Skullgirls and Sexism

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Grahav

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Skullgirls is a future fighting game which has an all girls cast.

Obviously there has been some controversy about sexism in the game.

Here are the characters so far.














One of the creators posted a text concerning the issue.

Hi guys~ it's been a while. Things have been really busy here, but I think I have some time to do a small update.



I am compelled to reply to some recent controversy regarding Skullgirls and sexism. I'd rather just focus on the game, and let the product speak for itself. If things go as intended, all questions and concerns would be addressed in due time.

To be honest, people will always complain about something. That's just how the internet is. I wouldn't normally get involved with these discussions, but the issue was "officially" addressed in a rather horrible way, so now I'll need to chime in.

Our quote was taken out of context and shouldn't have been taken as an actual, serious argument against sexism. It's rather disrespectful to both Kinuko and her work, as well as the company as a whole. If you read the whole article, you will see that there is an anecdote that demonstrates the absurdity of this female-animator argument. I wish it was made more clear that we don't support the female-animator argument as a valid point against sexism at all. It has an incredibly misleading tone since the very first quote is "our lead animator is a woman." It's also in poor taste to call out another game/character by name as an example... I feel like these quotes all came from a conversation, rather than an actual interview.

I'd like to spend a bit of time to explain why Skullgirls is the way it is, and where it's coming from.

Ultimately, the things you see in Skullgirls are there because it just happens to be stuff that I wanted to do. There are elements in the world that are just here because it's cool and was fun to make. I enjoy drawing girls and monsters. I particularly enjoy drawing monster-girls. There is something more exciting about a design that is both twisted and cute at the same time. It's more interesting than just an overly aggressive monster, or something totally saccharine. I also must admit that I have a preference to play female protagonists in a game. Whether the character is sexy or not, I think there is just something more fun and intriguing about a competent female lead character.

I totally understand that my style is not for everyone. The art style is more of a cartoon exaggeration, both in proportions and poses, with several inspirations mixed in. I would be pretty content if Skullgirls was a small project and had a niche following. If you enjoy the style of this game, I can never thank you enough for your support and welcome you to our world with open arms. If you have too much of a problem with Skullgirls, then this game isn't for you. To each their own. I'm ok with that notion, and would generally prefer to stay out of public discussions.

The idea of Skullgirls started to form back in my early college years, when I saw games like EFZ and Melty Blood. I was enchanted by the idea of independent developers making these types of games. I wanted to try something in similar spirit, but with my own style and characters. In other words, I wanted to try my own take on an all-female (or mostly female) doujin fighter. I'd design these types of characters for fun anyway. The initial cast for Skullgirls was actually a collection of ideas I had floating around, some dating back to high school. Filia ended up as the lead, because she was the last one before I said "this is Skullgirls." All-female properties have existed for decades, and it's nothing new. However, in most of them, the girls tend to be fairly sugary, innocent, delicate, or elegant in their style of action. For my take on it, I wanted to try something that had those elements, but mixed with a more twisted, sinister, and aggressive context.

I also wanted to try something that is a reverse of what's normally common in shonen manga (and, really, most every other media of entertainment). It's usually the case that the main hero, or contributing members of the team are male, and the female characters are delegated as sideline character, supporting roles, or even damsels in distress. Most female characters that seem like contributing members to the team eventually end up depowered or shoved to the side anyway. I always found this to be a bit annoying, and wanted to try something in reverse.

It's also important to point out the difference between something being sexy and being sexist. I think the role of a character plays more of a defining element than what they look like. People complain about hour-glass figured female characters, but rarely do they complain about muscular/ perfectly fit male characters. Both of these are completely fine and acceptable in my opinion. The real issue comes from what their role and actions are. If a character is a sideline character and their sole purpose is to be a sex object, then it is sexist. If the character is a competent contributor to the story, then it is not sexist, even if they look sexy. Looking at a screenshot by itself, or judging by the artwork alone is extremely short-sighted. People who make knee-jerk reactionary judgments should have never been acknowledged.

There is crazy double standard that this is such a huge issue for Skullgirls. I would not even address this if it wasn't for that article showing up.



Trying to catch up on comments and such, but I'll have to do the rest of that at another time, maybe a bit more tomorrow. But again, thanks so much for all the support so far- it really means a lot to us! m(_)m
-Alex

Source: http://oh8.deviantart.com/art/Skullgirls-272920402?q=sort%3Atime%20skullgirls&qo=0

Very interesting stuff.

I concur that for men getting as muscular as Ryu in SFIV must be as hard as getting a Cammy figure for women.
 

Ilikemilkshake

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I dont see why its sexist... Its not like they're fighting to see who gets to make dinner or something.
And if its sexist because it features women with unrealistically achievable bodies well then i think you're probably a hypocrite because that means everything from Gears of War to Twilight is sexist aswell.
 

Bobic

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I think the main difference between a muscle-y Ryu and a boobatious skull girl is that being a muscular tank makes sense for a fighter, if his sole job is to punch people then being that muscular is beneficial to his job. Having massive boobs and a skimpy outfit doesn't make you a better fighter. So it's not a double standard.
 

Combustion Kevin

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I've always said that there is a lack of strong female protagonists, but then again, a well-written female protagonist is'nt very different from a male one, anyway.
 

Grahav

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Bobic said:
I think the main difference between a muscle-y Ryu and a boobatious skull girl is that being a muscular tank makes sense for a fighter, if his sole job is to punch people then being that muscular is beneficial to his job. Having massive boobs and a skimpy outfit doesn't make you a better fighter. So it's not a double standard.
Good point.

I think this is related to the level of realism in the game.

In Street Fighter people spit fire and shoot energy from their hands, so it is a level of logic where it makes sense that a super model is able to punch a car to the sky.

In a more serious game like La Noire, or in a gritty game like Silent Hill that would destroy the atmosphere.
 

Hagi

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I don't think this is sexist in and of itself.

But I do think that it should be taken into account that this isn't just women in skimpy outfits with massive boobs. It's EVEN MORE women in skimpy outfits with massive boobs.

The way I see it the problem isn't so much that these women exist, that's completely fine. But there could be a problem in that there's too many of these types of women and not nearly enough of other types.

I don't really have enough knowledge of women in video games to answer that question. But purely based on my personal experiences I wouldn't dismiss someone saying that even more of these big-breasted girls in skimpy outfits is sexist outright.
 

Thaluikhain

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Bobic said:
I think the main difference between a muscle-y Ryu and a boobatious skull girl is that being a muscular tank makes sense for a fighter, if his sole job is to punch people then being that muscular is beneficial to his job. Having massive boobs and a skimpy outfit doesn't make you a better fighter. So it's not a double standard.
Additionally, the big muscly men aren't big and muscly to be drooled over, as a rule, it's because it's a wish fulfillment thing. They are still designed to appeal to heterosexual men and boys, just in different ways. Though, this is a big generalisation.

As mentioned, you'd have to actually play the game and see how they are depicted though, unless they were really blatant about it.

Good on them for not wanting to use the "but the animator is a woman" defense, though.
 

Thaluikhain

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Hagi said:
I don't think this is sexist in and of itself.

But I do think that it should be taken into account that this isn't just women in skimpy outfits with massive boobs. It's EVEN MORE women in skimpy outfits with massive boobs.

The way I see it the problem isn't so much that these women exist, that's completely fine. But there could be a problem in that there's too many of these types of women and not nearly enough of other types.

I don't really have enough knowledge of women in video games to answer that question. But purely based on my personal experiences I wouldn't dismiss someone saying that even more of these big-breasted girls in skimpy outfits is sexist outright.
That's a good point, yeah, it's easy to look at things as solitary things, and miss general trends.
 

Scarim Coral

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Honeslty only half of them is got the skimpy dress and big boobs appeal. (How it the second image of the masked woman or the fifth image of the character Peacock sexy?)

Bobic said:
I think the main difference between a muscle-y Ryu and a boobatious skull girl is that being a muscular tank makes sense for a fighter, if his sole job is to punch people then being that muscular is beneficial to his job. Having massive boobs and a skimpy outfit doesn't make you a better fighter. So it's not a double standard.
You do raise a good point but from what I have seen of the Skullgirls trailers, the fight itself are unrealitic, example Ms. Fortune can take her head off and is still alive. I feel their clothing is somewhat justify as long it's suit them (although I would think maybe their boob may pop out) but yet again they're aren't real characters to beging with.

There are far worse female characters design out there and the girls from Skullgirls are not one of them.
 

GoddyofAus

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I'm so sick and tired of this sexism bullshit. It's a cheap excuse for people to have a whinge.
 

Memoriae

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Combustion Kevin said:
I've always said that there is a lack of strong female protagonists, but then again, a well-written female protagonist is'nt very different from a male one, anyway.
They're indistinguishable from a well written male protagonist, not just not very different.

I look at the controversy around Skullgirls, and just think about other all-female casts, like FFX-2 for JRPGs, and even things like Arcana Heart.
All female protagonist line-ups, yet with barely any of this "OH GOD THE SEXISM" controversy.

And even the comparison between SF being a suspension of disbelief, we're also taking about a game where one of the fighters rips off her head, and uses it as a weapon. So in that context, when SF would be perfectly acceptable for a supermodel to punch a car into the sky, then in Skullgirls, it's more than acceptable.
 

Nyaliva

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That creator's response was probably one of the best I've ever seen on a topic like this, from points about his own work as well as about sexism in games as a whole. I'd never even heard of this before now and the moment I saw the pictures I knew just the kinds of knee-jerk reactions to expect. I think everyone who comes up against someone saying Skullgirls is sexist should link them to that response.
 

Rainbowloid

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My initial reaction: Yeah, kinda sexist, but nothing new. Maybe I should look into it a bit to see if there is something majorly sexist that isn't being shown here.

After checking it out and watching videos and stuff: Hey, this is awesome! I really like the diversity of the characters and the fun atmosphere of what I've seen so far. Just looking at the pictures, it seems like the main focus is the ladies' "assets," but they really have a lot of personality and individuality. Man, I'm actually getting kind of excited about this game. Thanks for letting me know about it!
 

masticina

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Allot of hot air really
If people dislike chainmail bikini girls with huge knockers then they will not buy the game. Looking at certain fighting games.. I do belief that yes there are people who like such rather odd things. Seriously huge boobs are not useful in a fight. Neither is the +10 chainmail bikini. But really some games are not smart nor art just dumb entertainment.
 

runnernda

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SmashLovesTitanQuest said:
People really need to shut the fuck and get on with their lives instead of bitching at stupid shit like this. This goes for both men and women.

But theres always that one ***** that needs to say "I AM WOMAN, HEAR ME ROAR!!" no matter when and where.
Really? In a thread about sexism, you decide to use a generalization and refer to someone as "that one *****?" REALLY?

OT: I don't think it's sexist. It's just something that comes up whenever women are portrayed this way. From what I understand, they're going to be capable fighters, and that's what matters to me. I don't particularly care what they're wearing.
 

TheStatutoryApe

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Bobic said:
I think the main difference between a muscle-y Ryu and a boobatious skull girl is that being a muscular tank makes sense for a fighter, if his sole job is to punch people then being that muscular is beneficial to his job. Having massive boobs and a skimpy outfit doesn't make you a better fighter. So it's not a double standard.
More muscle bulk reduces flexibility and range of motion. Even your larger more bulky martial arts fighters still tend to be far more "cut" and "toned" than bulky. Its basically the same thing. Just because most little boys are not going to be busting out and rubbing one off to Ryu does not mean it is not in some fashion satisfying an urge with sexual underpinnings. Note that most straight men do not masturbate to pictures of large penises yet porn with men with extremely large penises tends to be rather popular.