Simulators?

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FPLOON

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Jul 10, 2013
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Does Lemmings count? I mean, they can't do all the work if they're going to "escape" alive... :p

But honestly, RollerCoaster Tycoon 2 and The Sims are still my top simulator games that I've played... I guess Odama sorta counts, but it's mostly like if a Pinball sim and a RTS sim had drunken sex before and after a command-based karaoke session under the theme of "Alternate Feudal Japan"...

Other than that, I can never get tired of watching SMVs...
 

Darth Rosenberg

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KyuubiNoKitsune-Hime said:
I'd say Elite: Dangerous counts, especially because it does use a lot of Newtonian physics, for the most part actually being a pretty accurate science fiction space sim. As were Frontier: Elite II, Frontier: First Contacts(Elite III), and to a lesser extent the original Elite and Elite Plus. Elite II and First Contacts are really actually difficult to get into, because of their spot on realistic physics and lack of flight assist.
I suppose - I just tend to think of traditional flight sim complexity, and Elite's a remarkably simple game in terms of controls.

I don't begrudge flight assist, though, because I think it's pretty reasonable to assume should these kinds of classes of ships ever exist, automatic compensation for roll/pitch/yaw input would be a basic feature of flight.
 

KyuubiNoKitsune-Hime

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Darth Rosenberg said:
KyuubiNoKitsune-Hime said:
I'd say Elite: Dangerous counts, especially because it does use a lot of Newtonian physics, for the most part actually being a pretty accurate science fiction space sim. As were Frontier: Elite II, Frontier: First Contacts(Elite III), and to a lesser extent the original Elite and Elite Plus. Elite II and First Contacts are really actually difficult to get into, because of their spot on realistic physics and lack of flight assist.
I suppose - I just tend to think of traditional flight sim complexity, and Elite's a remarkably simple game in terms of controls.

I don't begrudge flight assist, though, because I think it's pretty reasonable to assume should these kinds of classes of ships ever exist, automatic compensation for roll/pitch/yaw input would be a basic feature of flight.
Most simulators aren't all that complicated, like for example driving simulators.

Even with modern computers a flight assist and a automatic docking computer would probably both be pretty simple actually. Considering the fact that modern autopilot systems can literally take a plane off, fly it to it's destination, and land it, all while being more efficient than a human pilot. So the flight assist in Elite: Dangerous is very reasonable, why the autodocking computer is a separate piece of equipment is beyond me actually. Still only skill snobs in the Elite community begrudge those who use flight assist mode.
 

Mahorfeus

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Feb 21, 2011
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Of course. [https://yanderedev.wordpress.com/]

Well, sometimes. Mostly in small bursts. I'd make a family in The Sims 2, binge on that for a while, and then forget about the family I made. Doesn't help that my neighborhoods keep getting wiped for some reason. Same with Kerbal Space Program and SimCity, minus the loss of progress.

I remember when I was really young, I would play around on the fighter jet simulators my dad had: Jane's Combat Simulations. And man was I terrible. Couldn't even land the damn plane.
 

Darth Rosenberg

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KyuubiNoKitsune-Hime said:
Most simulators aren't all that complicated, like for example driving simulators.
Ah, yeah, fair point. ;-) I used a wheel and pedals across several Forzas whilst I was playing the the series, so of course input complexity should never be a deciding factor on what counts as a sim.

So the flight assist in Elite: Dangerous is very reasonable, why the autodocking computer is a separate piece of equipment is beyond me actually. Still only skill snobs in the Elite community begrudge those who use flight assist mode.
Yeah, in a way it can be seen as rather/relatively unrealistic for it be a module you need to buy - it should just be in the Functions tab. Still, typically the only time you might need a docking module in Elite is if you have some of the much bigger ships which barely fit through the docking slot.
 

JohnnyDelRay

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As a kid, I played a lot of the Sim City's and even Sim Farm. I gave the theme park and hospital ones a go, but mostly just messing around.

After that, I got into driving sims, and I think that's my main gig right now. I like the more realistic driving physics oriented ones, and have kind of built a chassis and rig to match. Went to the Nurburgring for the first time last year, playing Assetto Corsa which has a laser scanned version of that 21km track and all it's bumps and bends really helped learn the lay of it.


Other types of driving sims I play are rally games (probably the most), and F1 games (the least). For chilling out after work, I do like to play Truck Simulator. On the side, I also like to mess around in Car Mechanic Simulator. So yeah, I guess I do play sims, although almost 100% in automotive ones, though I did give Cities: Skylines a go and loved it.
 

JaKandDaxter

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Jan 10, 2009
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Majority of simulators are on PC, so I haven't played much in the last decade.

I have in the past played, Roller Coster Tycoon, Railroad Tycoon, Sim City, The Sims, Flight Simulator 95 & 2004, Train Simulator, Gran Turismo 4, GT5 prologue, and GT5 full game. When I do get a nice custom gaming PC, I have a huge interest in getting back into simulators. I got the hang of Sim City years ago, and would like a more updated like game to play. Already have a Train Simulator game I brought on Steam that seems to have been updated over time. And I look forward to whenever Gran Turismo 7 comes out.
 

Objectable

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I fucking love me some Train Simulator. Even got some of the DLC so I could use a GWR 19xx