*Edit* As suggested by one 'chrissx2' this thread will stay open and is being revised into my initial thoughts about the game. All my original post's will stay unedited so people can see the context if they want.
Hey there, just a quick question or two, hopefully i've provided enough context below for what im looking for, if you have questions feel free to ask so i can elaborate if needed.
So i was browsing the steam store earlier and i noticed divinity original sin enhanced is currently on sale. (ends 27th feb 2017 for those interested)
I have some experiance with the divinity universe and i know roughly what to expect from larion in terms of story and characters, realy the only thing im on the fence about is the fact the game has turn based combat.
For me turn based games have to be either exceptionaly well realised (lots of interlocking systems and meaningful interactions) or have unique elements that make them stand out.
Two examples of the most recent turn based games i've played, only two because i hardly own any turn based games, and frankly i don't rmember the last time i played any others.
I've played xcom enemy unknown, and if it wasn't for the base building; research and so on i probably would not have bothered with it. The combat in that game is very simplistic at it's core, truthfully i often found xcom to be dull to play while also being very frustrating due to RNG.
Im not opposed to RNG i just found xcom's to be kind of shitty when you can miss 4-5 60% shots in a row from elevation against an enemy standing in the open, and then be killed from half way across the map by a single thin man when you dude is in full cover.
I've also played mordheim city of the damned and although the combat is also simple, the warband management was nice, lots of meaningful choices when it comes to equipment and skills. The three-dimensional movement of characters and various tactics that could make use of the enviroment made the combat far more interesting to me. I defintatly enjoyed it more than xcom anyway. To be honest i'd happily go back and play it again anytime, xcom not so much.
So my question is as the title says should i take a stab at original sin, does it offer enough of merrit in the combat, i already know about some things such as setting fire to oil to create smoke and burning aoe.
What i want to know if anyone can answer is, how much do spells/skills interact with enemies and the enviroment during combat, is the game more stategic allowing for creativity or is it more like xcom using the same tactics in every fight, and relying on good rolls to win?
Thanks in advance for reading or replying.
Hey there, just a quick question or two, hopefully i've provided enough context below for what im looking for, if you have questions feel free to ask so i can elaborate if needed.
So i was browsing the steam store earlier and i noticed divinity original sin enhanced is currently on sale. (ends 27th feb 2017 for those interested)
I have some experiance with the divinity universe and i know roughly what to expect from larion in terms of story and characters, realy the only thing im on the fence about is the fact the game has turn based combat.
For me turn based games have to be either exceptionaly well realised (lots of interlocking systems and meaningful interactions) or have unique elements that make them stand out.
Two examples of the most recent turn based games i've played, only two because i hardly own any turn based games, and frankly i don't rmember the last time i played any others.
I've played xcom enemy unknown, and if it wasn't for the base building; research and so on i probably would not have bothered with it. The combat in that game is very simplistic at it's core, truthfully i often found xcom to be dull to play while also being very frustrating due to RNG.
Im not opposed to RNG i just found xcom's to be kind of shitty when you can miss 4-5 60% shots in a row from elevation against an enemy standing in the open, and then be killed from half way across the map by a single thin man when you dude is in full cover.
I've also played mordheim city of the damned and although the combat is also simple, the warband management was nice, lots of meaningful choices when it comes to equipment and skills. The three-dimensional movement of characters and various tactics that could make use of the enviroment made the combat far more interesting to me. I defintatly enjoyed it more than xcom anyway. To be honest i'd happily go back and play it again anytime, xcom not so much.
So my question is as the title says should i take a stab at original sin, does it offer enough of merrit in the combat, i already know about some things such as setting fire to oil to create smoke and burning aoe.
What i want to know if anyone can answer is, how much do spells/skills interact with enemies and the enviroment during combat, is the game more stategic allowing for creativity or is it more like xcom using the same tactics in every fight, and relying on good rolls to win?
Thanks in advance for reading or replying.