My two cents.
1) I think the boss fights are out of place. They are not designed well, and are out of place with the general theme of the game ('Your weapon is choice.') If you choose to master stealth, and martial arts, you will not beat bosses. You cannot evade them. Stealth will do nothing here. If you choose the wrong gun, you will not beat them. If they were designed to be defeatable by alternate means... it'd be better. If I could, for example, avoid the Sis fight by how I got through the yacht... that's my choice mattering and defeating this challenge.
2) Choice matters everywhere else. If you kill many guards in one area, that WILL have an effect in other areas. Other characters WILL treat you differently. If you are never seen on missions, this WILL effect future interactions. You'll get different intel on missions. Missions often have a sneaky way, and a blasty way to get through them. How you talk to people matters, and can reward you better.
That last part is important... most interactions have positive AND negative effects no matter what. Take your mission support as a good example. If they like you, they will give you a stat bonus based on how much they like you, and what they tend to encourage as their method of getting things done. If they dislike you however... they STILL give you a stat bonus based on how much, and that bonus tends to be spiteful in nature, enabling you to do what they HATE to see you do.
So, for example, one handler loves you going in guns blazing, and another hates that sort of op. Generally, you'll get good rep from the one who loves it, and bad rep from the one who hates it. Either way, you'll get a bonus to blasting the hell out of things when either of them is in charge of you.
Choice matters, and you really get the sense there are no 'wrong' choices. Except during boss fights.
GiantRaven said:
Scorched_Cascade said:
-some characters appear for like 2 scenes (looking at you "Sis")
I think there was content cut with Sis since in the final game you have a reputation meter with her that does absolutely
nothing. It's a real shame really, she seemed like an interesting character that wasn't exposed enough.
Rep with Sis affects potential interactions with Albatross. That's not 'absolutely nothing.'