2D airdash-y, aircombo-y fighter designed by Mike Z. (real Soviet damage), with some pretty amibitious goals, including:
- a tutorial that teaches you how to play fighting games
- intuitive, easy special move commands with some degree of AI combatting accidental motions
- an anti-infinite system that gives opponents a free GG-style Burst once an infinite is detected
- 2D art mapped to a 3D engine allowing for "sprites" with real time lighting
- music by the chick what did Symphony of the Night's music
Official site:
www.skullgirls.com
The SRK topic, where various devs have commented and answered questions:
http://shoryuken.com/forum/index.php?threads/skullgirls.44239/
Currently for XBLA and PSN, though Reverge wants to release on other platforms AFAIK.
EDIT - I do not work for Reverge nor am affiliated, personally or professionally, for anyone involved in it. I'm just a fighting game enthusiast trying to make this game known and illicit discussion over it.
EDIT 2 - Fixed the SRK link.
- a tutorial that teaches you how to play fighting games
- intuitive, easy special move commands with some degree of AI combatting accidental motions
- an anti-infinite system that gives opponents a free GG-style Burst once an infinite is detected
- 2D art mapped to a 3D engine allowing for "sprites" with real time lighting
- music by the chick what did Symphony of the Night's music
Official site:
www.skullgirls.com
The SRK topic, where various devs have commented and answered questions:
http://shoryuken.com/forum/index.php?threads/skullgirls.44239/
Currently for XBLA and PSN, though Reverge wants to release on other platforms AFAIK.
EDIT - I do not work for Reverge nor am affiliated, personally or professionally, for anyone involved in it. I'm just a fighting game enthusiast trying to make this game known and illicit discussion over it.
EDIT 2 - Fixed the SRK link.