Pretty much this, the main thing is that it has a point and is done tastefully (like in the afformentioned Bioshock example)FargoDog said:If it's for the story, yes. For example in Dragon Age you have that choice at one point, and that worked really well. But when it's just gunning down children for the sake of it, then it's just pointless and is controversial and violent for the sake of it.
It was all the more fustrating considering Fallout 1 & 2 both allowed you to kill children. I cna understand that they don't want to do something like now, what with videogames being the new scrape goat and new generation graphics making it a bit graphic but DON'T FILL A WHOLE VILLAGE WITH FILTHY LITTLE FUCKERS!! That must been a result of "let a moron make a design descision" day.ciortas1 said:Take Fallout 3 for example, there is a certain city full of little annoying god damn kids. Have you not tried killing them? It's as if the game taunted you to kill them, only to find out they just get knocked out and then stand up again. It's not realistic, it's dumb and it's only there to be politically correct. Just think of the children, rite?
Totally agree.Kenko said:You could do that in Fallout 2 if you wished. It wasnt exactly the point of the game but you could, and when yer trying to save farmers from bandits...well... Accidents do happen, and the game punishes you for killing children as well so I dont see why not. Now a game about just killing children would just be as tasteless as it would be pointless.