Since the "Gaming Discussion" part of the forum is useless let's talk about civil war games

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Xan Krieger

Completely insane
Feb 11, 2009
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Since my favorite game about the US Civil War (Civil War Generals 2) isn't on GOG and I can't get my copy to work what are you favorite games about the war between the blue and the gray? I know it's not exactly a popular topic in games being politically sensitive and in no way a good idea for First Person Shooters (except that one game about time travel where you mow down a Confederate regiment with an assault rifle). That leaves strategy games, my favorite genre, what are good games and why?

Also yes this is my sad attempt to revive that dead part of the forum overrun by foreign marriage specialists.

Edit: And then I saw http://www.escapistmagazine.com/forums/read/18.971151-ANNOUNCEMENT-FROM-MODS My bad, could this please be moved?
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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History Channel's Civil War...cause its the only one I have ever played about it, though I did genuinely like it.

https://en.wikipedia.org/wiki/The_History_Channel:_Civil_War_%E2%80%93_A_Nation_Divided
 

Avnger

Trash Goblin
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I remember loving Sid Meier's Antietam, but then again I haven't played it since about 1998; I was also about 9 at the time, so you should probably take this recommendation with a helping of salt.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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The only one I played was Sid Meier's Gettysburg! ... It was good...

I prefer the Close Combat series of games when it comes to "realistic" war portrayal games. ABTF is where I started with games like it (take Arnhem Bridge or lose ya scrub). Good stuff. Can't see it working with a Civil War theme and rendition. I think you could do it with Total War.

Also... why would you want a FPS of the Civil War? It'd be boring or they'll butcher it somehow like BF1... like having every soldier with a Colt so you'd never have to reload and break what stringy threads of immersive reality there is. At that point just mod Red Dead Redemption and pretend it's about the irregulars during the war.
 

Prime_Hunter_H01

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Dec 20, 2011
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Addendum_Forthcoming said:
Also... why would you want a FPS of the Civil War? It'd be boring or they'll butcher it somehow like BF1... like having every soldier with a Colt so you'd never have to reload and break what stringy threads of immersive reality there is. At that point just mod Red Dead Redemption and pretend it's about the irregulars during the war.
Done by the Verdun, Red Orchestra, or simialr team it could work. Remember that AAA devs aren't the only ones making shooters.

Boring is subjective, some would love the tense nature as ordered lines break down in the guerrilla warfare and standard hill charges, especially when reloading a muzzle loader. It would definitely be a game for patient civil war buffs, but it could work.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Prime_Hunter_H01 said:
Addendum_Forthcoming said:
Also... why would you want a FPS of the Civil War? It'd be boring or they'll butcher it somehow like BF1... like having every soldier with a Colt so you'd never have to reload and break what stringy threads of immersive reality there is. At that point just mod Red Dead Redemption and pretend it's about the irregulars during the war.
Done by the Verdun, Red Orchestra, or simialr team it could work. Remember that AAA devs aren't the only ones making shooters.

Boring is subjective, some would love the tense nature as ordered lines break down in the guerrilla warfare and standard hill charges, especially when reloading a muzzle loader. It would definitely be a game for patient civil war buffs, but it could work.
That's the thing ... so you're basically going to have a Civil War game that doesn't actually include any of the infamous battles where the brutalized Irish (on both sides) were forced to do things like build a makeshift wall of their own dead and was forced to hunker down for a day or die? I could see that game you describe ala multiplayer, but not if you're actually goingto showcase the big battles. I mean BF1 was kind of predictable with its campaign ...I mean the Dardanelles campaign makes sense ... but if you're going to take ridiculous frivolities with accuracy why not Battle of Pozieres during the Somme Offensive when you could argue for a larger dnumber of weapon types and at least somewhat couch the story in reality?
 

Prime_Hunter_H01

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Dec 20, 2011
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Addendum_Forthcoming said:
That's the thing ...
Ah, I will admit the series I mentioned have spoiled me on what a good realistic fps for those historic wars are, so yeah I was thinking multiplayer.

Both of those capture the feeling of your role while giving you enough freedom to experiment with rarer stuff, such as unlocking the RSC rather than using a Lebel, or Berlithier rifle as French infantry in Verdun. Even with the advanced stuff it does not break down in to action movie like BF1. You are still a grunt in the trenches, shooting at dots, ever at risk of being mowed down or picked off, gassed or shelled.

Hell in the battlefield experienced safely, at least for me, enhances empathy for stories that would be less playable when combining a game with other pursuit of your interest. Admitedly I did not think in terms of how to convey the Civil War to new comers, I thought of a game for Civil War buffs that liked video games.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Prime_Hunter_H01 said:
Ah, I will admit the series I mentioned have spoiled me on what a good realistic fps for those historic wars are, so yeah I was thinking multiplayer.

Both of those capture the feeling of your role while giving you enough freedom to experiment with rarer stuff, such as unlocking the RSC rather than using a Lebel, or Berlithier rifle as French infantry in Verdun. Even with the advanced stuff it does not break down in to action movie like BF1. You are still a grunt in the trenches, shooting at dots, ever at risk of being mowed down or picked off, gassed or shelled.

Hell in the battlefield experienced safely, at least for me, enhances empathy for stories that would be less playable when combining a game with other pursuit of your interest. Admitedly I did not think in terms of how to convey the Civil War to new comers, I thought of a game for Civil War buffs that liked video games.
I think the problem is unlike even the Great War, where you can justify one guy using someform of automatic weapon (like a machine gun) and contribute meaningful tactical level input into the flow of battle. Not so much you with paper sleeves you manually reload your only gun with getting off one or two shots (if you're lucky).

I mean if you're going to showcase 'life on the front' scene ... it's going to be less that poignant nuclear explosive in COD4 where your continued survival mattered not, against the sheer destructive capacity of Man makes you seem insignificant regardless of how hard you fight, or what acts of heroism you exhibit... more COD 5 and main characters dropping like fucking flies ... basically a 3 minutescene of you marching in line, and showing ridiculous levels of discipline to shoot as soon as one is commanded and only within effective range, and then just die.

I mean that would make an amazing 'interactive intro' to the campaign, but that effect would only work once.

I could see a campaign, where, say ... you focus on one battle and you're trying to move under the cover of night, that's basically how it opens up. Interactive scene where the 'starting character' cops the bullet and reinforce the timing of shooting weapons only to die anyways. Player doesn't know what the hell they're supposed to do, and it's almost futile to directly engage. Consider it open world ... where basically entire regiments have been reduced to disorganized, fractured groups of people scurrying towards whatever hardcover they can find.

I feel you could create a campaign, but to skip to merely cutscenes showing big battles and focussing only on a handful of actions or irregulars with both hand-to-hand weapons would kind of be missing the point of such a game. Basically you shoot your almost instakill rifle, and end up engaging with people in brutal, protracted melee moments (unlike something like Black Flag where youcan just instakill sometimes with swords or wrist daggers) ... but that really doesn't work well with FPS.

I feel if you want to prioritize the feel of the Civil War, third person would be better. Where you can showcase the idea of melee between people who were often barely trained and just raised on spot. None of those instant kills nonsense, but actually trading blows with rifles, sabres, bayonets and axes/hatchets.

But the thing is we kind of have that game already... the Warband series.
 

CaitSeith

Formely Gone Gonzo
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I have never played a Civil War game, and the only one I remember hearing about its existence is the old North & South from 1989


I have no idea what it's going on here...