Should I get Dead Island Riptide or Metro Last Light?

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Mar 12, 2013
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I'd say no on pre-order. It's 2013, you don't need to do that anymore, especially it's already in digital format. Watch a few reviews and some actual gameplay footage on youtube before giving your money away.

First Dead Island is pretty fun if you can find a group of people you know to play with.
 
Aug 1, 2010
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Last Light, no question.

Though to be fair, I'm probably the worst person to answer this as 2033 is one of my favorite games of all time and Dead Island is..... not.

Actually, after reading through the thread, I think we're all the worst people to ask.

But you should still get Metro.
 

TheYellowCellPhone

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Sep 26, 2009
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Last Light, there shouldn't even be a doubt. Metro 2033 was a really unique game, one of the best singleplayer shooters and certainly the one of the best post-apocalyptic games (but it kind of got wonky when the Dark Ones show up). Last Light seems to be adding new things to Metro 2033's weak parts (like making stealth halfway feasible) and is adding a whole slue of new content.


Laughing Man said:
The core mechanic for the game is strongly balanced towards conservation of ammo and stealth, ammo is limited so you only use it when you really have too. Yet the enemies in the game have an advanced form of ESP that not only allow them to spot you when you are hiding, but once you have been spotted EVERY enemy in that part of the level knows exactly where you are and will find you even if you try to hide again. Then when you actually have to get in to a fire fight the weapons feel like total and utter crap, it's like firing a BB gun at a wall. Oh and pray you never have to do an escort mission in this game because your escorts AI is beyond retarded.
The big thing about Metro is that it tried to stay in realism - hence the big importance on using gas masks, and more importantly, stealth is pretty unforgiving and notoriously hard to do.

But ammo, and gun strength, never was a problem for me on any playthroughs. The game's beginning is a bit hard because it forces you to use crappier guns and you don't have any upgrades or much ammo on hand, but I never had many problems. Because it still tries to feel realistic, a lot of human enemies can't take more than four bullets, and just around all human enemies drop at least ten-or-so rounds for various weapons.

But the mutants, yeah, they're total shitbag bullet sponges. And the escorting through the Amoebas is fucking atrocious.
 

DementedSheep

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Jan 8, 2010
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I like Metro 2033 more than I like Dead Island (which was ok but got repetitive and boring really fast even when purposefully avoiding abusing the kick), I'm not a fan of zombies in general and have no desire to own a severed and mutilated torso so based on that I'd go with Metro: Last Light. However TBH I've not really be following the pre release info for either game.
 
Jun 11, 2009
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Auron said:
Professor Lupin Madblood said:
It's in fact by design and not necessarily a bad thing, but keep ridiculing the game and I by all means.
l4d = kill everything
Because you're so pacifistic in Dead Island, right? The Left 4 Dead games are action horror shooters. Leaving aside the several strategies that involve running past things without killing them - and indeed, the finer details of how not killing things can actively be better than killing them - killing everything is what you do. A game's focus being simpler does not inherently make it any less challenging.


follow the directions in the 100% linear levels.
'Kay, well, first things first, the levels aren't 100% linear. There are several that have branching paths (The Parish, Swamp Fever, No Mercy) and all of them allow for different strategies used in beating the finales, as well as in navigating the environments, provided the areas are large enough.

Not sure what you mean here - are you referring to the fact that the levels themselves are linear, or that indications such as "Start the Concert" will pop up? Both, neither?
- In the case of the former, linearity does not mean that a level is easy, especially if you're playing on expert, or realism, or both.
- In the case of the latter, it's mostly a matter of making people know how to do the finale events. It's one thing to get overrun by zombies, but quite a frustrating other to have that happen without even knowing what you're supposed to do. It's simple, yes, and arguably hand-holding, but - I really cannot stress this enough - it doesn't make the levels any easier.

DI = Watch out for your stamina,
Except that you can beat almost every single combat encounter in the entire game by mashing the kick button, which requires no stamina conservation whatsoever.
Except that Left 4 Dead 2 introduced a stamina mechanic in order to combat a similar problem in Left 4 Dead.
Except that both Left 4 Dead games have run speed mechanics (>40 health points is a speed reduction, 1 health point is a much more severe reduction) that work similarly to Dead Island's sprinting mechanics.

keep your ammunition
I assume you mean keep track of your ammunition? Yeah, Left 4 Dead has that. 'Cause, y'know, it has guns. Which use bullets.
Perhaps you're talking about the pistols which have infinite ammo? Decent point, but they're craptacular unless you get knocked down (which is bad) or against much anything meatier than common infected.

skip unnecessary enemies
I mentioned this earlier, but a significant part of the metagame in Left 4 Dead is knowing when to run past everything and when not to run past. Because the special infected (boomer, hunters, etc.) can only spawn four at a time, and can't have four grabbers at a time, you can guess what special infected will pop in next and how much of a threat that means given the current situation.

it's far from survival horror but not as twitchy or direct and linear as l4d.
Left 4 Dead is definitely twitchier than Dead Island, but I'm really not seeing how that - or being more linear, or more "direct," whatever that means - means that it requires less strategy.
 

fozzy360

I endorse Jurassic Park
Oct 20, 2009
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Hard to say if Last Light will really be a good game, but considering each game's predecessor, Metro has the best shot of being the quality title among the two. Keep your eye on it, wait until reviews are out, and make your decision then, but I have a hunch Last Light will be the one you'll want to go for.
 

jackinmydaniels

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Jul 12, 2012
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I didn't play the original metro, but the new one looks better than Riptide, which seems exactly the same right down to the character models.
 

Bertylicious

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Apr 10, 2012
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Riptide looks like an overpriced expansion pack. I loved Dead Island but even I'm not mug enough to buy it. Get Last Light.
 

DarkhoIlow

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Dec 31, 2009
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Metro Last Light most definitely.

Dead Island Riptide looks very similar to the first game and to me and it would of been released as an expansion, since it's different characters, locations but same premise.