Or you could press and hold the melee buttong whilst using the right stick to swing your rifle around like a baseball bat. Let go of melee button to revert to normal controls.shatnershaman said:There is melee button. But in realistic hand to hand it would have to be ANOTHER god of war rip off button pressing fest or have the game built around it like condemned.
That'll have to wait for their next smash hit game series.The_root_of_all_evil said:Freeman as House...
"I take risks, sometimes people die, but not taking risks causes more people to die - so I guess my biggest problem is I've been cursed with the ability to do the math."
I can see that. Valve, sign up Hugh Laurie!
Count the Shadows...fix-the-spade said:You had to change your icon. It's dark and I'm in a room full of books, now the lights just went out...
Hrrmmmm...Dizzy, Monty Mole...most of the animal species really...Pacman and all the anthromorpicised ones; The Ninja Warriors never spoke...I don't think I can remember a human that had chance to but couldn't though.I can't think of a single example, so I'll ask. Has there ever been a game protagonist who literally couldn't talk?
Myst. The person in the game is literally you.mspencer82 said:I just knew this would become a Half-Life thread. You guys have played other games with silent protagonists, haven't you? What's up with Gordon Freeman anyway? His friends have got to be thinking he's a bit of an asshole by now considering how he never talks back when they're talking to him. Then again, with that cast of mandible flappers they probably don't notice.
Silent and chatty both work if written in a good way. In the Halo games, Master Chief only talks in cutscenes, and even then not in long-winded expositions. Solid Snake, for being in Metal Gear of all series, isn't particularly chatty and I really think it works for the character...although everyone else in those games needs a gag. For crying out loud, even a character's dying words last 20 minutes. Other games such as the Legend of Zelda series never had a speaking protagonist but the dialog is written around the fact so you don't even notice it.
I can't think of a single example, so I'll ask. Has there ever been a game protagonist who literally couldn't talk?
what i meant was that it was fairly irrelevant. there are other more specific variables that contribute to immersion more than wether or not the protagonist speaks. character continuity can be retained or derailed with or without speech from the protagonist.ElArabDeMagnifico said:I don't agree completely with BallPtPenTheif - but only because "bullshit" is a strong word - it can add immersion, it just depends entirely on the game.
Well, since you clearly didn't play Halo 2, the bomb Chief rode out was operated on a timer. Since the time had almost expired, he used Cortana to stop the timer. In order to make sure the bomb blew up at the right time and that Cortana was not destroyed along with the bomb, Chief had to follow it. Besides, it looked cool.TheIceface said:Yeah, he does that in the most reckless (reckless stupid not reckless cool there is a difference) way possible. Seriously, jumping out a ship holding onto the bomb? I realize he has a suit so he can breathe in space, but I didn't think he had any jet pack or anything to help aim the bomb. Why not just throw the bomb out the ship without climbing on? On top of that the only reason he talks is to say one-liners, if his speech made a major contribution to the story or character development of some sort I wouldn't mind, but its a bit irritating just to here someone saying things and hoping they'll catch on as "quotable game moments." I dunno, Masterchief strikes me as someone who took the dialog from movies like Lethal Weapon and Army of Darkness too seriously. Nobody talks like that, just cut it out. (That black commander guy pissed me off, he had the same speech impediment. "Let's rock and roll! Let's take it to 'em! I've got a bad feeling about this.")shatnershaman said:He blows up a ship with its own bomb!
Single handily does everything (Buddies are fucking retards)
And girls just wanna have fun!
You also bring up another good part of the debate. Buddies, do you think they should have personalities, or just be quiet, nameless, and help out?
link already talks: huAH hWUU HiYAAA!!! i could CLEARLY understand what he said. maybe he just has tourette's and no one in his time period has discovered that disease yetFraser.J.A said:Chatty protagonists can be done well (cf. GTAIV, Bioware games, Deus Ex, Planescape Torment OMG) or they can be done painfully badly (cf. most games). If a game isn't going to have a fully-realised chatty protagonist with well-written, well-delivered lines, it shouldn't go there at all. It'd be tough to do a good talking Link.
I beat Halo 1 and 2, didn't take very long, except for that one area where I chased that stupid robot for hours through rooms that all looked the same and contained the exact same enemies. I always saw the blowing up of the bomb as an explosion on impact due to impact, even still, throwing the bomb out the hatch would have been less stupid and I wouldn't have gotten the feel like the character was just showing off so people would think he is cool.Mausenheimmer said:Well, since you clearly didn't play Halo 2, the bomb Chief rode out was operated on a timer. Since the time had almost expired, he used Cortana to stop the timer. In order to make sure the bomb blew up at the right time and that Cortana was not destroyed along with the bomb, Chief had to follow it. Besides, it looked cool.
Hmm...someone didn't read all of the books, there is still 3 other Spartans out there, stuck in a pocket dimension which holds a Micro Dyson sphere with Doctor Halsey. Kelly-087 Frederic-104 and Linda-058 are all in there, and still very much alive. Spartan-II enhancements are many, give Captain America Wolverine's bones, and you are almost there, neither of those characters are quite as strong as a Spartan-II, nor are they as fast or tough, well Wolverine still has a healing factor that makes him a tougher kill than a spartan, but any spartan would just knock him unconscious and then tie him up.second only to The One said:link already talks: huAH hWUU HiYAAA!!! i could CLEARLY understand what he said. maybe he just has tourette's and no one in his time period has discovered that disease yetFraser.J.A said:Chatty protagonists can be done well (cf. GTAIV, Bioware games, Deus Ex, Planescape Torment OMG) or they can be done painfully badly (cf. most games). If a game isn't going to have a fully-realised chatty protagonist with well-written, well-delivered lines, it shouldn't go there at all. It'd be tough to do a good talking Link.
for anyone who doesnt know the story behind master chief outside of the games, he an "enhanced" soldier designed specifically for battle and not for intellectual conversations. he's the last enhanced spartan soldier after the humans lost a battle at Reach. he isnt designed for talking or feelings. but halo has enough flaws other than the voice of mc... he could have easily been silent, it still would have fit his nature and the storyline
what i have noticed is that most games where the protagonist speaks, you cant skip the cut scenes he is involved with. i dont mind sitting through cut scenes once, but as in assassin's creed, i hate listening to them again. i like silence or minimal talking myself, that way i can focus on the action im supposed to perform and not what i said