The bit about reading the books kind of highlights the issue. Books in Skyrim are just 2d popups. There's nothing vaguely about them thats suited to a VR experience. Other then being in a 3d world viewed from first-person (and the minute you put on VR glasses you're gonna notice how out of position the viewpoint is), nothing about either game is setup to work with VR.Lufia Erim said:Honestly, i think people want an open world VR title probably just as much as they want a online MMO in VR. I'll be honest, i have absolutely no idea how it will look, or play in VR. However, personally, a game like this is a dream come true. Being able to explore caves and temples, climb mountains, fight dragons. Its like DnD without the imagination. Hell i might just sit on top of a mountain and read the in game books.RiseOfTheWhiteWolf said:Oh yeah, sure. The prospect of sweating my ass off under an uncomfortable pair of goggles for hours with a bucket in front of me for the inevitable attack of motion sickness really makes me crave that VR experience.pookie101 said:well fallout 4 VR is the first game to make me pause and honestly consider getting VR
Like, I don't get it. Is there even a game released after 2010 which is less suited to VR? Fallout and Elder Scrolls are games you play for hours on end and they both have super shitty graphics. You also spend ages flicking through menus in both, whether you're in combat, crafting something or gathering loot. Those are all arguments AGAINST VR. The Doom one I get, but these 2 open world titles? Its gonna crash and burn. There is no way to make Skyrim VR tolerable enough to convince someone to put 100 hours into it, but that directly contradicts its quantity over quality design.
It's the potential, the possibilities that makes me excited. I don't expect it to be perfect. I expect some clunk, but to me, it feels like the first step in the direction of true open world VR rexperiences.
Imagine this game does well, and besthesday decides to make a team dedicated to building a true open world game from the ground up for VR. That gets me excited. Sure regular games are here to stay, but think there is definitely a market for this.
There's a distant possibility that they've actually been doing the work behind the scenes to overhaul the games, and aren't just dumping a slightly altered aspect ratio variation out. But the timing doesn't seem likely to allow for it, especially with it being two games and not just one.