Believe it or not with what you said they also did it with stats.j-e-f-f-e-r-s said:Nope.
First off, the whole idea with Pokemon is that you start simple, and then gradually accumulate a more diverse collection of Pokemon as the game progresses, catering your monsters to your style and tastes. The three Mon choice at the start is perfect for this- you're already being forced to make a choice, and indeed make a compromise. As I remember it from Pokemon Blue- if you pick the Grass pokemon, the first three Gymn leaders will be a push over, but after that your Mon will struggle a bit. Water is an even mix of easy Gymn leaders and harder battles. And if you pick Fire, it means you're going to have a ***** of a struggle for the first couple of Gymn leaders, but after that you'll be laughing. If you offer players a choice of Mon from any dozen different species type, that element of choice and compromise has gone.
Secondly, the three choice Mon system offers a perfect balance. No single starting Mon is stronger than the others. Fire plant, plant beats water, water beats fire. Start mixing and matching the Mon types more, and you lose that balance.
They did that in generation 5's first gym. It was ingenious but they didn't focus on gyms like that. Maybe they will do it in Pokemon Grey.gmaverick019 said:and maybe even have the gym leader types change according to which pokemon type you do end up picking, to make it harder so you really gotta strategize around other pokemon other than your starter
I don't see how that would work, if you start over then what would happen to the other pokemon you caught? would their levels be reset to the level of original capture? what about special download pokemon? a new game plus seems more likely in a spin-off not the main seriesgmaverick019 said:honestly i'd like to see it as a new game+ option (obviously you only have to beat the elite four and that snazz and not catch every single pokemon to get the new game+ option)
and maybe even have the gym leader types change according to which pokemon type you do end up picking, to make it harder so you really gotta strategize around other pokemon other than your starter
Why? then your rival would do the same in the interest of fairness or have some pokemon thats incredibly OP and they would choose the advantage to what you just chose. So for your example if you chose Bulbasaur/Geodude, your opponent could just chose say... charmander/mankey. So you'd still never have a complete advantage.DarkRyter said:Here's my idea. Have it be like Pokemon Special. You not only get a traditional starter, you also get to pick a second pokemon among non-starter types, preferably low level pokes of assorted pokemon from the region.
For example, someone picking Bulbasaur could also get a geodude long before they can actually go and catch one. Alternatively, they could also get, say, a voltorb, or some other basic pokemon.
This second choice allows a competent player to immediately compensate for their starter's weaknesses, building the foundation of not only an actual team, but the selection process in building a team.
In my proposed system, the second pokemon choices would be balanced to be effective and efficient, but not overpowered (like a normal starter).emeraldrafael said:Why? then your rival would do the same in the interest of fairness or have some pokemon thats incredibly OP and they would choose the advantage to what you just chose. So for your example if you chose Bulbasaur/Geodude, your opponent could just chose say... charmander/mankey. So you'd still never have a complete advantage.DarkRyter said:Here's my idea. Have it be like Pokemon Special. You not only get a traditional starter, you also get to pick a second pokemon among non-starter types, preferably low level pokes of assorted pokemon from the region.
For example, someone picking Bulbasaur could also get a geodude long before they can actually go and catch one. Alternatively, they could also get, say, a voltorb, or some other basic pokemon.
This second choice allows a competent player to immediately compensate for their starter's weaknesses, building the foundation of not only an actual team, but the selection process in building a team.
A more focused, less-OP dragon would be perfect as a starter, which themselves lean more towards the above-average side of stats and abilities anyway.emeraldrafael said:you'll never see that. there's always too few dragon pokemon in the game, and they're all OP'd and pseudo-legendary. If you saw dragons as a starter, you'd either see them completely debuffed and their stats very much lowered, or they'd gain more weaknesses and the NPCs would constantly be several levels over you and in all likelihood also have dragon types or ice types.
Actually , if you had started with a ghastly in blue or red , you would be WAY overpowered .Lizardon said:I feel the fire/grass/water line up is a good system. It's simple so you don't spend ages deciding who to pick, and the type effectiveness is obvious to everyone.
Another problem I see is with more starters, comes more different games you will need to trade with to complete the Pokedex.
I also don't think it would do much for the replay value. Would having a Ghastly or Cubone at the start of Pokemon Red or Blue really change that much? All the wild Pokemon would still be the same so I don't see where the added challenge is coming from.