Simulators?

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Axelthefox

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I was wondering if anyone plays them. Cause i play a couple,like FSX and X plane and a few truck sims like Eurotruck 2.
 

DefunctTheory

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I don't really go in one simulators for the most part, though I think 2016's Best Game of the Year is a sim.

 

MysticSlayer

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Rollercoaster Tycoon was always a favorite of mine growing up, and I still like playing it on occasion. I also like the Sim City games, The Sims games, and Game Dev Tycoon. I never tried of the Theme games, but I got Theme Hospital for free a while ago on Origin and am planning on finally getting around to it soon.
 

Mcgeezaks

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I don't think I've ever played a simulator, unless you count ARMA2 as one.
 

BarryMcCociner

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AccursedTheory said:
I don't really go in one simulators for the most part, though I think 2016's Best Game of the Year is a sim.

>trophies are dicks that get progressively more erect from bronze up

GAME OF THE DECADE
 

Dalisclock

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I know I've pimped it before but.....

Kerbal Space Program.

Basically, you start with a space center on an earthlike planet population by little green dudes called kerbals. Your job is to build space and aircraft to explore the world and the solar system. Other then that, there's not much in the way of goals. The full career mode has you do contracts in order to make money to build up your space center and build more craft, but the other modes, Science and Sandbox, are pretty much do what you want to do with stuff you can build.

So half the game is building and designing various craft based on the parts you have(or download, because the game is very moddable and the mod community is massive), and the other is actually flying the craft in space or the atmosphere. Building is basically a 3d editor where you can snap rocket parts together like legos(and there's no one to veto your designs). Career mode also has some management bits on top of that but a majority of your time will be building and flying.

The isn't strictly realistic(food/water/O2 are not a factor, but there's a mod for that), there's more then enough challenge from the fact there is a Newtonian physics model in place and sometimes the only way to know if you're spacecraft is badly designed is when it starts flipping end over end about a minute after launch, or decides to make a massive curve into the ocean instead of going up. There's also the fact that fuel is limited and, like in real life, you'll burn a ton of it just getting anything into orbit.

My biggest complaints are that the engine can be a bit wonky at times(though with the 1.1 upgrade coming soon apparently it's a bit more stable and smoother) and the fact some of the things that should be included(like a flight computer and dV/Thrust calculations) are only available through mods at this time.

KSP is also the only game I've ever played for more then 50 or so hours before getting bored. It's also the only game I've every given a shit about modding.
 

infohippie

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Dalisclock said:
I know I've pimped it before but.....

Kerbal Space Program.
I love this game so much. So much fun. At first, it took me a while before I could even successfully make orbit, then I was proud of myself when I got a satellite into a nice circular geosynchronous orbit. Then before I knew it I was building bases on Duna, sending probes to Eeloo, and constructing orbital stations from multiple launches of modules that attach to each other with docking ports.
My most ambitious mission yet was to fly a manned (Kerballed?) mission to the surface of Laythe, return to orbit, rendezvous and dock with the fuelled return stage I had previously placed in Laythe orbit, and successfully return home. I am most proud of the fact that, in all those missions, I have not yet killed a single Kerbal! Even in my early failures which exploded or went out of control during launch I was able to successfully detach the crew capsule and bring it in for a relatively soft landing. I've not played a great deal of it since career mode was introduced, I should get back to it some time.

Edit: Have a trailer for the game.

 

Neverhoodian

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I'm not into hardcore hyper-realistic sims, but I loved combat flight games as a kid. X-Wing, Tie Fighter, Red Baron, Aces Over Europe, A-10 Tank Killer, F-117 Nighthawk, Chuck Yeager's Air Combat...the list goes on and on. I still play them every now and then thanks to the wonders of services and programs like GOG and DOSBox.
 

SweetShark

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BarryMcCociner said:
AccursedTheory said:
I don't really go in one simulators for the most part, though I think 2016's Best Game of the Year is a sim.

>trophies are dicks that get progressively more erect from bronze up

GAME OF THE DECADE
In a serious note, most negative reviews on steam are worrying.
Very simplistic gameplay and not awesome personalities like the first game...
 

DefunctTheory

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BarryMcCociner said:
AccursedTheory said:
I don't really go in one simulators for the most part, though I think 2016's Best Game of the Year is a sim.


>trophies are dicks that get progressively more erect from bronze up

GAME OF THE DECADE
Or perhaps this is what gaming was always progressing to? Is this the end all of games?

Corey Schaff said:
What the heck game is that o_O
I assume you mean the game I posted - It's HunieCam Studios, a Web Cam Whore Management Simulator. It's pretty simplistic, but good for a laugh, right up until you give some poor girl AIDS.

SweetShark said:
BarryMcCociner said:
AccursedTheory said:
I don't really go in one simulators for the most part, though I think 2016's Best Game of the Year is a sim.

>trophies are dicks that get progressively more erect from bronze up

GAME OF THE DECADE
BarryMcCociner said:
In a serious note, most negative reviews on steam are worrying.
Very simplistic gameplay and not awesome personalities like the first game...
It is majorly simplistically, and it does lack most of the soul of their previous game. But for 6 bucks, it gave me a pretty good laugh, so I give it 12 thumbs up. I also have to give them credit - They made a sequel to a game that many called sexist and gross, took out all the nudity and 'offensive' dating stuff, and still managed to make it more offensive then the original. It's amazing.
 

pookie101

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Neverhoodian said:
I'm not into hardcore hyper-realistic sims, but I loved combat flight games as a kid. X-Wing, Tie Fighter, Red Baron, Aces Over Europe, A-10 Tank Killer, F-117 Nighthawk, Chuck Yeager's Air Combat...the list goes on and on. I still play them every now and then thanks to the wonders of services and programs like GOG and DOSBox.
i miss those games. that level of complexity was a good blend of detail and ease of access. allowing someone new to get into them fast. but flight sims today? either arcade shoot em ups or games so complex you could steal and fly the real thing.
 

BodomBeachChild

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I love simulators. I've always thought they are fun to play. I love the FS series (Thank you for being rereleased on Steam!) because I really enjoying flying. I wish I could do it.

The Sims (is it really a sim?) is my guilty pleasure. I am currently in love with Cities: Skylines
 

pookie101

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BodomBeachChild said:
I love simulators. I've always thought they are fun to play. I love the FS series (Thank you for being rereleased on Steam!) because I really enjoying flying. I wish I could do it.

The Sims (is it really a sim?) is my guilty pleasure. I am currently in love with Cities: Skylines
personally ive always thought of the sims series as a rpg rather than sim.

good choice with skylines.. really need to get into the new expansion
 

Dalisclock

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infohippie said:
Dalisclock said:
I know I've pimped it before but.....

Kerbal Space Program.
I love this game so much. So much fun. At first, it took me a while before I could even successfully make orbit, then I was proud of myself when I got a satellite into a nice circular geosynchronous orbit.


I've not played a great deal of it since career mode was introduced, I should get back to it some time.

Edit: Have a trailer for the game.

I think everyone feels that way. You start out where you pretty much feel like an idiot all the time and just getting something orbit feels like a major accomplishment(because your first few tries are almost guaranteed to fail), and then there's the next challenge of sending stuff to the mun, landing and coming back, which also seems incredibly hard until you do it a time or too. Then the rest of the solar system is pretty much figuring out what kind of craft you need for that particular body.

The added tutorials have made the learning curve a lot smoother, rather then the sheer cliff it once was.

I've mostly played sandbox but dabbled in both science and career. Career does bring back that feeling of early game pain where everything is a major challenge, because everything needs to be unlocked again and your kerbals can't do anything(like hold a course) until they get better. Even going EVA and taking surface samples needs a space center upgrade, so earning Science is a lot harder. But Career is also still a little buggy, so I'm kinda holding off on it until the game is ironed out a little more.
 

Darth Rosenberg

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Does Elite Dangerous count? I suppose not, but it's the closest I'd come to these days. I played a bunch of flight sims in the '90's[footnote]an AH-64 one stands out. plus there was a hardcore space shuttle sim on the Amiga where you could do the entire launch procedure in real time, including the rollout from the assembly building[/footnote], but getting into consoles when the PS1 came along meant that entire class of games more or less vanished for me.

I'm not keen on Kerbal Space Program's aesthetics, but I love the idea of it, so I might get around to that sometime.
 

CritialGaming

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AccursedTheory said:
I don't really go in one simulators for the most part, though I think 2016's Best Game of the Year is a sim.

I got this game last night. It is a lot of fun and I really like the idea behind it. Sadly it only takes an hour to beat per run, and once you figure out the mechanics (which I wont spoil) the game becomes super easy.

Sadly it isn't as good as Hunniepop and lacks the interaction with the characters that made Hunniepop so good. At least it's only 6 bucks and the few hours I played of it were worth the money imo.
 

Axelthefox

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I have driven trucks like this in American truck simulator,of course i have gotten better. I remember when i first started playing the game i ended up with a overturned truck and crashed cars,but now seems to have gotten better. Of course really have trouble with the really long trailers getting stuck on almost everything.

 

KyuubiNoKitsune-Hime

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Darth Rosenberg said:
Does Elite Dangerous count? I suppose not, but it's the closest I'd come to these days.
I'd say Elite: Dangerous counts, especially because it does use a lot of Newtonian physics, for the most part actually being a pretty accurate science fiction space sim. As were Frontier: Elite II, Frontier: First Contacts(Elite III), and to a lesser extent the original Elite and Elite Plus. Elite II and First Contacts are really actually difficult to get into, because of their spot on realistic physics and lack of flight assist.

OT: I used to be very into simulators, from the casual, to the ultra realistic, to the science fiction. But the genre has died off largely, with casual and fiction simulators going the way of the dinosaur. Any more sims are restricted to strategy games, joke sims, or super niche ultra realistic simulators. What I wouldn't give for a new Mecha sim ala the Armored Core, or MechWarrior franchises.