Before this turns into a shitfest I just want to say that there are both merits and disadvantages both sides of this argument, and I see them on both sides and the way we're supposed to find solutions to these problems is be weighing both sides of the argument.
Now, currently the only "moral standards organization" in video games is the ESRB, which is essentially the MPAA of video games, they slap their little warnings on covers and decide what audience the title is suitable for, but other than that these organizations have little power. Honestly? I think they have a right to exist.
I mean, picture some old Grandmother looking to pick up a game for her grandkids sixth birthday, would you rather those warnings not be there? Would you rather the six year old gets Grand Theft Auto V or would you rather they get Mario Kart 8?
Personally, I'd want the warnings on the covers to show the uninformed consumer what is and isn't going to be acceptable by their standards. We all have different levels of what we deem acceptable, and these warnings help us understand what we will and wont be able to tolerate. So I'm all for the ESRB warnings on game cases.
But that's just not the issue here, you see in Films there's organizations (I forget their names) which say things like "You can't show animal cruelty, You can't show an erect penis, You can't show a shaved vagina." and things like that, now to some these rules might seem understandable, but to others these rules are puritanical and extremely trivial.
For instance, the nudity rules. If you're going to allow film makers to show the naked body of an actor, why put regulations on how the actor has to look when they're shown? Can't show animal cruelty? Fine, but what about historical films, when you have cavalry riding in and none of the soldiers attack the cavalry?
I think the only time I've ever seen a horse die in a film is when the Fell Beast flies over head and drops its talons into the charging army in Lord of the Rings, plus there was The Neverending Story but they got to skirt around that rule because it wasn't a death technically caused by people.
It always grates my nerves a little to see in a historical film nobody attacks the horse, only the rider when attacking the horse would kill every advantage cavalry has over infantry.
And some of the rules placed on film were completely unarguably ridiculous, for instance "No three-second kissing", though Hitchcock did find a simplistic, yet clever way around that, and it's still used in some films today (having the actors "break off" every two seconds).
And don't even get me started on the Comics Code Authority, that was even more silly than the rules they place on film. "Don't portray crime or criminals in a sympathetic light", "No homosexuality" (i should add that the ban on homosexuality in comics was lifted in the 1980's) Jesus, how restrictive can you get?
Thing about this is, video games have never really had a "moral standards" authority. There's a 'Wild West' aspect to creativity in video games. Realistically, nobody can step in and tell developers "Hey, you're breaking our list of rules you never agreed to and we're gonna have to get you to stop that. M'kay?" Granted Nintendo did do something like this a long long time ago, forcing developers to only make a certain number of games yearly, but that never really about the content of the games it was more about the quality. But this did still on some level interfere with creative processes.
But the thing is, there are some things that quite simply nobody fucking wants in games. For instance, child porn and bestiality and having rules against that in place would change nothing and everybody would agree upon it. (With the exception of two or three basement creeps.)
And having these rules in place would be a wonderful PR move for the video game industry, "Oh look, video game developers are denouncing kiddie porn." Nobody's gonna be morally outraged at that.
But I can't help but feeling there'd be some silly rules that'd crop up in this hypothetical "moral standards organization" like the "Don't portray crime sympathetically" in the CCA or "no three second kissing" in films.
Now, currently the only "moral standards organization" in video games is the ESRB, which is essentially the MPAA of video games, they slap their little warnings on covers and decide what audience the title is suitable for, but other than that these organizations have little power. Honestly? I think they have a right to exist.
I mean, picture some old Grandmother looking to pick up a game for her grandkids sixth birthday, would you rather those warnings not be there? Would you rather the six year old gets Grand Theft Auto V or would you rather they get Mario Kart 8?
Personally, I'd want the warnings on the covers to show the uninformed consumer what is and isn't going to be acceptable by their standards. We all have different levels of what we deem acceptable, and these warnings help us understand what we will and wont be able to tolerate. So I'm all for the ESRB warnings on game cases.
But that's just not the issue here, you see in Films there's organizations (I forget their names) which say things like "You can't show animal cruelty, You can't show an erect penis, You can't show a shaved vagina." and things like that, now to some these rules might seem understandable, but to others these rules are puritanical and extremely trivial.
For instance, the nudity rules. If you're going to allow film makers to show the naked body of an actor, why put regulations on how the actor has to look when they're shown? Can't show animal cruelty? Fine, but what about historical films, when you have cavalry riding in and none of the soldiers attack the cavalry?
I think the only time I've ever seen a horse die in a film is when the Fell Beast flies over head and drops its talons into the charging army in Lord of the Rings, plus there was The Neverending Story but they got to skirt around that rule because it wasn't a death technically caused by people.
It always grates my nerves a little to see in a historical film nobody attacks the horse, only the rider when attacking the horse would kill every advantage cavalry has over infantry.
And some of the rules placed on film were completely unarguably ridiculous, for instance "No three-second kissing", though Hitchcock did find a simplistic, yet clever way around that, and it's still used in some films today (having the actors "break off" every two seconds).
And don't even get me started on the Comics Code Authority, that was even more silly than the rules they place on film. "Don't portray crime or criminals in a sympathetic light", "No homosexuality" (i should add that the ban on homosexuality in comics was lifted in the 1980's) Jesus, how restrictive can you get?
Thing about this is, video games have never really had a "moral standards" authority. There's a 'Wild West' aspect to creativity in video games. Realistically, nobody can step in and tell developers "Hey, you're breaking our list of rules you never agreed to and we're gonna have to get you to stop that. M'kay?" Granted Nintendo did do something like this a long long time ago, forcing developers to only make a certain number of games yearly, but that never really about the content of the games it was more about the quality. But this did still on some level interfere with creative processes.
But the thing is, there are some things that quite simply nobody fucking wants in games. For instance, child porn and bestiality and having rules against that in place would change nothing and everybody would agree upon it. (With the exception of two or three basement creeps.)
And having these rules in place would be a wonderful PR move for the video game industry, "Oh look, video game developers are denouncing kiddie porn." Nobody's gonna be morally outraged at that.
But I can't help but feeling there'd be some silly rules that'd crop up in this hypothetical "moral standards organization" like the "Don't portray crime sympathetically" in the CCA or "no three second kissing" in films.