tl;dr: See thread title.
As the title implies, this is a thread for discussing memorable side quests: the good ones, the bad ones, and the just incomprehensible ones.
I thought of it because I've been watching several Castlevania game playthroughs while grinding in Runescape, and learned about the furniture side quest from Harmony of Dissonance. While searching Dracula's castle for his missing friends, Juste Belmont discovers a room that he decides would look much better with some furniture in it. Structurally, this is a standard collection quest: find the 31 pieces of furniture hidden around the castle, or don't. Stylistically, this quest is insane on multiple levels. Juste doesn't know how much time Lydie and Maxim have left, but decides to put off their rescue in order to lug chairs, tables, silverware and paintings all over Dracula's castle, just so he can decorate a room he isn't even going to be spending much time in. And then there's the fact that (spoilers for a 20-year-old Game Boy Advance game) the entire castle is destroyed at the end of the game as is series tradition, meaning Juste couldn't even go back to that room after saving his friends if he wanted to.
Oh, and your reward for finding all the furniture: Lydie will lean on Juste's shoulder in the ending instead of standing on her own. That's all you get for it, besides being able to admire the fully furnished room instead of stopping Dracula's reign of darkness.
PS: This isn't verified, but it's claimed by the Castlevania Fandom wiki that Igarashi intended to do this in Symphony of the Night, but it failed to make the cut in that game.
As the title implies, this is a thread for discussing memorable side quests: the good ones, the bad ones, and the just incomprehensible ones.
I thought of it because I've been watching several Castlevania game playthroughs while grinding in Runescape, and learned about the furniture side quest from Harmony of Dissonance. While searching Dracula's castle for his missing friends, Juste Belmont discovers a room that he decides would look much better with some furniture in it. Structurally, this is a standard collection quest: find the 31 pieces of furniture hidden around the castle, or don't. Stylistically, this quest is insane on multiple levels. Juste doesn't know how much time Lydie and Maxim have left, but decides to put off their rescue in order to lug chairs, tables, silverware and paintings all over Dracula's castle, just so he can decorate a room he isn't even going to be spending much time in. And then there's the fact that (spoilers for a 20-year-old Game Boy Advance game) the entire castle is destroyed at the end of the game as is series tradition, meaning Juste couldn't even go back to that room after saving his friends if he wanted to.
Oh, and your reward for finding all the furniture: Lydie will lean on Juste's shoulder in the ending instead of standing on her own. That's all you get for it, besides being able to admire the fully furnished room instead of stopping Dracula's reign of darkness.
PS: This isn't verified, but it's claimed by the Castlevania Fandom wiki that Igarashi intended to do this in Symphony of the Night, but it failed to make the cut in that game.