Sigh... Bethesda is trying paid mods again...

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immortalfrieza

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The title says it all. How could a company have the skill and intelligence make such excellent video games consistently and fail to see what a monumentally awful idea something like paid mods are? Paid mods runs entirely contrary to the whole point of mods and I'd say how bizarre it is that Bethesda hasn't figured it out.

Bethesda is going down the same path to slow death EA is, they've become big and popular enough that they've stopped needing to give a damn about what their customers want and instead coasting off their previous reputation alone because that takes less time and effort.
 

Saelune

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Would help if people ya know, stopped buying them.
 

Jerast

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Ezekiel said:
Don't really care. I didn't use a single mod in my 124 hours in Skyrim. They were a hassle to install.
lmao I love reading posts like this.

I for one couldn't play skyrim without mods, since it's such a dead environment
 

Chimpzy_v1legacy

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When you're Bethesda and your fan community is already fixing your games for you and making free content, making it so their freely made content actually makes you money is only the next logical step.
 

CritialGaming

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Saelune said:
Would help if people ya know, stopped buying them.
Basically this. You know people ***** about microtransactions and stuff like this all the time. But people everywhere buy that shit. The war against this kind of thing has been lost because clearly there is enough money in investing developing money into making the bullshit. Give it up, paid extras in games are here to stay....at least until there is some sort of overflood and the market crashes a bit. But it is never gonna completely stop.
 

sXeth

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Chimpzy said:
When you're Bethesda and your fan community is already fixing your games for you and making free content, making it so their freely made content actually makes you money is only the next logical step.
Its funny, cause I must be getting into my "in my day" years.

Cause I remember this whole thing with Bioware and Neverwinter Nights (Another game where the official content was lackluster and broken as hell until the community fixed it) lol.

Granted, Neverwinter Nights did deliver a trickle actual development alongside the Premium Mods. Bethesda AFAIK hasn't added anything to Skyrim since it whatever the third DLC was.
 

immortalfrieza

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Wrex Brogan said:
Lotta people must've bought the Horse Armour DLC...
People laughed and scoffed at that but now such a practice is being eaten up left and right without a second thought. Human nature is so temperamental.
 

Zhukov

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Jerast said:
lmao I love reading posts like this.

I for one couldn't play skyrim without mods, since it's such a dead environment
As someone who installed a ton of mods I fully sympathize with those who don't bother.

They don't really change much. As far as I'm aware there's no Actually Decent Combat mod or Make The Animation Stop Sucking mod.

The only genuinely worthwhile mod I found was the Make The GUI Less Shit mod. Although I'm pretty sure it wasn't called that.
 

CaitSeith

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Sources? I'd like to give you the benefit of the doubt, but this is the Internet.
 

EternallyBored

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The idea is a sound one on the surface, mod creators notoriously get stiffed by the community when it comes to asking for donations or compensation for their work, so there is room for a system to come in and charge a fair price for substantial content and have the company working with the fans to encourage more complex and bigger mods.

Bethesda even looks like they are trying to address some some of this by stating that the mods they host will not be offered for free and not interfere with the current free mod making community.

That said, their current rollout of this plan is a clusterfuck, five dollars for reskins and armor mods that have equivalents or the same mod for free on the Nexus is the opposite of their proposal and prices things in a completely ridiculous manner. Given the initial attempt through Steam though, I suppose it's not that surprising.

Ideally, what Bethesda proposed could have worked, a contracting model where mod makers are essentially hired to make mini DLC with a vetting process to make sure mods aren't just being poached from the already existing free community. What we got was apparently a bunch of low effort cosmetic mods that are too expensive and in some cases already exist in free form.
 

DaCosta

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Zhukov said:
Jerast said:
lmao I love reading posts like this.

I for one couldn't play skyrim without mods, since it's such a dead environment
As someone who installed a ton of mods I fully sympathize with those who don't bother.

They don't really change much. As far as I'm aware there's no Actually Decent Combat mod or Make The Animation Stop Sucking mod.

The only genuinely worthwhile mod I found was the Make The GUI Less Shit mod. Although I'm pretty sure it wasn't called that.
Skyrim without SkyUI is downright unplayable for me now.

I remember playing on console for the first time. Tried playing a mage, unfortunately magic sucks in the game so, whenever an enemy got to melee range with me, I had no choice but switch my magic equipment set to a melee set. Go into the menu, switch chest plate, switch spells, switch boots, etc. I didn't play stealth because that would be a third set of equipment I'd have to keep switching in and out of.

With SkyUI you can just save equipment sets to F1, F2, F3, etc. That alone must have saved me from a dozen hours or so of wading through the terrible inventory in my playthrough on PC.
 

immortalfrieza

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CaitSeith said:
Sources? I'd like to give you the benefit of the doubt, but this is the Internet.
They've been trying to bring it back for a while, but now they've actually implemented it.
http://www.pcgamer.com/the-fallout-4-creation-club-goes-live-with-3-horse-armor/#comment-jump


EternallyBored said:
The idea is a sound one on the surface, mod creators notoriously get stiffed by the community when it comes to asking for donations or compensation for their work, so there is room for a system to come in and charge a fair price for substantial content and have the company working with the fans to encourage more complex and bigger mods.

Bethesda even looks like they are trying to address some some of this by stating that the mods they host will not be offered for free and not interfere with the current free mod making community.

That said, their current rollout of this plan is a clusterfuck, five dollars for reskins and armor mods that have equivalents or the same mod for free on the Nexus is the opposite of their proposal and prices things in a completely ridiculous manner. Given the initial attempt through Steam though, I suppose it's not that surprising.

Ideally, what Bethesda proposed could have worked, a contracting model where mod makers are essentially hired to make mini DLC with a vetting process to make sure mods aren't just being poached from the already existing free community. What we got was apparently a bunch of low effort cosmetic mods that are too expensive and in some cases already exist in free form.
There is no "right" way to do paid mods, the only "right" way is to hire the mod creators as official developers and pay them a full fee for their work as official DLC with all the same caveats. Mods and DLC are completely different things, modders are supposed to do it because the love the work and the game itself, not for money no matter the amount, and any modder who thinks otherwise shouldn't be modding the first place. Any developer who thinks paid mods in any way and any implementation are a good idea should close down their company and voluntarily have themselves committed because they are out of their freaking minds.
 

sXeth

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Zhukov said:
Jerast said:
lmao I love reading posts like this.

I for one couldn't play skyrim without mods, since it's such a dead environment
As someone who installed a ton of mods I fully sympathize with those who don't bother.

They don't really change much. As far as I'm aware there's no Actually Decent Combat mod or Make The Animation Stop Sucking mod.

The only genuinely worthwhile mod I found was the Make The GUI Less Shit mod. Although I'm pretty sure it wasn't called that.
Also the "Plz god, fix the voice acting" mod and the "Make the quests actually have some sort of significance to the world" mod (Though that latters been attempted I think).

I mostly remember installing one of the popular magic upgrade mods though. Which mostly amounted to being able to cast the same summon spell, but get whichever other random monster, or shoot "shadows" (because illusion), but in the same exact two ways as the regular magic let you. (And various effects just copied from the Dragon Shouts back into regular magic system)
 

EternallyBored

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immortalfrieza said:
CaitSeith said:
Sources? I'd like to give you the benefit of the doubt, but this is the Internet.
They've been trying to bring it back for a while, but now they've actually implemented it.
http://www.pcgamer.com/the-fallout-4-creation-club-goes-live-with-3-horse-armor/#comment-jump


EternallyBored said:
The idea is a sound one on the surface, mod creators notoriously get stiffed by the community when it comes to asking for donations or compensation for their work, so there is room for a system to come in and charge a fair price for substantial content and have the company working with the fans to encourage more complex and bigger mods.

Bethesda even looks like they are trying to address some some of this by stating that the mods they host will not be offered for free and not interfere with the current free mod making community.

That said, their current rollout of this plan is a clusterfuck, five dollars for reskins and armor mods that have equivalents or the same mod for free on the Nexus is the opposite of their proposal and prices things in a completely ridiculous manner. Given the initial attempt through Steam though, I suppose it's not that surprising.

Ideally, what Bethesda proposed could have worked, a contracting model where mod makers are essentially hired to make mini DLC with a vetting process to make sure mods aren't just being poached from the already existing free community. What we got was apparently a bunch of low effort cosmetic mods that are too expensive and in some cases already exist in free form.
There is no "right" way to do paid mods, the only "right" way is to hire the mod creators as official developers and pay them a full fee for their work as official DLC with all the same caveats. Mods and DLC are completely different things, modders are supposed to do it because the love the work and the game itself, not for money no matter the amount, and any modder who thinks otherwise shouldn't be modding the first place. Any developer who thinks paid mods in any way and any implementation are a good idea should close down their company and voluntarily have themselves committed because they are out of their freaking minds.
That was Bethesda's proposal, to basically pay mod makers and hire them as outside contractors with oversight from Bethesda who would vet the mods to make sure they weren't stealing assets from free mod makers, that it wasn't violating other copyrights, and that the project fit with the makers proposal. For all intents if they had followed through on that it would be DLC in every way that matters.
 

Saelune

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People are super spoiled if they think games like Skyrim and Neverwinter Nights, ya know...that game that is the best DnD simulator still to this day, are lackluster and broken and all that.

And look, Im not gonna say you cant complain they arent better games but...man, what do modders do for the other 95% of games that they CANT mod?

Whatever. I still play Morrowind unmodded.
 

immortalfrieza

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Saelune said:
People are super spoiled if they think games like Skyrim and Neverwinter Nights, ya know...that game that is the best DnD simulator still to this day, are lackluster and broken and all that.

And look, Im not gonna say you cant complain they arent better games but...man, what do modders do for the other 95% of games that they CANT mod?

Whatever. I still play Morrowind unmodded.
Yeah, some people are never satisfied no matter how much content they get anymore. There's always more that any given game could do and bugs that could be fixed but even a totally dedicated developer with years of time has to shit or get off the pot at some point, and modders will then pick up the slack. Mods exist to fill in these little holes in a given game, and until they tried to pull this crap Bethesda themselves were experts at making really detailed games with far more than enough content to satisfy any reasonable person while providing an environment to allow for the modders to help improve it further, but this an EA mustache twirling move they're making here. I'll bet anything the updates they are making to Fallout 4 for this "Creation Club" are designed specifically to break as many free mods as possible to force people to use their crappy paid mods too.
 

Saelune

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immortalfrieza said:
Saelune said:
People are super spoiled if they think games like Skyrim and Neverwinter Nights, ya know...that game that is the best DnD simulator still to this day, are lackluster and broken and all that.

And look, Im not gonna say you cant complain they arent better games but...man, what do modders do for the other 95% of games that they CANT mod?

Whatever. I still play Morrowind unmodded.
Yeah, some people are never satisfied no matter how much content they get anymore. There's always more that any given game could do and bugs that could be fixed but even a totally dedicated developer with years of time has to shit or get off the pot at some point, and modders will then pick up the slack. Mods exist to fill in these little holes in a given game, and until they tried to pull this crap Bethesda themselves were experts at making really detailed games with far more than enough content to satisfy any reasonable person while providing an environment to allow for the modders to help improve it further, but this an EA mustache twirling move they're making here. I'll bet anything the updates they are making to Fallout 4 for this "Creation Club" are designed specifically to break as many free mods as possible to force people to use their crappy paid mods too.
Whatever, this is not my problem.

I dont use mods. I dont use microtransactions.

Maybe Bethesda is doing something wrong and will get worse with it, but uh...

We had how many years to not let this all be a thing but everyone did anyways?

Maybe if people didnt let microtransactions be PROFITABLE AS HELL, we wouldnt be here. But nope. People said "its just cosmetics" or some other excuse. And here we are.

If any of you complaining buy a single mod, or microtransaction, then its on you.
 

immortalfrieza

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Saelune said:
I dont use mods. I dont use microtransactions.

Maybe Bethesda is doing something wrong and will get worse with it, but uh...

We had how many years to not let this all be a thing but everyone did anyways?

Maybe if people didnt let microtransactions be PROFITABLE AS HELL, we wouldnt be here. But nope. People said "its just cosmetics" or some other excuse. And here we are.

If any of you complaining buy a single mod, or microtransaction, then its on you.
It's everybody who has ever touched a video game in their lives problem, it will eventually effect you and it's a problem caused by the people who are least effected by it. The people who know about, care about, and will boycott crap like this aren't the ones responsible for it, it's the people who don't know or don't care they are being screwed over no matter how blatant it is that are responsible for this. The people who don't care about their entertainment will always far far outnumber those who do care, and it's the former that these developers are catering to because they are easy to exploit.