Dalisclock said:
Well, 2 had some really dark bits that were treated as such. Aisha getting killed right in front of Johnny, stuffing a woman into a car trunk so her boyfriend would kill her and then pointing it out to him, and of course, Carlos getting a bullet in the head after being dragged nearly to death behind a truck for miles.
3 had the problem of having serious stuff happen but nothing is really treated as such. The Saints can blow up a building and drop a plane or two over the city and nobody really treats this as being particularly bad when they could be easily defined as terrorism. Even declaring war on the military is pretty much treated as a big game, so there's this real big sense of cognitive dissonance. I like 3(despite it's many flaws) but it's hard to really get behind either then grounded crime sprees or the superhero(supervillian) antics that seem to uneasily coexist.
Dalisclock said:
Well, 2 had some really dark bits that were treated as such. Aisha getting killed right in front of Johnny, stuffing a woman into a car trunk so her boyfriend would kill her and then pointing it out to him, and of course, Carlos getting a bullet in the head after being dragged nearly to death behind a truck for miles.
3 had the problem of having serious stuff happen but nothing is really treated as such. The Saints can blow up a building and drop a plane or two over the city and nobody really treats this as being particularly bad when they could be easily defined as terrorism. Even declaring war on the military is pretty much treated as a big game, so there's this real big sense of cognitive dissonance. I like 3(despite it's many flaws) but it's hard to really get behind either then grounded crime sprees or the superhero(supervillian) antics that seem to uneasily coexist.
One of the elements of 2 that pissed me off in 3 was Jessica Parrish. Because 3 had the STAG guy (forget his name) bring up the fact that the Boss locked her in a truck and used Mero as a weapon to kill her, and I really expected that to go somewhere. I mean, that's the sort of shit you do when you frame someone as abad guy.
But I think my expectations were too high. Even in 2, you move on from killing Jessica pretty fast and you go on to have a heroic triumph over Vogel, killing him in a fashion that even makes Johnny Gat go "what the hell as is covered in...4, I think?
Overall, the serious moments in 2 are undercut for me by the narrative. And possibly the ludonarrative dissonance or whatever you call it. Carlos is sort of just there through much of the story. We imprint on him like baby birds because he's the guy who introduces (or reintroduces) us to the world of Stilwater, but he doesn't have a lot of impact. More to the point, I got hundreds of my homeys killed in the game by that point, and even did a few of them in myself due to carelessness and whatnot. It's hard for me to take serious this moment of gravitas when the Boss has been portrayed as a cavalier villain to that pint, and odds are our own actions made that worse.
Jessica? It could be argued that this is how screwed up the Boss is, but the fact that all of this arises over a dispute over cut always seemed farcical to me, and as a result, her death strikes me as too over the top to really take seriously. It's cartoon/1movie villain stuff, but we're right back killing Mero because we're the protagonist and we will not be held accountable for our actions. Even before 3 dropped the Dex storyline, the Boss' deeds had put us in charge of Ultor...yay.
The boss has a series of heavy moments that don't really last all that long, in my opinion. They're grave in the moment, but I'm not sure they're any more meaningful than the one in 3 where STAG brings up Jessica and asks how far they should go (which ends up wqith a mad supervillain plot) or IV with the two doors bit where you are told how awful you are and then...well, canonically, you choose the "stay alive" door, because the other one causes a game over. Or Johnny stopping to say the Boss' actions fazed even him. Or a handful of other examples through the latter two games.
I mean, it put it in perspective, it's like that Man f Steel neck snapping scene. I honestly would have been fine with Clark killing Zod and the NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO if the movie hadn't then immediately gone into a new scene with no real followthrough. That should have been a major game changer, and the end of the movie doesn't really follow through. It's only after heavy criticism that the "Superman causes more destruction than the bad guys" and neck-breaking are given any sort of follow-up...in BVS.
Shooting Carlos is very serious at the moment. Then you're back to blowing up half the city and killing Mero. Oh, and now I'm summoning Zombie Carlos.
Rescue Johnny? Now here's a wacky montage where you shoot people while escorting him on a stretcher!