Skyrim and Consoles: When your reach exceeds your grasp

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Sandernista

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Feb 26, 2009
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RedEyesBlackGamer said:
Ahem.....
[HEADING=1]No one should give Bethesda any kind of pass here.[/HEADING]
They knowingly released a broken game. That is fraud. Don't make excuses for them.
My copy seems to work just fine. Hm...
 

RedEyesBlackGamer

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Jan 23, 2011
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Hafrael said:
RedEyesBlackGamer said:
Ahem.....
[HEADING=1]No one should give Bethesda any kind of pass here.[/HEADING]
They knowingly released a broken game. That is fraud. Don't make excuses for them.
My copy seems to work just fine. Hm...
On the PS3. It affects users differently, but eventually, the lag will happen. It is inevitable.
 

SouthpawFencer

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Jul 5, 2010
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It's not like the hardware specs (and limitations) of the PS3 weren't known to Bethesda before they began development.

The PS3 and 360 have limitations; they're static platforms while PCs constantly and gradually improve from year to year. However, the consoles are a completely known quantity. Their static quality SHOULD make them easier to make games for, because the hardware is a known constant rather than a variable, so you'll never have hardware/software conflicts that you couldn't see coming during the development cycle.

I blame this issue ENTIRELY on Bethesda. If they were unable to produce a quality PS3 port of Skyrim without altering major aspects of the game, then they either should have removed features from the game that were using up lots of memory without adding a comparable bonus to the gaming experience (most players really don't need the books on their bookshelves to stay in the EXACT order that they were placed there, for example), or announced that they were not releasing a PS3 version because of limitations on the PS3 platform meant that the gameplay experience would fail to meet their standards and that they didn't want to be associated with such a subpar experience.
 

TheGuy(wantstobe)

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Mr Jack said:
If Bethesda could not get the game to run properly on the PS3, they should not have released it. It doesn't matter that the console are increasingly underpowered.

As for the Wii U debate, recently released rumoured specs paint it as having a similar CPU to the Xbox, an ATI GPU, and 768MB of shared memory. Source: http://wiiudaily.com/2011/12/wii-u-has-quad-core-3ghz-cpu-768-mb-of-ram/
BAHAHAHAHA. You actually believe those specs. Oh my I have to go get a tissue I'm crying with laughter.

4 core Power CPU at 3Ghz (people who've seen the devkit have stated that it is a 3 core, multithreaded cpu with an uneven amount of L2 cache. Clocks also are not set in stone until just before production takes place. This bit is wrong)
ATI 40nm 700 series GPU as base (only plausible part)
768MB or 1GB of eDRAM (I'll cover this below but for comparison the 360 had a whopping 10MB)
???? System RAM (no mention of actual system general RAM)

If we take the 768MB of eDRAM you'd be looking at a chip (not using 3d lithography tech that's only just been started to be used this month in memory production and won't be viable for commercial products until 2014-5 in this amount) that is roughly 1200mm^2 and run hot enough to require liquid cooling in a small box. at 1GB you hit 1500mm^2.
While of course it would be nice to have though since that amount of eDRAM would allow for BF3 to be rendered at 1080p with 4xMSAA in a single pass and be a rock solid 60FPS with it and still have a few hundred MB or so to do the same to multiple WiiU tabs.

That amount of eDRAM would also mean that it has 8 times the amount of the bleeding edge server chips that actually have a use for all that extra bandwidth and require the lower latency provided by eDRAM solutions.

I love people who don't even understand the difference between eDRAM and general RAM though. It makes for some good laughs. 1GB of eDRAM hahahahaha
 

Smooth Operator

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Oct 5, 2010
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Devs are to blame always, they know their tech limits and they know what problems their software has, when they still decide to sell you the half arsed product you can't exactly say thanks.

Even with the most super duper PC's people have severe issues with the game, and the community mods fixed far more issues then official updates, not to mention most of these fixes came straight from Oblivion and Fallout.

Now should we rethink who isn't doing their job properly?
 

Zeren

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Aug 6, 2011
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This is why I abandoned consoles and became a PC gamer.

OT: Yes, I would say that the blame would fall squarely on Bethesda for this one.
 

Sixties Spidey

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Jan 24, 2008
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I don't own Skyrim (yet), but wouldn't there be some kind of option to clear the cache or something to reduce the lag in the future? I'm not exactly sure if that fixes the problems or what would that entail in terms of player progression, but surely there should be a way to reduce memory consumption one way or another without completely rebuilding the fucking thing. Kinda like a reset button for the memory it internally caches to keep the frame rate from dipping.

Still, the stars pretty much aligned at this point and I'm almost more than happy to say that this was bound to happen one way or another. If this and Battlefield 3 don't signal anything, it's that the next generation of consoles are just over the hill.
 

Zantos

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No sensible company is going to release a new console generation until the amount of disposable income people have increases. They'll either have to tone it back to lower cost to consumer allowing more people to buy it, or they'll create a top notch console that only a handful of people can buy.

Now, the following is based on some educated guessing, however in light of the fact that exact figures aren't possible it's the best I could do. If Skyrim was a PC exclusive, it would have only sold about a third of the copies. Bethesda would have known that, and probably only spent about a third of the money to develop it. If it cost, say, 70 million dollars to make the game what it is now, then that's what, 25, 30 mill tops that Bethesda would have invested in the game. Would the game have been anywhere near as good with that much cut from it? Sorry to say it, but Skyrim needed the consoles to be this good for the PC.

Incidentally this bug seems very familiar, I'm pretty sure they knew about it in at least New Vegas, maybe earlier.
 

teqrevisited

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Developers should know their hardware limitations but, having said that, it's 2011 and the consoles are using vastly outdated hardware. If you told someone now that you were building a PC with 512mb RAM you'd be laughed out of the room.

Both cases indicate a lack of foresight.
 

SpartanBlackman

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Apr 1, 2011
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256mb of RAM is such a small limit for a game that tries to keep track of everything at once.
It happened with Bayonetta and now Skyrim. The consoles need to be replaced.
 

Moonlight Butterfly

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Mar 16, 2011
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I'm not making excuses for Bethesda BUT....The area reset function is working fine on the other platforms.

I wrecked the Jarl's tables in Whiterun, when I went back it was all put back neatly.

I think this function is not working properly on the PS3 and that's what they are trying to patch.
 

Epona

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It's this simple: If you can't make your game work properly on a console, don't release it on that console. Blaming Sony is ridiculous.