There's nothing wrong with wanting a wider install base, but there is a certain line a developer can cross with dealing with this sort of thing. I never really played the original FO games (wasn't really into PC gaming at that age), but I am more than certain there were more than enough ways to keep the overhead sRPG feel while still making the game more accessible to a wider audience (although I suspect that FO3 as a FPS was done more on the part of Bethesda's incompetence, and their absolute laziness in wanting to use up their license of the Gamebryo engine).
So I suppose it's a delicate matter... how much more mainstream appeal can you add without alienating the people who helped you build that franchise? The answer certainly isn't none... it depends a lot on the game really, so it's hard to give a more concrete or general answer than that. I think it's something a dev team and publisher should try to sit down and figure out when dealing with sequels and such.
Baneat said:
Depends on a game. Would an artist start changing his art to please more people? No, but someone drawing murals on walls for contract would.
Well, given that almost all artists work on commission... yes, yes they probably would change their art to please more people. Artists kind of have to eat and support themselves, you know.
Video games aren't art, so that analogy is sort of out of place.