I feel you're distorting the numbers a little bit here, because it then says a couple of sentences down "In all three genres, a little under 300 games gave the option of a female lead." So that includes games like Mass Effect that have the ability to customize your character.Bruce said:Great way to illustrate why you claim you never see anyone show facts and figures - its because you plug your ears and yell "lalalalala" whenever anybody does.generals3 said:Great way to prove my point. This doesn't address my point in the slightest.Bruce said:http://www.nouspace.net/dene/475/videogames.pdfgenerals3 said:I believe feminism should stay away of games. And that for a simple reason: those who complain about it seem to not know jack about the issue. Let me elaborate: most people defend their complaints with "we're not trying to censor anything and we don't want all T&A (or whatever) to go away, we just want less". Here's the problem though, no one has ever given a percentage of the games in the industry which are actually sexist/women-unfriendly. Let me put some extra emphasis: no-one. How can someone make the claim there is too much of something if they don't know how much of said something there actually is? If you're going to act all self-righteous you better have a good case.
A content analysis of images of video game characters from top-selling American gaming magazines showed male characters (83%) are more likely than female characters (62%) to be portrayed as aggressive. Female characters are more likely than male characters to be portrayed as sexualized (60% versus 1%), scantily clad (39% versus 8%) and as showing a mix of sex and aggression (39 versus 1%).
One of the almost cliche arguments by feminists for something they find alienates them is that so many female characters tend to be overly sexualised. Here we see figures backing that up to the tune of 60% of female characters who appear in games advertising.
When you couple that with the findings from EEDAR which I know you know about, it becomes pretty clear that facts and figures do actually support the feminist narrative.
http://www.penny-arcade.com/report/article/games-with-female-heroes-dont-sell-because-publishers-dont-support-them
So lets consider - we can see that the vast majority of games have male leads. Of those with female leads, we can see a majority of them are still basically being marketed to men, in a way that a lot of women find a turn-off.Looking at a sample of 669 games that had protagonists with discernible genders, only 24 had exclusively female protagonists.
Not only that, those games also receive much less advertising, a quote from that same article:
Oh, but lets pretend its all peaches and cream and all these facts and figures don't exist.Games with a female-only protagonist ? [received] only 40% of the marketing budget of male-led games. Less than that, actually.
And while you're right, I agree with Vegosiux, these numbers do not prove that there is a problem with sexism in videogames as an entire medium. Heck, if we want to examine only the most played videogames then really we ought to be examining Plants versus Zombies 2. But hey, let's look at Amazon and see what they say: http://www.amazon.com/gp/bestsellers/2013/videogames
So that has 7 games on that: The Last of Us, COD BLOPS 2, Just Dance 4, Luigi's Mansion, Animal Crossing, Halo 4, and Bioshock Infinite. Two games that are celebrated for their female characters, two games that have no gender, and then 3 games that have male protagonists and are not known for their female characters. Say what you will, I don't think that's too bad.
If you look at the top 100: http://www.amazon.com/best-sellers-video-games/zgbs/videogames/ref=zg_bsar_tab_t_bs#1
There are 90 or so games on there, many of them are repeats. 5 are football games, mostly the same game on different consoles. Because let us not forget that the year's version of Madden is almost always the top selling game of the year.
So let's not forget the staggering diversity of our medium, and that if we restrict our views down to a couple of genres (i.e. action, shooters, and rpgs which is what we seem to do) then we miss out on much of what gaming is to other people.