Sims 2 mods suggestions?

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William Fleming

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Mar 6, 2011
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With the Sims 2 complete basically made available for everyone, I decided to go back to it seeing as how the Sims 3 is basically unplayable on my PC with latest update and all expansion packs and I don't expect Sims 4 to be anygood judging from what I've been hearing about it.


There's one thing I want to know however; is there any good or must have mods? Mod selection in Sims 3 included all sorts of stuff like Master Controller which let you be God basically (and most of nraas' stuff was quite good).

So... any good mods for Sims 2 that anyone can suggest?
 

William Fleming

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^^What the poster above me said.
Now http://modthesims.info is a good site with lots of free mods for both the sims 2 and 3.
As for the rest you are going to have to do some googling.
 

Denamic

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Ultratwinkie said:
I can't link it because its technically piracy, even though its fighting something illegal and is doing what EA wants.
Piracy is unlicensed use or distribution of protected material. The creators of mods are not holders of copyright on the mods they make for IPs they don't own. It's perfectly legal to do whatever you want with them, regardless of what the mod creators say. In other words, it's not piracy because it's not copyrighted material.
 

RicoADF

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Jun 2, 2009
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Denamic said:
Ultratwinkie said:
I can't link it because its technically piracy, even though its fighting something illegal and is doing what EA wants.
Piracy is unlicensed use or distribution of protected material. The creators of mods are not holders of copyright on the mods they make for IPs they don't own. It's perfectly legal to do whatever you want with them, regardless of what the mod creators say. In other words, it's not piracy because it's not copyrighted material.
Yes and no, while a modder can't legally sell their mods without the game owners permission the modder do own the copyright of their models/textures etc.
 

Denamic

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RicoADF said:
Denamic said:
Ultratwinkie said:
I can't link it because its technically piracy, even though its fighting something illegal and is doing what EA wants.
Piracy is unlicensed use or distribution of protected material. The creators of mods are not holders of copyright on the mods they make for IPs they don't own. It's perfectly legal to do whatever you want with them, regardless of what the mod creators say. In other words, it's not piracy because it's not copyrighted material.
Yes and no, while a modder can't legally sell their mods without the game owners permission the modder do own the copyright of their models/textures etc.
True, you can claim rights on the assets used in your mod. But as long as you release it in a package intended to be injected and run in software that isn't yours, you can't claim any authority on its use. Sure, people can't take the art assets and such as their own, but they can use them as they see fit as long as the original assets (models, textures, etc.) are unaltered. For example, a skyrim mod that puts an original sword into the game can be used freely by any other modder, as long as they don't claim the actual sword model as their own. If the sword was just released as a model and not as a functional mod in of itself, it'd be a very different story.
The exception to this is if you have some sort of agreement with the owners of the game you're modding, like in the dota 2 workshop.

Of course, there is a code of conduct regarding this. While it's not illegal to re-release other's mods in your own mod package or with your own alterations made to them, it's incredibly rude to do without permission and can easily, and probably should, lead to a ban in whatever community this takes place in.

Point is, when you release a mod to the public with your original assets in them and intend them to be run in a game that you don't own the rights to, you have implicitly given up most of your rights regarding the use of your content.
 

RicoADF

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Jun 2, 2009
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Denamic said:
True, you can claim rights on the assets used in your mod. But as long as you release it in a package intended to be injected and run in software that isn't yours, you can't claim any authority on its use. Sure, people can't take the art assets and such as their own, but they can use them as they see fit as long as the original assets (models, textures, etc.) are unaltered. For example, a skyrim mod that puts an original sword into the game can be used freely by any other modder, as long as they don't claim the actual sword model as their own. If the sword was just released as a model and not as a functional mod in of itself, it'd be a very different story.
The exception to this is if you have some sort of agreement with the owners of the game you're modding, like in the dota 2 workshop.

Of course, there is a code of conduct regarding this. While it's not illegal to re-release other's mods in your own mod package or with your own alterations made to them, it's incredibly rude to do without permission and can easily, and probably should, lead to a ban in whatever community this takes place in.

Point is, when you release a mod to the public with your original assets in them and intend them to be run in a game that you don't own the rights to, you have implicitly given up most of your rights regarding the use of your content.
Agreed on all accounts, I was just stating that the developers do own the copyright of the mods they make, they however (unless the game maker says otherwise) don't get to stop others from using the mod once it's publicly released.

Some games do allow modders to sell their mods/addons, mostly sim games like Microsoft Flight Sim, Trainz etc.
 

Voulan

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The only ones I really liked was realistic makeup that also added more details to sims faces so they looked like they had better graphics. There was one blush in particular that added details like eye folds, proper nostrils and gave the face a more flattering shape around the edges that I used for all my sims, including males. I can't for the life of me remember where I got it though. This was back in the days of downloading packaged sims straight from the official sims 2 website.

Mod the Sims is a good place to go, though. It still gets support up to this day.
 

likalaruku

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Well,I added 6,000 mods to Sims 3, & it ran, but to be honest, even when I had 0 mods, it had an abysmal framerate...The game just freezes every 10 seconds, hangs, & goes back to normal.

TSR (the Sims Resource) is a good place for Sims 2 stuff.
 

putowtin

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Shepard-Commander said:
Now http://modthesims.info is a good site with lots of free mods for both the sims 2 and 3.
this, new mods pop up all of the time, we're a friendly bunch and the forums and wiki have great links to other modders work!
 

Treeberry

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As others have said, Modthesims is a great resource for mods and custom content. I recommend The Sims 2 Graveyard which has all manner of content from 'dead' creators and sites as well as TS2 Booty/Paysites Must Be Destroyed and if you like darker or grungier stuff you could visit Garden of Shadows at Digital Perversion (they do some do some really nice recolours and retextures and often include the meshes).

Make you sure you get the Color Enable Package from Modthesims otherwise custom content won't show up and The Slot Enable Package will also allow you to place multiple objects on a single surface or on surfaces you wouldn't normally be able to use.

The InSimentor mod is a well known master controller mod that allows you to teleport, impregnate random sims, get twins, mess around with various stats etc. There is a similar one somewhere but I can't remember what it is.

The SimsWiki also has a content list for all kinds of themes from specific places to specific time periods and genres.

And I'm not sure but I think The Sims Resource went free recently? Or part of it...

Addition:
You might also want to install Scriptorium which makes it easier or is required for some custom lights, staircases and other bits and bobs.
 

William Fleming

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Thanks for all the suggestions and have downloaded quite a few mods now. And also, The Sims Resources is now 90% free (you only have to pay premium for the new high quality CC for Sims 3, everything else seems to be free as long as you don't mind waiting 30 seconds with adblock).

And also, thanks for mentioning about the Color Enable Package which saved me a few headaches later on.
 

Jessabi

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Jul 26, 2011
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If you haven't already, check out Simbology and Simlogical for mods. Most of mine are from those sites! I use Simlogical mods to alter annoying things, such as making make toddlers and elders sleep through the night, stopping adults crowding around a baby/toddler, bottomless potty for toddler toilet training etc. Simbology offers an alternative to the inSimenator called the Sim Blender by TwoJeffs (as the inSimenator is unspported) and it is VERY similar. There's also the College Adjuster which makes putting sims through University less of a pain :p
 

gyrobot_v1legacy

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TSR is aplace i would stay back from. The place makes origin look friendly. But i agree paysites was of the worst hallmarks of modding before the Nexus and its TES nude/skimpy mods