Inkidu said:
B4DD said:
Inkidu said:
Bull pucky, I'm going to give you an example that doesn't use levels and you still feel like you're getting stronger. Deus Ex: Human Revolution. You didn't have levels but by the end of the game you were either a super-cool killing machine or a ghost's shadow.
Levels are archaic, developers don't really need them anymore. I think it just fill people with nostalgia. Either that or mini/maxi gamers can use them as rough earmarks for their math.
Ehh, the praxis was essentially leveling. It's the same system, just by a different name...er...lack of a name.
Not really, It's more like getting a random ability point every once and a while. There's no number ascribed to it. You can even find an buy them. The idea of needing arbitrary numbers to tell you how strong you are is really outmoded. Unless they lock in the level scaling when you enter an area (Fallout 3, Skyrim) then it's basically telling me the developers are lazy. I can forgive Oblivion because it was doing it first and no one had ever tried to do it before them, but now developers should know better methods.
That's a technicality though. Not gonna retype that wall of text so here:
A few RPG's have attempted to do away with the main theme of leveling, but they still use it in one form or another. Spiral Knights comes to mind, where your character never levels up or gains new abilities. Instead your worth is measured solely by the armor on your back and the weapons in your hand. It kind of works, but you lose the feeling of individuality, the feeling that this is your character. Really, if your gonna make an RPG, leveling of some kind or another needs to be in play, because without it you have no character progression. You could try something else, but really any kind of progression can easily be related back to leveling.