Skyrim Argonian Vampires: are they still ugly?

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immortalfrieza

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Dread Skavos said:
immortalfrieza said:
I realize that Skyrim has only been out for a few days, but I was hoping someone who has made an Argonian a Vampire could answer this question for me. I'm trying to decide whether to make my Argonian character a Vampire or a Werewolf, though I would be both if the game allowed it. However, I'm forced to decide between the two, and I feel very conflicted about it, I'll do one, but which one is my dilemma. The reason I am asking this question is because it will answer will tip the scales one way or another here, Vampires if there's no problems and Werewolves if there is, and as I've just barely started and thus probably won't do either for a while yet I can't experiment to find out.

Now, on the to reason this is an issue. In Oblivion Argonians that turned into Vampires would have a very disgusting appearance, they would have pinkish humanlike eyes and reset their skin/scales to the default appearance, creating a downright nauseating look. It was almost enough to make me not want to be a Vampire, but since otherwise being a vampire is incredible I always stuck with it. I have yet to find a mod for Oblivion that fixes this issue, (BTW if you know of one send it my way) and I'm quite concerned about it still being an issue in Skyrim. I also have no idea what becoming a Werewolf will do to an Argonian that becomes one, but I'm under the impression that race doesn't make much of a difference there.
I have made an Argonian and it unfortunately became a vampire. It looks rather evil as it does not create any graphical glitches - the eyes go redder, fangs grow, skin becomes paler (I had a coppery tint that went a metallic grey, and at night it goes siveresque in the right light - sparkle sparkle!) I had customised the look and the brow horns go well with the vampire look, unfortunately, vampirism is more bad than good.

Once you become a vampire you have to feed, which more often than not makes people not like you so you need to find someone sleeping alone, which is hard enough, but if you pick the lock on their house it wakes them up. I am yet to successfully feed.

There are only two cures for vampirism once you reach stage 1: become a werewolf through the companions quest line, or seek Falion in Morthal after hearing rumours at any bar that he has dabbled with vampirism. The problem is if you reach the final stage you cannot talk to anyone and people within 100' will seek you out and attack you. So unless you can get the feeding down pat (which reverts you back to stage 1) you will hit a wall with questing.

I just did falion's quest and while waiting for him to open the following day I turned stage 4 and couldn't talk to him. I became a vampire on the first cave I found (I think - there is little way of knowing you are infected) and 3 days later, BAM! I'm a vampire. I'm considering becoming a werewolf just to become immune to vampirism and will probably have to restart the game to do it.
You probably just needed to increase your sneak and lockpicking skills and learned the routines of your prey so that you could more easily feed, and if it's anything like Oblivion there should have been plenty of beggers that you can easily feed on as long as you pay attention.
 

immortalfrieza

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Aethren said:
My Orc went with Lycanthropy. It's so much better, you don't have to do anything to maintain it, and the only real downside is the lack of the Rested buffs. As long as nobody in town sees you transform, you're golden.
What about the drawback of the inability to pick things up? The official player's guide states that werewolves can't place anything into their inventories while transformed, including keys, don't even have an inventory menu, and it isn't mentioned but that would the lack of inventory would probably mean that werewolves couldn't pick locks either, which means that the werewolf would be useful for combat only, and you'd have to transform back and forth all the time to be able to get loot and progress through many dungeons, which also means that you would to either transform all the time or just be handicapped for exploring dungeons and solving quests, so basically for most of the game. If I really wanted to be a werewolf that can change whenever I want, I'd want to have as little reason not to stay transformed as possible.

I will probably become a werewolf eventually, but I think I'll wait until someone makes a mod that can fix the above, otherwise I probably wouldn't be a werewolf long or if I did I would treat it like a toggleable buff that I'd use only when I really needed it.
 

immortalfrieza

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Dread Skavos said:
The character is level 7, so not that far in (I have only played for a little over a day). I haven't seen a beggar yet and everyone either sleeps in pairs, doesn't sleep at all (I'm looking at you, Anise!), or is guarded in some way by awake people. I have a couple of things I would do differently anyway, so it is not a huge loss. I will be making the same character again though.
Well, you could become a werewolf as you suggested or you could just cure your vampirism and since the official guide states that you can become a vampire again after being cured, you could simply wait until your character is better suited to being a vampire before becoming one again.
 
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immortalfrieza said:
Now, on the to reason this is an issue. In Oblivion Argonians that turned into Vampires would have a very disgusting appearance, they would have pinkish humanlike eyes and reset their skin/scales to the default appearance, creating a downright nauseating look.
You mean this right?
 

Joshimodo

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immortalfrieza said:
I realize that Skyrim has only been out for a few days, but I was hoping someone who has made an Argonian a Vampire could answer this question for me. I'm trying to decide whether to make my Argonian character a Vampire or a Werewolf, though I would be both if the game allowed it. However, I'm forced to decide between the two, and I feel very conflicted about it, I'll do one, but which one is my dilemma. The reason I am asking this question is because it will answer will tip the scales one way or another here, Vampires if there's no problems and Werewolves if there is, and as I've just barely started and thus probably won't do either for a while yet I can't experiment to find out.

Now, on the to reason this is an issue. In Oblivion Argonians that turned into Vampires would have a very disgusting appearance, they would have pinkish humanlike eyes and reset their skin/scales to the default appearance, creating a downright nauseating look. It was almost enough to make me not want to be a Vampire, but since otherwise being a vampire is incredible I always stuck with it. I have yet to find a mod for Oblivion that fixes this issue, (BTW if you know of one send it my way) and I'm quite concerned about it still being an issue in Skyrim. I also have no idea what becoming a Werewolf will do to an Argonian that becomes one, but I'm under the impression that race doesn't make much of a difference there.

EDIT: I have my answer, and much more quickly than I ever expected. I would like to personally thank Dread Skavos for providing it.

For anyone else that wants to know, it's below:
Dread Skavos said:

Before Vampirism
Dread Skavos said:

After Vampirism

(These are screenshots from Skyrim in-game)
I'm going with the vampire, though since the player can be cured and infected with Vampirism multple times, I'll probably at least try werewolf once eventually. Now this question won't be the back of my mind annoying the heck out of me for the next several hours, again, thank you Dread.


As a fellow Argonian player with the urge to be an all-powerful Vampire again, this is useful information. Thanks for bringing it up.
 

sumanoskae

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There is a mod to fix that issue in Oblivion. It should be part of the Unofficial Patch, just type it up in Google and get from Planet Elder Scrolls.
 

killer12480

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Ugh! People! Stop repeating the SAME comments and the SAME pictures over and Over and OVER!!!! If I'm not mistaken, vampirism can be caught and cured ONCE AND ONLY ONCE! You can still get the disease, but if you were a vampire before and turned back, you cannot become a vampire again. Now do not believe me right away as they may have changed this. I am merely pointing this out because it might still be the same. And no, I do not thing the argonian vampires are ugly. I think the picture looks quite good, actually. I have hated argonians since Arena, but this one I like. I hope you get what you're looking fore and have a fantastic time playing Skyrim.
 

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immortalfrieza said:
Azure-Supernova said:
immortalfrieza said:
Azure-Supernova said:
immortalfrieza said:
Second, I knew the odds of getting my answer anytime soon were pretty unlikely, but I also knew that it would be awhile before I was in a position to become either a Vampire or Werewolf, so, what did I have to lose? I was just covering all my bases.
I just gotta ask, would you have been an Argonian anyway even if they did look stupid as vampires?
Yes, I would have chosen to be a werewolf instead.
Then... I have to say the chap earlier in the thread was right. Why not just play your Argonian and contract the disease. If you didn't like the way it looked you could have just restored from an earlier file or complete the inevitable 'Vampirism Cure' quest.
It's because I'd rather know the answer sooner than later, and since it would be hours if not days before I'd get around to becoming either a vampire or werewolf, I'm just trying to save myself some time, effort, and the irritation that not knowing the answer to my question would cause me. Having it constantly in the back of my mind while I'm playing the game would get annoying after awhile, and it's paid off anyway.
It took me 1 hour of playing to become a were wolf. It took me less to become a vampire. Google is your friend. How to become a Vampire/Werewolf was very helpful.

Eitherway, it looks decent in this game, small difference, not looking like a pasty feral vagina. Still have to consume blood which is annoying, for both were and vamp, but No more sun damage this time around. Just reduced stats if you go out in sunlight.
 

Knusper

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Wait what's the difference in terms of perks between vampirism and being a werewolf? Don't tell me how to get them, I'd rather figure that out for myself.
 

Denamic

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immortalfrieza said:
TheMightyBill said:
Dude, make a save file, then get vampirism
If you don't like Vampirism, reload the save file and then don't get it.
IT'S LIKE TIME TRAVEL MAGIC.
I've already addressed this, I've just started and thus it'll probably be a least a dozen hours before I'll be able to become a Vampire or a Werewolf, so experimenting to find out really isn't something I'll be able to do for a while, and I rather have the answer sooner than later.
Heh, naw.
When I just had escaped the prison and let lose to get to the first village, I had some random encounter where vampires fought some sort of vampire hunters. The vampires won and attacked me. I survived because they were heavily wounded, but I contracted vampirism.
Conveniently, the hunters also happened to have potions of cure disease.
 

The Funslinger

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DrWilhelm said:
immortalfrieza said:
I realize that Skyrim has only been out for a few days, but I was hoping someone who has made an Argonian a Vampire could answer this question for me. I'm trying to decide whether to make my Argonian character a Vampire or a Werewolf, though I would be both if the game allowed it. However, I'm forced to decide between the two, and I feel very conflicted about it, I'll do one, but which one is my dilemma. The reason I am asking this question is because it will answer will tip the scales one way or another here, Vampires if there's no problems and Werewolves if there is, and as I've just barely started and thus probably won't do either for a while yet I can't experiment to find out.

Now, on the to reason this is an issue. In Oblivion Argonians that turned into Vampires would have a very disgusting appearance, they would have pinkish humanlike eyes and reset their skin/scales to the default appearance, creating a downright nauseating look. It was almost enough to make me not want to be a Vampire, but since otherwise being a vampire is incredible I always stuck with it. I have yet to find a mod for Oblivion that fixes this issue, (BTW if you know of one send it my way) and I'm quite concerned about it still being an issue in Skyrim. I also have no idea what becoming a Werewolf will do to an Argonian that becomes one, but I'm under the impression that race doesn't make much of a difference there.
Can't answer your vampire question, but I've seen a werewolf transformation on an npc and I'm fairly certain it doesn't affect your normal forms appearence, though the werewolfs appearence may depend on your normal form.
As a proud Lycanthrope, I confirm this. I haven't noticed any appearance changes, though NPCs occasionally make comments such as "have you been tending your hounds? You smell like wet dog!" or "is that... fur growing out of your ears?"

No real aesthetic changes. Being a werewolf is fantastic. Have any changes been made to the vampires though?

Edit: Didn't pay attention to your last sentence. I'm fairly sure all werewolves are black regardless of their human form's hair colour if that's what you meant. I don't know about bulkiness and such, but I doubt it.
 

The Funslinger

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Aethren said:
My Orc went with Lycanthropy. It's so much better, you don't have to do anything to maintain it, and the only real downside is the lack of the Rested buffs. As long as nobody in town sees you transform, you're golden.
Yeah, but the stats boosts that I think apply in your normal form make up for it. At least, I haven't noticed any deficiency in my human combat.
 

Thyunda

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immortalfrieza said:
Aethren said:
My Orc went with Lycanthropy. It's so much better, you don't have to do anything to maintain it, and the only real downside is the lack of the Rested buffs. As long as nobody in town sees you transform, you're golden.
What about the drawback of the inability to pick things up? The official player's guide states that werewolves can't place anything into their inventories while transformed, including keys, don't even have an inventory menu, and it isn't mentioned but that would the lack of inventory would probably mean that werewolves couldn't pick locks either, which means that the werewolf would be useful for combat only, and you'd have to transform back and forth all the time to be able to get loot and progress through many dungeons, which also means that you would to either transform all the time or just be handicapped for exploring dungeons and solving quests, so basically for most of the game. If I really wanted to be a werewolf that can change whenever I want, I'd want to have as little reason not to stay transformed as possible.

I will probably become a werewolf eventually, but I think I'll wait until someone makes a mod that can fix the above, otherwise I probably wouldn't be a werewolf long or if I did I would treat it like a toggleable buff that I'd use only when I really needed it.
Ah, well, you see, becoming a werewolf should not just be 'awesome'. There's a reason people don't leap at werewolves to become one. Lycanthropy is a CURSE. That's the point. I'm a werewolf myself, though I've transformed all of three times in the thirty hours I've played. The first was when facing the 'Skinner' and all the Silver Hand in one room. The second was when I was demonstrating the beast form to my friend. During which I wiped out a Legion camp and a bandit hideout. I didn't even realise where I was or what I was killing, I just saw red dots and went ballistic. When the forced transformation happened in Whiterun, I killed somebody because I assumed they were hostile.
But, the point is, it should not be there as a 'buff'. It doesn't need fixing. It's balanced as it is, otherwise why would you even need your human form? Once a day, you can be a werewolf for a set amount of time. Like the real-world legend. Vampires can't go out in sunlight, werewolves don't carry a satchel. Why does this need fixing?
 

immortalfrieza

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killer12480 said:
Ugh! People! Stop repeating the SAME comments and the SAME pictures over and Over and OVER!!!! If I'm not mistaken, vampirism can be caught and cured ONCE AND ONLY ONCE! You can still get the disease, but if you were a vampire before and turned back, you cannot become a vampire again.
You are mistaken, according to the offical player's guide you can be infected with vampirism numerous times.
 

immortalfrieza

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Thyunda said:
immortalfrieza said:
Aethren said:
My Orc went with Lycanthropy. It's so much better, you don't have to do anything to maintain it, and the only real downside is the lack of the Rested buffs. As long as nobody in town sees you transform, you're golden.
What about the drawback of the inability to pick things up? The official player's guide states that werewolves can't place anything into their inventories while transformed, including keys, don't even have an inventory menu, and it isn't mentioned but that would the lack of inventory would probably mean that werewolves couldn't pick locks either, which means that the werewolf would be useful for combat only, and you'd have to transform back and forth all the time to be able to get loot and progress through many dungeons, which also means that you would to either transform all the time or just be handicapped for exploring dungeons and solving quests, so basically for most of the game. If I really wanted to be a werewolf that can change whenever I want, I'd want to have as little reason not to stay transformed as possible.

I will probably become a werewolf eventually, but I think I'll wait until someone makes a mod that can fix the above, otherwise I probably wouldn't be a werewolf long or if I did I would treat it like a toggleable buff that I'd use only when I really needed it.
Ah, well, you see, becoming a werewolf should not just be 'awesome'. There's a reason people don't leap at werewolves to become one. Lycanthropy is a CURSE. That's the point. I'm a werewolf myself, though I've transformed all of three times in the thirty hours I've played. The first was when facing the 'Skinner' and all the Silver Hand in one room. The second was when I was demonstrating the beast form to my friend. During which I wiped out a Legion camp and a bandit hideout. I didn't even realise where I was or what I was killing, I just saw red dots and went ballistic. When the forced transformation happened in Whiterun, I killed somebody because I assumed they were hostile.
But, the point is, it should not be there as a 'buff'. It doesn't need fixing. It's balanced as it is, otherwise why would you even need your human form? Once a day, you can be a werewolf for a set amount of time. Like the real-world legend. Vampires can't go out in sunlight, werewolves don't carry a satchel. Why does this need fixing?
The same reason people hated being vampires in Morrowind, because it made playing the vast majority of the game impractical at best and downright impossible at worst, and werewolves seem to be making the same mistake.

Werewolves and Vampires may be a curse in the series lore, but these features were put into the game for the purpose of making the game more fun to play than it would otherwise be, and crippling the player to the point of ridiculousness while giving extremely minor benefits doesn't accomplish that purpose. I agree that drawbacks should exist, but they should be fairly minor ones which slow the player's progress sometimes at the very worst, not restrict it entirely. If there are ridiculously massive drawbacks there should be equally massive benefits, otherwise no Elder Scrolls player would ever be a Vampire or Werewolf. Just try playing as a werewolf for a real life day or two without ever transforming back, and you'll very quickly see just how ridiculous the drawback of not being able to access your inventory are.
 

Thyunda

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immortalfrieza said:
Thyunda said:
immortalfrieza said:
Aethren said:
My Orc went with Lycanthropy. It's so much better, you don't have to do anything to maintain it, and the only real downside is the lack of the Rested buffs. As long as nobody in town sees you transform, you're golden.
What about the drawback of the inability to pick things up? The official player's guide states that werewolves can't place anything into their inventories while transformed, including keys, don't even have an inventory menu, and it isn't mentioned but that would the lack of inventory would probably mean that werewolves couldn't pick locks either, which means that the werewolf would be useful for combat only, and you'd have to transform back and forth all the time to be able to get loot and progress through many dungeons, which also means that you would to either transform all the time or just be handicapped for exploring dungeons and solving quests, so basically for most of the game. If I really wanted to be a werewolf that can change whenever I want, I'd want to have as little reason not to stay transformed as possible.

I will probably become a werewolf eventually, but I think I'll wait until someone makes a mod that can fix the above, otherwise I probably wouldn't be a werewolf long or if I did I would treat it like a toggleable buff that I'd use only when I really needed it.
Ah, well, you see, becoming a werewolf should not just be 'awesome'. There's a reason people don't leap at werewolves to become one. Lycanthropy is a CURSE. That's the point. I'm a werewolf myself, though I've transformed all of three times in the thirty hours I've played. The first was when facing the 'Skinner' and all the Silver Hand in one room. The second was when I was demonstrating the beast form to my friend. During which I wiped out a Legion camp and a bandit hideout. I didn't even realise where I was or what I was killing, I just saw red dots and went ballistic. When the forced transformation happened in Whiterun, I killed somebody because I assumed they were hostile.
But, the point is, it should not be there as a 'buff'. It doesn't need fixing. It's balanced as it is, otherwise why would you even need your human form? Once a day, you can be a werewolf for a set amount of time. Like the real-world legend. Vampires can't go out in sunlight, werewolves don't carry a satchel. Why does this need fixing?
The same reason people hated being vampires in Morrowind, because it made playing the vast majority of the game impractical at best and downright impossible at worst, and werewolves seem to be making the same mistake.

Werewolves and Vampires may be a curse in the series lore, but these features were put into the game for the purpose of making the game more fun to play than it would otherwise be, and crippling the player to the point of ridiculousness while giving extremely minor benefits doesn't accomplish that purpose. I agree that drawbacks should exist, but they should be fairly minor ones which slow the player's progress sometimes at the very worst, not restrict it entirely. If there are ridiculously massive drawbacks there should be equally massive benefits, otherwise no Elder Scrolls player would ever be a Vampire or Werewolf. Just try playing as a werewolf for a real life day or two without ever transforming back, and you'll very quickly see just how ridiculous the drawback of not being able to access your inventory are.
Except they're realistic drawbacks. It's a trade-off. I just traded up my inventory for the ability to wipe a dungeon clean with little effort. Works fine for me. If you need to heal, just eat your victims. Clear the dungeon, return to human form, take the loot. I just did it. Like, literally this second. If you've met the Alik'r yet, you'll know how hard Swindler's Den is. They killed Lydia. So I lost my temper, went werewolf, and wiped them off the face of Skyrim. Sure, I had to wait a while before I could loot or change equipment, but every time I got hurt, I ran back into the cave before and ate the corpses in there. The Alik'r were murdered by a combination of roars and claws. And it works. Lycanthropy is not the God-mode button. Use it when you have a long distance to cover or a lot of bad guys to kill. It's not a dungeon crawler.