tippy2k2 said:
I think you're taking the term RPG way too literally. A couple of RPGs off the top of my head include
Final Fantasy series
Mass Effect/Dragon Age
Ni No Kuni
Fire Emblem
Except for a limited amount of freedom in Mass Effect and Dragon Age, all of these give you zero choice. You are playing their story with their rules. There is no freedom in those games as you are following the path the developers have put you on and you have no way to deviate from that path (unless you go Spec-Ops on the bit and turn the game off?). Are you telling me that those five games up there are not RPGs?
Total freedom RPGs exist but they are a sub-genre of the RPG genre.
That depends on if you use the common bastardisation of the term RPG or if you use the term in its original intent.
Lets consider the history of the term.
The term originally started as a way of distinguishing between different types of physical games. The standard board game is all rules, you role the die and move the right number of places, you match the right cards and you win, etc., these games may have some scenery to the rules such as "solving a murder" or "getting all the money" but they aren't really part of the game, they just "justify" the idea of playing the game and solving the puzzle of the rules better than your opponents.
Role Playing Games were different. You still had the rules, gain levels, role a die to fight orcs, etc., but those rules weren't the point of the game, the point of the game was to
play a role to make decisions and change the story because of those decisions. In these games the rules were the scenery and the ability to define a role was the game.
Yet, unfortunately, human beings like to focus on rules and, as such, the term RPG became attached not to the concept of playing a role, but instead to the very rules it was meant to be drawing attention away from.
And so, RPGs are now apparently games with a levelling system and stats such as DEX and SPD even though those are all simply rule choices that allow you to better solve the puzzle of the game and have absolutely nothing to do with defining your character's role within the story.
So, to answer the question. If by RPG you mean a game where the game is
playing a role and having a meaningful effect from that then, no, Final Fantasy and the like are
not RPGs, they are games where you play with numbers and powers to win a fight with the story as the scenery to justify the act of playing with those numbers and rules.
If, on the other hand, you mean RPG as in "when you kill things you go up levels" then yes, they are RPGs.
But that seems like an utter waste of what was once a meaningful term...