Couldnt have said it better myself. Shame on you Bioware, shame on you.Trolldor said:Ok, so I have an advantage over consolers in the gameplay department because I played it on PC.
It just outright plays better mechanically because it has the auto-attack feature.
Where Dragon Age 2 suffers is nowhere in the gameplay department. There is nothing mechanically wrong with the base of Dragon Age 2.
Dragon Age 2 suffers from a lack of depth.
Dragon Age 2 tells.
Varric's interludes kept filling in gaps, but they're the wrong gaps to fill.
Don't tell me Hawke rose to prominence, show me Hawke did.
Don't tell me tensions rose, show me they did.
And the companions... my god. I just didn't give a shit. None of them were at all important because they lacked depth.
They were great characters, they each had distinct personalities and histories, but none of them were properly explored.
The real reason they lack depth is the dialogue wheel.
I might have had five responses to a companion's query in DA:O, where my response might produce approval, disproval, or nothing at all. I had to base my response according to either their character or my own. I needed to know and understand their personalities, and the dialogue lines were distinct.
In DA 2 I have a 'nice', 'snarky' or 'comedic' response. No points for guessing which one is the right response. The dialogue wheel is much easier to use than ME's, the conversation options are clear, but they're narrow.
DA2's biggest problem is that it lacks the depth that DA:O had. It's combat mechanics were fine, enjoyable in and of themselves, but I don't feel like I'll gain anything from playing through a third time.
DA:O, by comparison, was such a deep world that it was worth multiple playthroughs for each origin itself. Your gender and your backstory affected how the world responded to you as well as your relation to it - Arl Howe, for example, is very different when playing as a human noble than any of the other characters.
Hawke's world is stagnant. The choice/consequence simply doesn't seem to be there.
Like ME:2, you get mail most of the time. If that. Things that seem like they should be big just aren't in the long run.
For example:
surely losing both your mother and brother/sister should have an impact on Hawke. It doesn't. Hawke and the world is precisely the same whether Bethany joins the circle, the wardens or she dies. Sure the dialogue lines are different, but that's all the impact you'll see.
As far as I can see, Dragon Age 2 was dumbed down intellectually, not mechanically.
DA went from being one of the most interesting games I've played to a steaming pile of shit. It makes me depressed, the world and the series had such promise.