Sins of Game Design

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HT_Black

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May 1, 2009
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Arqus_Zed said:
HT_Black said:
1. Thou shalt not end the game on a cliffhanger when no sequel has yet been considered.
2. Thou shalt not infinitely respawn baddies.
3. Thou shalt not try to fake a skybox with flat textures.
4. Thou shalt not be on the Wii.
5. Thou shalt not trade proven design for gimmicky aestetic reasons.
6. Thou shalt have a deep, meaningful story.
7. Thou shalt not be accessible to horddes of screaming, curshing 9-year-olds.
8. Thus shalt force neither stealth or combat

...How's that?
Nice!

Only two more an' we can ingrave that on two granite tablets.

What say you?
I say we do it.

Cajt said:
HT_Black said:
...8. Thou shalt force neither stealth or combat
9. Thou shalt keep an even pace to keep thine players interested?
This bloke has the right idea.

10. Thou shalt RUN ON MY PC, GODAMMIT!
 

Jamous

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Apr 14, 2009
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Arqus_Zed said:
I so do love a good story...

But as soon as one of the aspects that create a good story fails, it failes entirely.

So listen up, devs:

Good script with solid plots (and a carefully constructed ending),
Well written dialogs,
For the love of God: decent voice-acting,
Make sure the atmosphere can support the story (details, people!),
And last but not least: good pacing.
Most definitely this with added:
Allow multiplayer to be splitscreen also! (COD:WaW Annoyed me and my friends a LOT.)
Thou shalt make the way forward clear somehow at all times. (I've got lost at certain points in almost everygame that either A: has no/a shitty map or the maps all look the same, which brings me to the next point...)
Please devs, PLEASE. TRY to be original with Level Design. (No constant corridors of gunmetal grey tyvm.)
And Finally...
Please try and have a nice multiplayer map editor. (It's a personal thing, and it makes it a lot more fun for people. Timesplitters: FP kinda got me into this, easy as it was.)
 

masterjiji

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Jul 13, 2009
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HT_Black said:
Arqus_Zed said:
HT_Black said:
1. Thou shalt not end the game on a cliffhanger when no sequel has yet been considered.
2. Thou shalt not infinitely respawn baddies.
3. Thou shalt not try to fake a skybox with flat textures.
4. Thou shalt not be on the Wii.
5. Thou shalt not trade proven design for gimmicky aestetic reasons.
6. Thou shalt have a deep, meaningful story.
7. Thou shalt not be accessible to horddes of screaming, curshing 9-year-olds.
8. Thus shalt force neither stealth or combat

...How's that?
Nice!

Only two more an' we can ingrave that on two granite tablets.

What say you?
I say we do it.

Cajt said:
HT_Black said:
...8. Thou shalt force neither stealth or combat
9. Thou shalt keep an even pace to keep thine players interested?
This bloke has the right idea.

10. Thou shalt RUN ON MY PC, GODAMMIT!
11. Thou shalt not ever, ever, EVER make another motherfreaking Sonic game. Those things are as dead as the Backstreet Boys, so stop beating a dead horse. And for that matter, stop Zelda. And Halo. And Final Fantasy. And Mario. And Super Smash Brothers too. MAKE A BUNCH OF ORIGINAL GAMES FOR ONE YEAR!!!!!
 

Shycte

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Mar 10, 2009
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HT_Black said:
1. Thou shalt not end the game on a cliffhanger when no sequel has yet been considered.
2. Thou shalt not infinitely respawn baddies.
3. Thou shalt not try to fake a skybox with flat textures.
4. Thou shalt not be on the Wii.
5. Thou shalt not trade proven design for gimmicky aestetic reasons.
6. Thou shalt have a deep, meaningful story.
7. Thou shalt not be accessible to horddes of screaming, curshing 9-year-olds.
8. Thus shalt force neither stealth or combat

...How's that?
Sounds like a good religon to me!

But damn, I'm alredy singed on to that Square Plate religon, anyone remember that?
 

The_Echo

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Mar 18, 2009
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Danzaivar said:
A story should be top notch. If you have a choice system, then each possible branch/combination should work as an amazing story with differing consequences (I'm looking at you inFAMOUS, with your rail-road plot that doesn't care what I choose!).
Hey. inFAMOUS had a solid plot, even if it did go the same direction despite your decision.

As for mine, escort missions should at least be fun. I don't care how they do it. As long as I can make it through and not feel like I've wasted time. Might help if the AI wasn't ridiculously stupid. Yes, go ahead, walk right into danger, why don't you. No, no, don't let me clear it out first, that's a silly idea.
 

kewlrabbit

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Aug 6, 2008
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No time based missions unless they A.Have plenty of time alloted, or B. Make sense in the story line. (Bomb about to explode? Ok, I get that. Timed boss battle? No... just no.
 

hamster mk 4

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Apr 29, 2008
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Saving game states at in such a way that the user can not continue. (ie game saves when you have too little health or ammunition to defeat the next bad guy)

Depriving the user of decisions. When the only option is to walk down corridor A, and shoot opponent B with Weapon C; the software ceases to be a game and becomes a movie that you have to manually keep going.

Inconsistent controls. If a button does one thing for the first half of a game that button must keep doing the same thing for the rest of the game.

Pandering to artists. Sure the artists spent a lot of time modeling the out side of the doom fortress, but that doesn't give you the right to make your players fly around it six times before the level starts.
 

Amarok

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Dec 13, 2008
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kewlrabbit said:
No time based missions unless they A.Have plenty of time alloted, or B. Make sense in the story line. (Bomb about to explode? Ok, I get that. Timed boss battle? No... just no.
What if the boss is about to explode?
 

HobbesMkii

Hold Me Closer Tony Danza
Jun 7, 2008
856
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Kellerb said:
for goodness sake people, ESCORT QUESTS.
Yah, I'm surprised more people haven't mentioned this. Designers who commit the sin of escort quests ought to get punted down to a deep dark hell that the rest of hell doesn't like to talk about for fear of getting really scary nightmares.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
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Not being able to save wherever and whenever you want. Save points are a particularly bad offender.

Seriously, it has been possible on PC since as long as I can remember and probably longer than that. Why can't they do it on modern consoles more powerful than the supercomputers of yesteryear?
 

AgentNein

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Jun 14, 2008
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Levels and 'experience' systems. I'm not totally against them, but I feel that they're too often used as a crutch in place of actual in-depth gameplay systems that allow people to actually improve over time (not just the faux-improvement that level systems provide).

chimpzy said:
Not being able to save wherever and whenever you want. Save points are a particularly bad offender.
It's funny, but I'm actually on the opposite end of the fence with this one. I hate gameplay systems that allow you to save anywhere. It's a twofold hate: on one side it removes most challege, and on the other side it enables game developers to give us nasty, nasty traps, forcing us (the gamer) to save every three steps.

Tomb Raider 2 scarred me for life.
 

Ultress

Volcano Girl
Feb 5, 2009
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have decent camera control, for consoles the right analog stick is your friend.
 

Space Spoons

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Aug 21, 2008
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Splitscreen Local Multiplayer is now mandatory. Believe it or not, designers, some of us prefer to play with our friends and family in the same room instead of over an Internet connection.
 

Danzaivar

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Jul 13, 2004
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EcoEclipse said:
Danzaivar said:
A story should be top notch. If you have a choice system, then each possible branch/combination should work as an amazing story with differing consequences (I'm looking at you inFAMOUS, with your rail-road plot that doesn't care what I choose!).
Hey. inFAMOUS had a solid plot, even if it did go the same direction despite your decision.

As for mine, escort missions should at least be fun. I don't care how they do it. As long as I can make it through and not feel like I've wasted time. Might help if the AI wasn't ridiculously stupid. Yes, go ahead, walk right into danger, why don't you. No, no, don't let me clear it out first, that's a silly idea.
Oh yeah the plot was ace, the setting and story was fun and the ending was damn cool. Not to mention comic montages for cutscene are a major win (Tho it bugged me how he's bald in cutscenes but stubbly in game? Whatever).

I guess the story bugged me cos i played through evil the first time and was like
"Man, turning evil really screwed everyone he cares about over, but I guess it fits with getting what you deserve"

Guess I'll play for the good story next

Save Doctors + Trish, "passing" Kesslers test? OH WAIT IT'S NOT A TEST THAT REWARDS GOOD ACTIONS NOW
Destroy the Ray-sphere, rather than using it and killing John in the process?
OH WAIT DESTROYING IT KILLED JOHN ANYWAY

Oh hey I've come out screwing over everyone I've cared about, AGAIN

If you want to tell a story, that's fine. Especially in inFAMOUS' case when the story is a damned good one.
If you want to give the user choices, then you should give their choices consequence. What the hell is the point of choosing an option if it doesn't ACTUALLY matter?

1 - The first big one is a batman style choice, where you can save a load of Doctors that will save countless lives, or save your (newly ex)girlfriend.

If you Save the Doctors, your girlfriend falls to her death and he laments upon her death in the end credits.

If you Save your girlfriend, It turns out it's a decoy and your girlfriend is with the Doctors, so you're being punished for being selfish and he laments upon her death in the credits


2 - Near the end of the game, you get the object that gave you powers again, and you can choose to use it to try increase your power, or destroy it so it can't cause anymore harm

If you use it, it kills a fairly major character (absorbs him into you) before the device explodes, destroying it.

If you destroy it, it explodes and kills the SAME GUY.

--

No matter what choices you make in the game, regardless of your alignment. Your girlfriend dies, This other guy (John) dies and the Device (Ray Sphere) is destroyed. The End cutscene is identical in both cases too.
 

AgentNein

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Jun 14, 2008
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Space Spoons said:
Splitscreen Local Multiplayer is now mandatory. Believe it or not, designers, some of us prefer to play with our friends and family in the same room instead of over an Internet connection.
Seconded! I've never enjoyed a vs/co-op game online in quite the same way I did sitting next to a friend on a couch.

Also, am I the only one who's annoyed by the fact that no games on the 360/ps3 come with the option to resize text so that us lowlifes with standard def tvs can actually read crap?

Is it assumed that everyone's gone hd?