Of course, I think there could one day be a perfect fusion. Maybe there already have been perfect fusions.
I guess I should ask the question fist. Should a game be more like a book, with linear storytelling yet epic quests, battles, and so forth? Or, should it be more like a science lab. A place where you can experiment with physics, chemistry, and other science stuff?
I've been told the mass effect series tells a pretty good story up until the ending, and PC gamers, does this sound familiar? Spawning 2 armies of opposing sides on 2 sides of a map, then watching the ensuing mega riot. That's pretty great too, right?
In the end, I do like the science lab approach more, since after the story I can still perform mad scientist style experiments, of which there are an infinite number if you're creative, essentially making the game eternal.
That's also pretty awesome.
Wing Commander Privateer Remake gets the best of both worlds by letting me write my own story and still giving me the ability to save on any planet so I could respawn there if I decide to see what would happen if I took on every faction in the system at the moment. It's sort of like a science lab with a journal or a typewriter in it.
But then there's also games like portal which combines the book and the science lab pretty well. It gives you a gun that's fun to experiment with and lots of large rooms that allow for such experimentation provided you don't mind sacrificing a time record or something, yet the story provided by the environment and the villain is also pretty great.
In the end, I think that the book and the science lab should combine to make an overall better experience.
I mean, look at what they're like separately. Garry's mod is an epic physics tool, but has no story. Heavy Rain has somewhat of a story (A combination of saw, CSI, and taken I guess), but doesn't have much experimentation to do other than changing some choices, and even then that's not really for more fun, it's just to make you play through the game again with different choices to see a different ending.
But that's just what I think. How do you guys feel?
I guess I should ask the question fist. Should a game be more like a book, with linear storytelling yet epic quests, battles, and so forth? Or, should it be more like a science lab. A place where you can experiment with physics, chemistry, and other science stuff?
I've been told the mass effect series tells a pretty good story up until the ending, and PC gamers, does this sound familiar? Spawning 2 armies of opposing sides on 2 sides of a map, then watching the ensuing mega riot. That's pretty great too, right?
In the end, I do like the science lab approach more, since after the story I can still perform mad scientist style experiments, of which there are an infinite number if you're creative, essentially making the game eternal.
On the other hand, skyrim let me travel through time and space to valhalla to kill an evil soul eating dragon.
Wing Commander Privateer Remake gets the best of both worlds by letting me write my own story and still giving me the ability to save on any planet so I could respawn there if I decide to see what would happen if I took on every faction in the system at the moment. It's sort of like a science lab with a journal or a typewriter in it.
But then there's also games like portal which combines the book and the science lab pretty well. It gives you a gun that's fun to experiment with and lots of large rooms that allow for such experimentation provided you don't mind sacrificing a time record or something, yet the story provided by the environment and the villain is also pretty great.
In the end, I think that the book and the science lab should combine to make an overall better experience.
I mean, look at what they're like separately. Garry's mod is an epic physics tool, but has no story. Heavy Rain has somewhat of a story (A combination of saw, CSI, and taken I guess), but doesn't have much experimentation to do other than changing some choices, and even then that's not really for more fun, it's just to make you play through the game again with different choices to see a different ending.
But that's just what I think. How do you guys feel?