stop the evil dude/gal that wields the evil stuffed bunny of doom? Shucks, never played THAT before.
Yawn.