2, 3 and 4. Can't really tell you anything interesting about the boss. He/she did a couple things every once in a while that were funny or interesting, but I would not say the boss is bursting with personality. I couldn't tell you the personality of the boss after playing 3 games worth of Saints Row. I can tell you the personality of several of the secondary characters, but the boss is by my estimation and experience at best a caricature. As generic as a mannequin dressed in a pimp suit. No matter how you dress it up it is still generic at the core.Mcoffey said:Are you talking about the first game? Because the Saints Row Boss I've played since Saints Row 2 is a sarcastic smart ass who will beat you to fangirl over Burt Reynolds one minute and take offense at being called a sociopath the next. The Boss is full to bursting with personality.DrOswald said:The Saints Row main character is pretty damned bland. It works, but the main character is by far the least interesting character in saints row, being more of a blank slate for the other more interesting characters to play off of. You can give them personality, but that personality does not fit into the actual game in any meaningful way. It is a smoke screen, but a damn good one. It works and it works well, but that doesn't mean Saints Row has an interesting main character.Mcoffey said:Clearly someone's never played Saints Row...Thanatos2k said:If you want your main character to be bland, have little personality, and sabotage the narrative of your game - by all means let the player choose the gender.
Only Mass Effect has been able to have a strong customizable character, and that's due to both good writing and excellent voice acting. No other game comes close.
If it's a game that's more about the content than the story like Skyrim then a blank customizable character is fine. But if you want your game to be narrative driven, a customizable character sabotages this goal.
Better to have a game like The Witcher where your character is already a character and then they let you choose stuff than a game where the main character is so characterless that even their gender can be switched without any impact to the story.
Also Yahztee, you got DANGEROUSLY close to addressing Gamergate!
I'm not sure there's any "middle ground" here because it's addressing issues virtually nobody's asking about. Granted, Yahtzee's writing gets more reasonable as it gets more specific, but virtually nobody has said anything akin to "all games should have selectable gender." Hell, Anita Sarkeesian ("even," indeed) is a fairly moderate voice, so that seems a weird sort of comparison.Burnouts3s3 said:I'm wonder what a good middle ground for female representation is.
Or they're just knocking down a strawman.Mcoffey said:Clearly someone's never played Saints Row...
Female superhero in her thirties, who manages to run her own successful business, have a happy marriage and 2 kids and still be able to kick criminal ass. Managing to balance a successful career while not alienating the people she loves and doing what she feels is right. Female power fantasy for me right thereflying_whimsy said:I once asked in the forums about what would constitute a female power fantasy as I have never seen one that was made by women. The responses I got were largely "I don't know" from women and "it'd be just like a male power fantasy" from men. I would honestly like to see one.
Here's the thing. Do you have a niche interest that is sometimes portrayed in media? It's a topic you are very knowledgable about and that you care about deeply, but not something that even most of your friends know a lot about. Like lets say you're really into archery. Then when you see the Avengers, every time Jeremy Renner uses a bow, it pulls you out of the movie, especially the scene where he's falling off of a roof top. That shot is literally not possible. But in other scenes, his stance is off, etc. If you bring it up to your buddies who don't know much about archery, they tell you to stop being so picky.BloodWriter said:Is it important to have a female protagonist to choose from in Assasin's Creed? I can't say. I mostly play games because they're fun and interesting, I don't necessarily need a self-insert, I want to have gameplay that's fun and enjoyable. When I play Risk of Rain, I don't look at the pixels of the Engineer and think if it's a man or a woman. If you do, you have some looking in the mirror to do and ask yourself - why?
Yes, but that doesn't speak to feminism any more than it speaks to Catholics being child molesters, men being wife beaters, and MRAs being misogynistic virgins.Loki_The_Good said:That's not entirely true, unfortunately, and I say that as a feminist. There's always some asshole willing to go to the extreme, and there have been many cases where self proclaimed feminists do exactly what people claim.
Oi!RA92 said:That's actually a really good point, and I'm surprised it didn't occur to me while reading the article. Portal wouldn't have been nearly as fun without GLaDOS' misunderstanding of everything that's human - from the juvenile fat jokes to the fallacy of assuming people could grow attached to anything [http://img1.wikia.nocookie.net/__cb20120621162616/half-life/en/images/3/30/Companion_Cube_p2.png] given she provides the narrative.Covarr said:A large part of what made Portal work is that both characters were women. Portal 2's fat jokes wouldn't have carried nearly the same weight if Chell had been a dude, because guys are generally seen as not being as insecure about that sort of thing, regardless of the societal reasons for that.
That's nice.BloodWriter said:Somehow I have an issue taking you completely seriously when you have a Dark Souls avatar (a game where you can be a powerful, near demigod-level female character killing absurdly powerful beings) and your quiz completion has a screaming face icon and literally says you're angry.manic_depressive13 said:Snip
![]()
Calm down, then come back to the discussion.
That is why I mentioned that was my opinion. Much more than any other art form how you experience video games are influenced by what you bring to the table.Mcoffey said:Well, the Saints Row wiki has a pretty detailed write up of their personality: http://saintsrow.wikia.com/The_ProtagonistDrOswald said:2, 3 and 4. Can't really tell you anything interesting about the boss. He/she did a couple things every once in a while that were funny or interesting, but I would not say the boss is bursting with personality. I couldn't tell you the personality of the boss after playing 3 games worth of Saints Row. I can tell you the personality of several of the secondary characters, but the boss is by my estimation and experience at best a caricature. As generic as a mannequin dressed in a pimp suit. No matter how you dress it up it is still generic at the core.Mcoffey said:Are you talking about the first game? Because the Saints Row Boss I've played since Saints Row 2 is a sarcastic smart ass who will beat you to fangirl over Burt Reynolds one minute and take offense at being called a sociopath the next. The Boss is full to bursting with personality.DrOswald said:The Saints Row main character is pretty damned bland. It works, but the main character is by far the least interesting character in saints row, being more of a blank slate for the other more interesting characters to play off of. You can give them personality, but that personality does not fit into the actual game in any meaningful way. It is a smoke screen, but a damn good one. It works and it works well, but that doesn't mean Saints Row has an interesting main character.Mcoffey said:Clearly someone's never played Saints Row...Thanatos2k said:If you want your main character to be bland, have little personality, and sabotage the narrative of your game - by all means let the player choose the gender.
Only Mass Effect has been able to have a strong customizable character, and that's due to both good writing and excellent voice acting. No other game comes close.
If it's a game that's more about the content than the story like Skyrim then a blank customizable character is fine. But if you want your game to be narrative driven, a customizable character sabotages this goal.
Better to have a game like The Witcher where your character is already a character and then they let you choose stuff than a game where the main character is so characterless that even their gender can be switched without any impact to the story.
Also Yahztee, you got DANGEROUSLY close to addressing Gamergate!
But that is just my opinion.
I guess you and I just saw it differently? To me, the boss was a more vibrant character than any that Bioware has managed to come up with.
I didn't decide it's a feminine trait, society did. How many men in Dark Souls were given this trait? Also, how many women were allowed a crazy chuckle? In a game defined by psychotic cackling, the only woman who gets one is the hollow moss vendor.BloodWriter said:You keep saying 'demure'
de·mure (d-myr)
adj. de·mur·er, de·mur·est
1. Modest and reserved in manner or behavior.
2. Affectedly shy, modest, or reserved.
So do you feel that modesty, shyness, reservedness are feminine traits? Would you say that men with these traits, in video games and real life , are less than 'men', or feminine? Would you see this as a declusion or a positive aspect?
capthca:
dramatic chipmunk (really)