I'm somewhat upset that Dead Island brought back the very worst of game mechanics (In my opinion). Yes, level scaling.
Interestingly, the enemies get a significant power boost when they're 1, 2, and 3 levels above you. Of course, some inevitably will be, since the ones that start the game as x levels higher will always be at a higher level than you.
This wouldn't be as much of a problem if the levels of the items you got scaled at the same rate. I got killed by a Thug that caught me in a tight space, and randomly respawned literally on the other end of the map in the middle of enemy territory. So, predictably my weapons got worn down pretty good by beating zombies over the head with them. I was forced to scavenge weapons in order to survive. The problem is, the only thing I could find in my immediate area was a level 2 nail hammer. The zombies were scaled to level 11. It literally took me about half of the hammer's durability to kill a single lone zombie. And then I ran into a group of five zombies led by a Thug.
Anyway, for discussion value: How do you feel about level scaling? Any ideas on a better system of allowing enemies to challenge the player? It gets bothersome when you're decked out in glowing legendary armor, but looters in cloth rags and wielding rusty, chipped daggers have more health than you do...
Interestingly, the enemies get a significant power boost when they're 1, 2, and 3 levels above you. Of course, some inevitably will be, since the ones that start the game as x levels higher will always be at a higher level than you.
This wouldn't be as much of a problem if the levels of the items you got scaled at the same rate. I got killed by a Thug that caught me in a tight space, and randomly respawned literally on the other end of the map in the middle of enemy territory. So, predictably my weapons got worn down pretty good by beating zombies over the head with them. I was forced to scavenge weapons in order to survive. The problem is, the only thing I could find in my immediate area was a level 2 nail hammer. The zombies were scaled to level 11. It literally took me about half of the hammer's durability to kill a single lone zombie. And then I ran into a group of five zombies led by a Thug.
Anyway, for discussion value: How do you feel about level scaling? Any ideas on a better system of allowing enemies to challenge the player? It gets bothersome when you're decked out in glowing legendary armor, but looters in cloth rags and wielding rusty, chipped daggers have more health than you do...