IxionIndustries said:
Why the hell was the lady and her daughter trapped in a mist even when they got home?
I've seen it a few times, and I believe the mist represents that she doesn't really 'escape' from Silent Hill - or, more accurately, the misty sub-dimension that was present in Silent Hill. There were effectively three versions of the town; first was the 'surface' world in which Sean Bean ran around, our mundane world. Then there was the misty version in which the cultists were trapped and our protagonist finds herself. Finally we have Rusty Hell-Dimension, which is where Pyramid Head and his crew chill out. The Mist and Rust worlds are Alyssa's creations, from her deal with the Devil.
These dimensions partially overlap (when Rose, in the mist world, runs past where Sean is standing in the real world, he feels her presence) but initially appear largely confined to Silent Hill, which in the Mist (and possibly Rust) worlds is seperated from the rest of the world by the Giant Ass Chasm. UNTIL, that is, Rose strikes a deal with Alyssa to compromise the Church. Then she still carries Alyssa's/The Devils' taint within her and hence can never truly leave the Mist world, because Alyssa is still with her. This also has the rather threatening implication that Rose and Alyssa have expanded the boundaries of the various dimensions to encompass more than just Silent Hill - the Giant Ass Chasm is no longer a barrier. It may be possible that, should further films be made, people outside of Silent Hill could fall prey to the Mist and Rust.
But, hey, that's just a theory.
As for my view on the film, I definitely enjoyed it as a whole. I was certainly a lot more forgiving of it than I am of a lot of films because I know that a) what makes a good videogame doesn't necessarily make a good film and b) horror can be hard to do seriously, especially when Western studios try to adapt Eastern horror. But I did enjoy it - I'm not a rabid fan of the series, I knew enough to recognise the nurses and Pyramid Head etc, but I was also savvy enough to know that while they weren't TECHNICALLY appropriate, they were fan favourites and most likely to draw bums to seats and, while people may rave about movies and games as art, they are also BUSINESS. It's a savvy business decision to put Pyramid Head and the Nurses in a Silent Hill product because they are the closest thing to true 'series staple' characters. And even with that cynical perspective, it was well done - Pyramid Head was suitably terrifying and the scene with the crowd of nurses was pulled off to brilliant effect. If anything, I'd have liked the Nurse scene to have gone on longer, drawn out the tense moments rather than surrender so quickly to the frantic flurry it became.
The dialogue was, I'll admit, the weak point but as a visual presentation it was stunningly atmospheric, the scenes were excellently paced and the action, when it came up, was highly satisfying and well executed. You could do a lot worse for horror films as a whole and as video game films go, it actually ranked pretty high in my books. Uwe Boll could learn a lot from it about how to effectively make a game movie.