It's hard for me to choose, it's like asking a parent to pick a "favorite child".
I don't agree completely with BallPtPenTheif - but only because "bullshit" is a strong word - it can add immersion, it just depends entirely on the game.
Really, it depends on the neccessity (and I guess the budget too) of it. Games like Half-Life and CoD practically rely on the "no cutscenes" type of thing, and it's all from a floating camera, just surveying the action. They just give you a name and a job to do, so you don't feel so out of place.
Zelda and Metroid do fine without a talkative protagonist, as long as you see the person you just seem to be OK with it. You see the facial expressions (heck, even in Metroid Prime, you can see her eyes and brow through that visor) and body language, and it seems to be just enough. Most of the time, questions you have are answered quickly, so you don't feel the need to select "WTF IS GOING ON?!" and then listen to copious amounts of dialogue.
Mass Effect tried to do both, with the "create a character" but still made him/her talk...and I always picked the default Squeebert Shephard (or is it "John/Jane"?) - the voice they picked just didn't fit with anyone else. I spent so long trying to make a character with some scars and such (since I picked "Colonist" and "Sole Survivor") - but when I finally finished creating the character, Squeebert started talking...and I was just thinking "what the hell? That's not my tortured black commander Squeebert's voice, that's regular ol' John Shepard...This doesn't fit at all, it makes me look like the odd one out" - I didn't give up right away, but, I quit right before eden prime because I didn't want to get to the point of no return. I redid my info. - and even tried to recreate the main character so I could give him some scarring, since "Akuze" wasn't exactly a "scar-free" situation for the guy. Yet, I figure out, that you
can't actually recreate or edit the default character - so I just said "bother this nonsense" - picked the default, and then got right back into the flow of things, and thinking "Ah, this is just right." - A silent character isn't the "Way to go" for Mass Effect, but hey, it did in Elder Scrolls and such, just made you pick a response, you just didn't hear it out loud. Characters reacted accordingly. Mass Effect is a bit too cinematic for a mute though.
In the end, I just can't pick, so I'll stay in the middle ground and not say "both" - but the "pre-made" character, who I control, but don't "create".
Khell_Sennet said:
I never have and never will like the silent character approach. Doom, Halflife, Quake... If I was in any of those games I'd spend half my time screaming my lungs out, the other half insanely mumbling and talking too myself.
I get your point but I still want to defend those 3 games.
Half-Life: He's got that H.E.V. Suit - that might make a huge difference.
Doom: Doom Guy...if he had a "personality" - life just wouldn't be the same anymore. As for mr. space marine in the 3rd one - I turned off the hud, installed a laser sight mod, and the only way to tell what his health was, is by how loud he would scream. That's gotta be worth
something...right?
Quake: Only played a little of the first few and the fourth one, and, it's a bit like Half-Life I guess. Silent Protagonist, but eveyrone else doesn't shut up. It's an iD game though so...you still scream!