You immediately answered your own question. It shouldn't take hundreds of people to make a single character. I know someone who made an entire game recently and I would argue that it seems to have as much work put into it as a game like Street Fighter 4. Guy's name is Dean Dodrill and this is the game:Capitano Segnaposto said:How is it insane? There are hundreds of people in many different positions that need to be payed their salary
http://en.wikipedia.org/wiki/Dust:_An_Elysian_Tail
If all the in-game assets he made really cost as much to make as people are saying, It must have cost him $100'000'000+ to make this game. It didn't, because he made them by himself. If a single person can make a game of this caliber, you don't need so many for a single Street Fighter character. Oh, and for the record, many of the in-game sprites for the main protagonist and enemies look on par with blaz-blue and Skullgirls (even if the character banter cinematics are lacking).
I am simply saying we have created a very inefficient system that is very unsustainable. It would be one thing if Street Fighter 4 was a giant MMO or something done with the scope and caliber of Mass Effect. But come on, it's Street Fighter. You can basically see everything the game has to offer (literally) within nearly an hour or two (every background/character/move).