So I've been playing a lot of Killzone 3 and Crysis 2 lately and while the online is still pretty active, it's nowhere near as active as CoD or BF's. I've been running into a lot of half-empty games lately and I've been thinking, why don't more developers put bots in their games so that you're never in an empty or even half empty lobby? They'd just take any empty slots and if another person joined the game they'd take that bots place.
I know Brink and the L4D games kind of tried this already and that turned out to be a disaster (Well, at least in Brink's case, the L4D bots are mostly alright) but done right I think it could be great. For one, bots would never have good weapons. They'd usually just use the default weapons and would only pick something else up if they had absolutely no ammo left. And they'd never be too good or too dumb. Somebody could design a system similar to the AI Director in the L4D games. They'd start out with average stats and if your team is doing great maybe their accuracy and speed may go down a bit. And if your team is doing awful then the opposite happens. But they'd never get impossible to deal with, like Dark Sims in Perfect Dark that always get instant headshots with 100% accuracy and move around impossibly fast. They'd be no more difficult then the average mook in a single-player campaign. They're mostly there to make the game feel more alive.
Of course this would all be optional and you could go further and make it so that bot kills/deaths don't count towards you K/D ratio, give no XP, or even count towards that games final score.
Thoughts?
PS. Like I pointed out, some games do this already, but none that I know of on the level of CoD or BF.
I know Brink and the L4D games kind of tried this already and that turned out to be a disaster (Well, at least in Brink's case, the L4D bots are mostly alright) but done right I think it could be great. For one, bots would never have good weapons. They'd usually just use the default weapons and would only pick something else up if they had absolutely no ammo left. And they'd never be too good or too dumb. Somebody could design a system similar to the AI Director in the L4D games. They'd start out with average stats and if your team is doing great maybe their accuracy and speed may go down a bit. And if your team is doing awful then the opposite happens. But they'd never get impossible to deal with, like Dark Sims in Perfect Dark that always get instant headshots with 100% accuracy and move around impossibly fast. They'd be no more difficult then the average mook in a single-player campaign. They're mostly there to make the game feel more alive.
Of course this would all be optional and you could go further and make it so that bot kills/deaths don't count towards you K/D ratio, give no XP, or even count towards that games final score.
Thoughts?
PS. Like I pointed out, some games do this already, but none that I know of on the level of CoD or BF.