anything in the right place can instant kill... but I see your point, I know a few games where " what should be done" and what is done don't match up the weapon.
I also look at starwars games alot.....a lightsaber in all rights should instant kill or at the very least dismember whoever your fighting, but from the old Atari/Nes games, onward to dark forces, to kotor, then force unleashed, it constantly takes alot of work to kill off a officer clad in nothing but cloth uniform compared to what movies and books make clear sabers do...
Nerfing one weapon, and bumping the skills of another for the sake of balancing a game makes sense, as annoying as it is when you want to be technical geek, and fan boy/girl about a particular weapon.. but then again, if all the weapons we loved in games did the damage on a more realistic level...pretty much all games would be freakishly easy, and over way way to soon.
I also look at starwars games alot.....a lightsaber in all rights should instant kill or at the very least dismember whoever your fighting, but from the old Atari/Nes games, onward to dark forces, to kotor, then force unleashed, it constantly takes alot of work to kill off a officer clad in nothing but cloth uniform compared to what movies and books make clear sabers do...
Nerfing one weapon, and bumping the skills of another for the sake of balancing a game makes sense, as annoying as it is when you want to be technical geek, and fan boy/girl about a particular weapon.. but then again, if all the weapons we loved in games did the damage on a more realistic level...pretty much all games would be freakishly easy, and over way way to soon.