I was mostly covering as it relates to the content updates and distribution. GaS models have forced gates and so on disguised as "Events" to keep you logging in for whatever purpose. Iterative updates actually expand a game.Vendor-Lazarus said:That's just how far they've taken it. It started with no longer owning the games you bought.Seth Carter said:Games as Service usually (like many things, there potentially positive ways of doing it as well) involves gating content behind daily/weekly login gates and that sort of thing. Limited time events and daily rewards and all that stuff to keep you coming back in and (in the reviled cases) send you passing by the metaphorical window of the microtransaction store (Whether directly or by showing you all the players decked out in their shiny buyable goods). It starts getting nonsensical in single player games, where there's no reason for that online component at all, or in cases like Destiny, which is a game about grinding that has weekly limits on grinding, because supposedly the world would implode if you reached max level in under a month, even though that barely affects anything.MetalDooley said:Isn't this the "Games as a service" model publishers like Ubisoft are pushing for? Anything big publishers are in favour of is probably something we should oppose out of principle.
That said it could work for annual sports titles like FIFA and Madden that are little more than a roster update anyway
Its not mutually exclusive of course. You can have GaS and iterative content updates together. But there's cases like Minecraft and No Mans Sky that have been doing the big content expansions without it as well as stuff like Warframe that does both.
By either gating it, as you say, through online verifications, then onto online verification platforms like Steam, etc.
They even tried Online Only games, but that is still a step too far. Or it used to be. It could probably be passed off today.
Even renting games through streaming have been on the table.
And that's just the "physical" side of things. Through ToS's and legal pressure they've made sure you no longer own any game you "buy". It's a service they're selling you. They can remove it, or forcibly change it for the worse, anytime they want to.
As all the licensing shenanigans go, yeah, that's a generally much more disfavorable route. Not limited to games either. Good luck getting a modern car serviced anywhere that hasn't licensed GM or whoevers proprietary diagnostic software. Or having to hack (and violate the EULA voiding your warranty) a damn fridge to let you put it in the filters that cost 80% less.