I think not, but if the developers decide to include such a thing it should not be as black and white like: Option A: Feed the poor, adopt an orphan and be jesus christ incarnate, Option B: Steal candy from a baby, go kick puppies just for the lulz and throw a bag of kittens into the ocean.
No, what I think is that there should not be a Karma system, rather let the players mold their own view of good and bad, let them make the choices they deem appropriate, and as a result the people around you would change their opinions of you based on what they think is right.
For example: If a villager would give you a task to do something and you accepted but then you would be confronted by a different guy who askes you to do the opposite thing, neither of these choices would be clearly good or bad so you would have to choose, and based on the choice you made one of guys would dislike you and one would like you and the people of the village would have different opinions of these tasks so based on your choice the quest givers and the people that agree or disagree with them would dislike or like you, and imagine that on a grand scale, i would enjoy that would you?
No, what I think is that there should not be a Karma system, rather let the players mold their own view of good and bad, let them make the choices they deem appropriate, and as a result the people around you would change their opinions of you based on what they think is right.
For example: If a villager would give you a task to do something and you accepted but then you would be confronted by a different guy who askes you to do the opposite thing, neither of these choices would be clearly good or bad so you would have to choose, and based on the choice you made one of guys would dislike you and one would like you and the people of the village would have different opinions of these tasks so based on your choice the quest givers and the people that agree or disagree with them would dislike or like you, and imagine that on a grand scale, i would enjoy that would you?